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07/28/15, 01:47 AM   #3
sirinsidiator
 
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The serialization also fails to recognize recursive table structures and continues to write to your disk until the game crashes.

And I also happened upon a strange bug where my saved vars got cleared randomly when I used 2 separate ones in one file. I tried to find the reason for a long time, but gave up after a month or two.

Deleting an old var is also impossible, because setting it to nil leaves the old data unchanged. The best we get is setting it to an empty table and remove the unused var some versions later once we transferred data over to the new one.