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05/12/20, 10:20 AM   #11
ZOS_DanBatson
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Join Date: Jul 2015
Posts: 176
Not as readily, but you can do something like this:

Code:
local count = 0
for _, skillTypeData in SKILLS_DATA_MANAGER:SkillTypeIterator() do
    for _, skillLineData in skillTypeData:SkillLineIterator() do
        count = count + SKILL_POINT_ALLOCATION_MANAGER:GetNumPointsAllocatedInSkillLine(skillLineData)
    end
end
To find out how many points are currently "spent."
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