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02/01/23, 12:37 PM   #13
ZOS_DanBatson
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Originally Posted by KLISK View Post
Is it possible to add a shader to blur only the 3d scene behind the control? Like the full-screen blur effects that are used in the game?
That blur is a specific post process effect, not a control pixel shader effect. You can use SetFullscreenEffect to do whatever you want within the parameters of what that provides if you want to make your own blur of the background in that way. But these new blurs aren't in any way related to that API and do not extend it.
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