08/06/14, 04:33 PM | #1 |
Itemlinks with VR Ranks
Hi,
does anybody know how to create an itemlink with a VR rank, using ZO_LinkHandler_CreateLink? So far I only found out that the VR ranks seems to be set by the quality field, but not in any logical order. Sometimes it's 229 for rank 1 green (if I remember correctly), sometimes I've seen 52 for it, and I also saw values above 300, mostly when it was over rank 10. And it also makes a slight difference which number is used for quality, as the same quality level (green) will show slightly different values on the same item with different numbers. Any help is greatly appreciated. |
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08/06/14, 07:08 PM | #2 |
Hm, I have no idea how it works But I have tested it with:
Plague Mask: |H1:item:4326:40:50:0:0:0:0:0:0:0:0:0:0:0:0:4:0:0:10000:0|h|h Fel Arm Crops of Stamina: |H1:item:45081:81:50:26588:81:50:0:0:0:0:0:0:0:0:0:5:0:0:10000:0|h|h Helmet of the Night Mother: |H1:item:48953:147:50:26582:114:50:0:0:0:0:0:0:0:0:0:19:1:1:10000:0|h|h - VR ranks starts with quality 39 (fine VR1) - Maximum quality value seems to be 355 (legendary VR12) Quality table: Trash: n/a Normal: VR1: 111, 125, 178, 324 VR2: 112, 126, 179, 325 VR3: 113, 127, 180, 326 VR4: 114, 128, 181, 327 VR5: 115, 129, 182, 328 VR6: 116, 130, 183, 329 VR7: 117, 131, 184, 330 VR8: 118, 132, 185, 331 VR9: 119, 133, 186, 332 VR10: 120, 134, 187, 333 VR11: 235, 236, 241, 334 VR12: 253, 254, 259, 335 VR13: 271, 272, 277, 336 VR14: 289, 290, 295, 337 VR15: 307, 308, 313, 338 Fine: VR1: 39, 51, 135, 188, 339 VR2: 40, 52, 136, 189, 340 VR3: 41, 53, 137, 190, 341 VR4: 42, 54, 138, 191, 342 VR5: 43, 55, 139, 192, 343 VR6: 44, 56, 140, 193, 344 VR7: 45, 57, 141, 194, 345 VR8: 46, 58, 142, 195, 346 VR9: 47, 59, 143, 196, 347 VR10: 48, 60, 144, 197, 348 VR11: 228, 229, 237, 242, 349 VR12: 246, 247, 255, 260, 350 VR13: 264, 265, 273, 278, 351 VR14: 282, 283, 291, 296, 352 VR15: 300, 301, 309, 314, 353 Superior: VR1: 61, 81, 145, 198 VR2: 62, 82, 146, 199 VR3: 63, 83, 147, 200 VR4: 64, 84, 148, 201 VR5: 65, 85, 149, 202 VR6: 66, 86, 150, 203 VR7: 67, 87, 151, 204 VR8: 68, 88, 152, 205 VR9: 69, 89, 153, 206 VR10: 70, 90, 154, 207 VR11: 230, 232, 238, 243 VR12: 248, 250, 256, 261 VR13: 266, 268, 274, 279 VR14: 284, 286, 292, 297 VR15: 302, 304, 310, 315 Epic: VR1: 71, 91, 155, 208 VR2: 72, 92, 156, 209 VR3: 73, 93, 157, 210 VR4: 74, 94, 158, 211 VR5: 75, 95, 159, 212 VR6: 76, 96, 160, 213 VR7: 77, 97, 161, 214 VR8: 78, 98, 162, 215 VR9: 79, 99, 163, 216 VR10: 80, 100, 164, 217 VR11: 231, 233, 239, 244 VR12: 249, 251, 257, 262, 354 VR13: 267, 269, 275, 280 VR14: 285, 287, 293, 298 VR15: 303, 305, 311, 316 Legendary: VR1: 101, 165, 218 VR2: 102, 166, 219 VR3: 103, 167, 220 VR4: 104, 168, 221 VR5: 105, 169, 222 VR6: 106, 170, 223 VR7: 107, 171, 224 VR8: 108, 172, 225 VR9: 109, 173, 226 VR10: 110, 174, 227 VR11: 234, 240, 245 VR12: 252, 258, 263, 355 VR13: 270, 276, 281 VR14: 288, 294, 299 VR15: 306, 312, 317 |
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08/09/14, 09:25 AM | #3 |
Thanks for your effort Garkin, sad that's it not clear how to do it.
At least I now have some values that will work for now. |
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08/10/14, 05:35 AM | #4 |
Hi and thanks Garkin, had to read this earlier to prevent my night of trying to find this for myself
Do you know how to specify the trait ... i have both set item-id but some have divine, some are charged and some without anything and i do not find a system behind this. For example 43971 -43975 are Spectre's Eye cloth but some have a trait some not, a number above its a complety other set ... weird. |
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08/10/14, 06:16 AM | #5 |
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Afaik there's no system in it. Trait is nowhere in itemLink, it's a property of the item template (identified by itemId). And I guess some items only come in 1 favor (trait-wise), some come in many (e.g. craftable).
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08/10/14, 06:59 AM | #6 | |
|H1:item:43556:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h = No trait |H1:item:45048:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h = Sturdy |H1:item:45083:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h = Inpenetrable |H1:item:45118:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h = Reinforced |H1:item:45153:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h = Well-Fitted |H1:item:45188:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h = Training |H1:item:45223:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h = Infused |H1:item:45258:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h = Exploration |H1:item:45293:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h = Divines |
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08/10/14, 07:14 AM | #7 |
Wow, thanks for the fast answer - will see how this works with sets.
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08/11/14, 02:03 AM | #8 |
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Anybody up to writign a library for this data?
I mean it is a lot of data that a lot of addons could use. It does not look like you could do this without lookup tables. So it would be best if there was a central library for this data that Inventory addons can use, rather then each and everyone making thier own implementation. |
08/11/14, 02:26 AM | #9 | |
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It is possible thier list is ordered by Trait first, set/specific item second. If so there would be a lot of untraited items between No Trait and Sturdy (+1492 if the offset between No Trait and Sturdy). Another pattern is how many items you can craft right now: 7 Heavy Armor + 7 light armor + 7 medium armor = 21 4 Staves, 1 Bow, 1 Shield = 6 7 Metal working weapons = 7 21+6+7 = 34 There is still a slight discrepancy. But I noticed some entries in the Weapon Type enumeration that might account for the discrepancy: WEAPONTYPE_AXE = 1 WEAPONTYPE_BOW = 8 WEAPONTYPE_DAGGER = 11 WEAPONTYPE_FIRE_STAFF = 12 WEAPONTYPE_FROST_STAFF = 13 WEAPONTYPE_HAMMER = 2 WEAPONTYPE_HEALING_STAFF = 9 WEAPONTYPE_LIGHTNING_STAFF = 15 WEAPONTYPE_NONE = 0 WEAPONTYPE_PROP = 7 WEAPONTYPE_RUNE = 10 WEAPONTYPE_SHIELD = 14 WEAPONTYPE_SWORD = 3 WEAPONTYPE_TWO_HANDED_AXE = 5 WEAPONTYPE_TWO_HANDED_HAMMER = 6 WEAPONTYPE_TWO_HANDED_SWORD = 4 ARMORTYPE_HEAVY = 3 ARMORTYPE_LIGHT = 1 ARMORTYPE_MEDIUM = 2 ARMORTYPE_NONE = 0 Last edited by zgrssd : 08/11/14 at 02:34 AM. |
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08/11/14, 05:46 AM | #10 |
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Using my Excel-fu I managed to make a simple worksheet that can generate sequential item ID's, both for direct copy into the chat and for copy into a .lua files table initialiser.
It might help to figure out what the other 35 Items are to get a feel for the overall order behind this. And the excel sheet can help with that by generating the ID's for us. I think they have a tree structure where items are ordered by trait. Each item ID with specific trait is only a leaf belonging to a "trait branch". At least as far as "craftable items with traits" are concerned (hence the seperation of the Traitless item). Let's start with the 71 ID between Sturdy Shield and Reinforced Shield. ID's for Chat copy:
Warning: Spoiler
|H1:item:45048:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h
|H1:item:45049:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45050:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45051:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45052:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45053:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45054:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45055:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45056:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45057:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45058:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45059:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45060:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45061:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45062:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45063:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45064:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45065:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45066:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45067:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45068:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45069:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45070:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45071:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45072:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45073:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45074:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45075:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45076:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45077:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45078:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45079:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45080:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45081:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45082:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45083:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45084:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45085:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45086:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45087:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45088:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45089:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45090:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45091:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45092:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45093:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45094:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45095:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45096:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45097:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45098:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45099:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45100:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45101:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45102:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45103:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45104:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45105:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45106:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45107:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45108:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45109:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45110:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45111:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45112:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45113:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45114:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45115:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45116:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45117:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h |H1:item:45118:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h Running all up to ..85 throught the chat I get:
Warning: Spoiler
(Birch/Calcinium/Kresh/Fell):
Shield, Sturdy Inferno Staff, Powered Ice Staff, Powered Lightning Staff, Powered Resto Staff, Powered Axe, Charged Mace, Charged Sword, Charged Battle Axe, Charged Maul, Charged Greatsword, Charged Dagger, Charged Cuirass, Impenetrable Sabaton, Impenetrable Gauntlets, Impenetrable Greaves, Impenetrable Helm Pauldron, Impenetrable Girdle, Impenetrable Robe, Impenetrable Shoes, Impenetrable Gloves, Impenetrable Hat, Impenetrable Breaches, Impenetrable Jerkain, Impenetrable Eauplet, Impenetrable Sash, Impenetrable Bow, Charged Jack, Impenetrable Boots, Impenetrable Helmets, Impenetrable Bracers, Impenetrable Guards, Impenetrable Cops, Impenetrable Belt, Impenetrable Shield, Impenetrable Powered is the first weapon Trait Sturdy the first armor Trait And I totally forgot the Jerkins (alternative light chest) in my original count, wich accounts for all 35 item types. The "list" of items starts with Cuirass and ends with dagger, only to start again with the 2nd trait, then 3rd trait. There should also be links for Ornate and Intricate Traits. ID's for table initialiser:
Warning: Spoiler
"|H1:item:45048:125:50:0:0:0:0:0:0:0:0:0:0:0:0:7:1:0:10000:0|h|h,"
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ESOUI » Developer Discussions » Lua/XML Help » Itemlinks with VR Ranks |
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