Originally Posted by ZOS_DanBatson
This has been resolved internally and the fix will be pushed out in the next PTS build. Thanks, everyone!
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Do you mean the saved vars truncation issue on the PTS? Because this was originally about mysterious saved vars corruption.
Today I caught it not long after my saved vars got corrupted, and eventually isolated a 20MB/113k lines file, wrapped it in an add-on with a ## SavedVariables directive and no code, and the game reliably destroys the saved vars file (for me at least, although I should probably try with different memory limits). I think it could be more useful than the corrupted saved vars file I sent to Chip earlier.