Thread: Bonanza Errors
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11/23/23, 02:55 AM   #31
Baertram
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Originally Posted by Sharlikran View Post

That is still weird that having incorrect parent folders caused such an issue.
Yep, normally if the path is something like
/AddOns/[Name of Zip]/[Mod Folder]/
instead of /AddOns/[Mod Folder]/
the txt file in the [Mod Folder] will still be read (if it's not > 3 subfolder depth, starting at live/AddOns/ folder).
All code lines should be executed properly then.

But: If in your addon .dds textures are loaded from the mod folder or any subfolders of the mod need to be loaded, like libraries etc.
it could fail then as the subfolder depth get's too high.

Though you are right: The errors should popup with nil error cuz code is unknown, or similar.
And it should not show any error in a line where the most current version of the mod got no lines of code, or where there shows error with index
nil error in line 24 but in line 24 is no table etc.
-> This normally shows that the mod version is not the proper last one and the mod needs to be updated

(e.g. manually, just to make sure all files are the most current one: Delete the live/AddOns/[Mod folder] completely then and re download the most current version from www.esoui.com, then extarct the zip file and ONLY take the contents of the extracted zip file starting with the folder with name [Mod folder] -> Put that into live/AddOns. Repeat for the needed dependencies/libraries.)

So glad it works now but if the error message says something that cannot be your versions are most probably still not all up2date and/or there happens errors with the zip extracted subfolders that I did not know yet
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