You don't need to use the <OnKeyDown> or <OnKeyUp> events suggested in the Wiki. In fact, I would leave the hardcoded key press out all together. Let the user pick. The layer and category in the bindings.xml is were your custom key bind can be user set in the control menu of the game.
--halja
Last edited by Halja : 04/12/14 at 09:45 AM.
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