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03/24/18, 08:50 PM   #6
nightstrike2
Join Date: Sep 2017
Posts: 18
Originally Posted by Baertram View Post
I'd check the esoui source code online at github and search the code for achievement or tooltip at the file which shows the tooltip.
https://github.com/esoui/esoui/tree/master/esoui

e.g. if you are in the inventory and hover the mouse above an item it should be some tooltip in the inventory, so check the ingame/inventory folder for files about tooltips etc.
https://github.com/esoui/esoui/tree/...game/inventory
It appears while in the store. Perhaps https://github.com/esoui/esoui/tree/...w_keyboard.lua?

Or just use the search at the top to search for wordings, function names etc. you know of being used in the consense. Maybe just check the itemtooltip files and check which functions are able to add lines -> scan for those in the total code.

Maybe it's the achievementtooltips file:
https://github.com/esoui/esoui/blob/...nttooltips.lua
I think that's for displaying tooltips in the Journal/Achievement window

Or this file here:
https://github.com/esoui/esoui/blob/...ltipstyles.lua

Check for e.g.
ZO_TOOLTIP_STYLES =
...
achievementDescriptionIncomplete

It could be the red line? Search for the usage of ZO_TOOLTIP_STYLES[achievementDescriptionIncomplete] this text/part and maybe you'll find where it get's added.
That's also for use in the Journal/Achievement window.

Is there a way to scan the live code in memory while in the game for the text that appears in the tooltip, to see what variable holds it or how it's getting generated? The text has to live somewhere.
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