The ESO LUA API does not have access to pretty much anything outside of the game environment.
You cannot:
- Open/Read/Write files
- Access any network interfaces. No Raw Sockets. No REST/Web requests.
- Use any LUA libraries besides string, table, and a few time functions in "os"
- Create external/native GUI windows
- Access external processes via pipes... or at all
- Any native system calls
- Choose when SavedVariables get written to disk
Basically you wasted your time