Go to Page... |
|
Thread Tools | Display Modes |
|
08/16/14, 01:32 PM | #1 |
Sounds dump with (little) description
v1.3.4
I don't know if youtubing those sounds will be accepted by Zeni, it's just "UI" sounds BTW there's no voices or songs, it's only "UI" sounds. I don't think there's a way to play with volume settings trought LUA. Maybe? /zgoo SOUNDS -> Lua Code:
Code:
ABILITY_CASTER_BUSY Ability_CasterBusy ABILITY_CASTER_DEAD Ability_CasterDead ABILITY_CASTER_DISORIENTED Ability_CasterDisoriented ABILITY_CASTER_FEARED Ability_CasterFeared ABILITY_CASTER_LEVITATED Ability_CasterLevitated ABILITY_CASTER_PACIFIED Ability_CasterPacified ABILITY_CASTER_SILENCED Ability_CasterSilenced ABILITY_CASTER_STUNNED Ability_CasterStunned ABILITY_CLICK Ability_Click ABILITY_FAILED Ability_Failed ABILITY_FAILED_IN_COMBAT Ability_FailedInCombat ABILITY_FAILED_REQUIREMENTS Ability_FailedRequirements ABILITY_MORPH_AVAILABLE Ability_MorphAvailable ABILITY_MORPH_PURCHASED Ability_MorphPurchased ABILITY_NOT_ENOUGH_HEALTH Ability_NotEnoughHealth ABILITY_NOT_ENOUGH_MAGICKA Ability_NotEnoughMagicka ABILITY_NOT_ENOUGH_STAMINA Ability_NotEnoughStamina ABILITY_NOT_ENOUGH_ULTIMATE Ability_NotEnoughUltimate ABILITY_NOT_READY Ability_NotReady ABILITY_PICKED_UP Ability_Picked_Up ABILITY_RANK_UP Ability_RankedUp ABILITY_READY Ability_Ready ABILITY_SKILL_PURCHASED Ability_SkillPurchased ABILITY_SLOT_CLEARED Ability_Unslotted ABILITY_SLOT_MENU_OPEN Ability_Slot_Menu_Open ABILITY_SLOTTED Ability_Slotted ABILITY_SYNERGY_READY Ability_Synergy_Ready_Sound ABILITY_TARGET_BAD_TARGET Ability_TargetBadTarget ABILITY_TARGET_DEAD Ability_TargetDead ABILITY_TARGET_IMMUNE Ability_TargetImmune ABILITY_TARGET_NOT_PVP_FLAGGED Ability_TargetNotPvPFlagged ABILITY_TARGET_OUT_OF_LOS Ability_TargetOutOfLineOfSight ABILITY_TARGET_OUT_OF_RANGE Ability_TargetOutOfRange ABILITY_TARGET_TOO_CLOSE Ability_TargetTooClose ABILITY_ULTIMATE_READY Ability_Ultimate_Ready_Sound ABILITY_UPGRADE_PURCHASED Ability_UpgradePurchased ABILITY_WRONG_WEAPON Ability_WrongWeapon ACHIEVEMENT_AWARDED Achievement_Awarded ACHIEVEMENT_CATEGORY_SELECTED Achievement_CategorySelected ACHIEVEMENT_COLLAPSED Achievement_Collapsed ACHIEVEMENT_EXPANDED Achievement_Expanded ACHIEVEMENT_SUB_CATEGORY_SELECTED Achievement_SubCategorySelected ACTIVE_COMBAT_TIP_FAILS ActiveCombatTip_Failed ACTIVE_COMBAT_TIP_SHOWN ActiveCombatTip_Shown ACTIVE_COMBAT_TIP_SUCCESS ActiveCombatTip_Success AGENT_CHAT_ACTIVE Agent_Chat_Active ALCHEMY_CLOSED Alchemy_Closed ALCHEMY_CREATE_TOOLTIP_GLOW_FAIL Alchemy_Create_Tooltip_Glow_Fail ALCHEMY_CREATE_TOOLTIP_GLOW_SUCCESS Alchemy_Create_Tooltip_Glow_Success ALCHEMY_OPENED Alchemy_Opened ALCHEMY_REAGENT_PLACED Alchemy_Reagent_Placed ALCHEMY_REAGENT_REMOVED Alchemy_Reagent_Removed ALCHEMY_SOLVENT_PLACED Alchemy_Solvent_Placed ALCHEMY_SOLVENT_REMOVED Alchemy_Solvent_Removed ALLIANCE_WAR_WINDOW_CLOSE AllianceWarWindow_Close ALLIANCE_WAR_WINDOW_OPEN AllianceWarWindow_Open AVA_GATE_CLOSED AvA_Gate_Closed AVA_GATE_OPENED AvA_Gate_Opened AVA_KEEP_CAPTURED AvA_KeepCaptured BACKPACK_WINDOW_CLOSE Backpack_Close BACKPACK_WINDOW_OPEN Backpack_Open BANK_WINDOW_CLOSE Bank_Close BANK_WINDOW_OPEN Bank_Open BLACKSMITH_CREATE_TOOLTIP_GLOW Blacksmith_Create_Tooltip_Glow BLACKSMITH_EXTRACT_START_ANIM Blacksmith_Extract_Start_Anim BLACKSMITH_EXTRACTED_BOOSTER Blacksmith_Extracted_Booster BLACKSMITH_FAILED_EXTRACTION Blacksmith_Failed_Extraction BLACKSMITH_IMPROVE_TOOLTIP_GLOW_FAIL Blacksmith_Improve_Tooltip_Glow_Fail BLACKSMITH_IMPROVE_TOOLTIP_GLOW_SUCCESS Blacksmith_Improve_Tooltip_Glow_Success BOOK_ACQUIRED Book_Acquired BOOK_CLOSE Book_Close BOOK_COLLECTION_COMPLETED Book_Collection_Completed BOOK_OPEN Book_Open BOOK_PAGE_TURN Book_PageTurn CADWELL_BLADE_SELECTED Cadwell_BladeSelected CADWELL_ITEM_SELECTED Cadwell_ItemSelected CAMPAIGN_BLADE_SELECTED Campaign_BladeSelected CC_ALLIANCE Click_AllianceButton CC_CLASS Click_ClassButton CC_CREATE Click_CreateButton CC_RACE Click_RaceButton CC_RANDOMIZE Click_RandomizeButton CC_SELECTOR_CLICK Click_CC_Selector CHARACTER_WINDOW_CLOSE Character_Close CHARACTER_WINDOW_OPEN Character_Open CHAT_MAXIMIZED Chat_Max CHAT_MINIMIZED Chat_Min CLOTHIER_CREATE_TOOLTIP_GLOW Clothier_Create_Tooltip_Glow CLOTHIER_EXTRACT_START_ANIM Clothier_Extract_Start_Anim CLOTHIER_EXTRACTED_BOOSTER Clothier_Extracted_Booster CLOTHIER_FAILED_EXTRACTION Clothier_Failed_Extraction CLOTHIER_IMPROVE_TOOLTIP_GLOW_FAIL Clothier_Improve_Tooltip_Glow_Fail CLOTHIER_IMPROVE_TOOLTIP_GLOW_SUCCESS Clothier_Improve_Tooltip_Glow_Success CODEX_WINDOW_CLOSE Codex_Close CODEX_WINDOW_OPEN Codex_Open COMBO_CLICK Click_Combo CONTACTS_WINDOW_CLOSE Contacts_Close CONTACTS_WINDOW_OPEN Contacts_Open COUNTDOWN_WARNING Countdown_Warning CRAFTING_CREATE_SLOT_ANIMATED Crafting_Create_Slot_Animated CRAFTING_GAINED_INSPIRATION Crafting_Gained_Inspiration DEATH_RECAP_ATTACK_SHOWN DeathRecap_AttackShown DEATH_RECAP_KILLING_BLOW_SHOWN DeathRecap_KillingBlowShown DEFAULT_CLICK Click DEFAULT_WINDOW_CLOSE Window_Close DEFAULT_WINDOW_OPEN Window_Open DIALOG_ACCEPT Dialog_Accept DIALOG_DECLINE Dialog_Decline DIALOG_HIDE Dialog_Hide DIALOG_SHOW Dialog_Show DISPLAY_ANNOUNCEMENT Display_Announcement DUNGEON_DIFFICULTY_NORMAL DungeonDifficultySetToNormal DUNGEON_DIFFICULTY_VETERAN DungeonDifficultySetToVeteran DYEING_ACCEPT_BINDING Dyeing_Accept_Binding DYEING_APPLY_CHANGES Dyeing_Apply_Changes DYEING_APPLY_CHANGES_FROM_DIALOGUE Dyeing_Apply_Changes_From_Dialogue DYEING_CLOSED Dyeing_Closed DYEING_OPENED Dyeing_Opened DYEING_RANDOMIZE_DYES Dyeing_Randomize_Dyes DYEING_SAVED_SET_SELECTED Dyeing_Saved_Set_Selected DYEING_SWATCH_SELECTED Dyeing_Swatch_Selected DYEING_TOOL_DYE_SELECTED Dyeing_Tool_Dye_Selected DYEING_TOOL_DYE_USED Dyeing_Tool_Dye_Used DYEING_TOOL_ERASE_SELECTED Dyeing_Tool_Erase_Selected DYEING_TOOL_ERASE_USED Dyeing_Tool_Erase_Used DYEING_TOOL_FILL_ALL_SELECTED Dyeing_Tool_Fill_All_Selected DYEING_TOOL_FILL_SELECTED Dyeing_Tool_Fill_Selected DYEING_TOOL_FILL_USED Dyeing_Tool_Fill_Used DYEING_TOOL_FILL_USED Dyeing_Tool_Fill_All_Used DYEING_TOOL_SAMPLE_SELECTED Dyeing_Tool_Sample_Selected DYEING_TOOL_SAMPLE_USED Dyeing_Tool_Sample_Used DYEING_TOOL_SET_FILL_SELECTED Dyeing_Tool_Set_Fill_Selected DYEING_TOOL_SET_FILL_USED Dyeing_Tool_Set_Fill_Used DYEING_UNDO_CHANGES Dyeing_Undo_Changes EDIT_CLICK Click_Edit ELDER_SCROLL_CAPTURED_BY_ALDMERI ElderScroll_Captured_Aldmeri ELDER_SCROLL_CAPTURED_BY_DAGGERFALL ElderScroll_Captured_Daggerfall ELDER_SCROLL_CAPTURED_BY_EBONHEART ElderScroll_Captured_Ebonheart EMPEROR_ABDICATED Emperor_Abdicated EMPEROR_CORONATED_ALDMERI Emperor_Coronated_Aldmeri EMPEROR_CORONATED_DAGGERFALL Emperor_Coronated_Daggerfall EMPEROR_CORONATED_EBONHEART Emperor_Coronated_Ebonheart EMPEROR_DEPOSED_ALDMERI Emperor_Deposed_Aldmeri EMPEROR_DEPOSED_DAGGERFALL Emperor_Deposed_Daggerfall EMPEROR_DEPOSED_EBONHEART Emperor_Deposed_Ebonheart ENCHANTING_ARMOR_GLYPH_PLACED Enchanting_ArmorGlyph_Placed ENCHANTING_ARMOR_GLYPH_REMOVED Enchanting_ArmorGlyph_Removed ENCHANTING_ASPECT_RUNE_PLACED Enchanting_AspectRune_Placed ENCHANTING_ASPECT_RUNE_REMOVED Enchanting_AspectRune_Removed ENCHANTING_CLOSED Enchanting_Closed ENCHANTING_CREATE_TOOLTIP_GLOW Enchanting_Create_Tooltip_Glow ENCHANTING_ESSENCE_RUNE_PLACED Enchanting_EssenceRune_Placed ENCHANTING_ESSENCE_RUNE_REMOVED Enchanting_EssenceRune_Removed ENCHANTING_EXTRACT_START_ANIM Enchanting_Extract_Start_Anim ENCHANTING_JEWELRY_GLYPH_PLACED Enchanting_JewelryGlyph_Placed ENCHANTING_JEWELRY_GLYPH_REMOVED Enchanting_JewelryGlyph_Removed ENCHANTING_OPENED Enchanting_Opened ENCHANTING_POTENCY_RUNE_PLACED Enchanting_PotencyRune_Placed ENCHANTING_POTENCY_RUNE_REMOVED Enchanting_PotencyRune_Removed ENCHANTING_WEAPON_GLYPH_PLACED Enchanting_WeaponGlyph_Placed ENCHANTING_WEAPON_GLYPH_REMOVED Enchanting_WeaponGlyph_Removed FINESSE_FINISH_RANK_FOUR Finesse_Rank_Four_Ender FINESSE_FINISH_RANK_ONE Finesse_Rank_One_Ender FINESSE_FINISH_RANK_THREE Finesse_Rank_Three_Ender FINESSE_FINISH_RANK_TWO Finesse_Rank_Two_Ender FLAG_ASSAULTED_ALLIANCE1 Flag_AssaultedByAlliance1 FLAG_ASSAULTED_ALLIANCE2 Flag_AssaultedByAlliance2 FLAG_ASSAULTED_ALLIANCE3 Flag_AssaultedByAlliance3 FLAG_ATTACKED_ALLIANCE1 Flag_AttackedByAlliance1 FLAG_ATTACKED_ALLIANCE2 Flag_AttackedByAlliance2 FLAG_ATTACKED_ALLIANCE3 Flag_AttackedByAlliance3 FLAG_CAPUTURED_ALLIANCE1 AvA_Resource_Captured_ByAldmeri FLAG_CAPUTURED_ALLIANCE2 AvA_Resource_Captured_ByEbonheart FLAG_CAPUTURED_ALLIANCE3 AvA_Resource_Captured_ByDaggerfall FLAG_LOST_ALLIANCE1 Flag_LostByAlliance1 FLAG_LOST_ALLIANCE2 Flag_LostByAlliance2 FLAG_LOST_ALLIANCE3 Flag_LostByAlliance3 FRIEND_REQUEST_ACCEPTED Friend_RequestAccepted FRIEND_REQUEST_DECLINED Friend_RequestDeclined FRIEND_REQUEST_IGNORED Friend_RequestIgnored GENERAL_ALERT_ERROR General_Alert_Error GENERAL_FAILED_REQUIREMENTS General_FailedRequirements GROUP_DISBAND Group_Disband GROUP_INVITE Group_Invite GROUP_JOIN Group_Join GROUP_KICK Group_Kick GROUP_LEAVE Group_Leave GROUP_PROMOTE Group_Promote GROUP_WINDOW_CLOSE Group_Close GROUP_WINDOW_OPEN Group_Open GUILD_HERALDRY_APPLIED Guild_Heraldry_Applied GUILD_HERALDRY_CATEGORY_SELECTED Guild_Heraldry_CategorySelected GUILD_HERALDRY_STYLE_SELECTED Guild_Heraldry_StyleSelected GUILD_HERALDRY_SUBCATEGORY_SELECTED Guild_Heraldry_SubCategorySelected GUILD_HERALDRY_UNDO_CHANGES Guild_Heraldry_UndoChanges GUILD_KEEP_CLAIMED Guild_Keep_Claimed GUILD_KEEP_LOST Guild_Keep_Lost GUILD_KEEP_RELEASED Guild_Keep_Released GUILD_RANK_SELECTED GuildRank_Selected GUILD_ROSTER_ADDED GuildRoster_Added GUILD_ROSTER_DEMOTE GuildRoster_Demote GUILD_ROSTER_PROMOTE GuildRoster_Promote GUILD_ROSTER_REMOVED GuildRoster_Removed GUILD_SELF_JOINED Guild_Self_Joined GUILD_SELF_LEFT Guild_Self_Left GUILD_WINDOW_CLOSE Guild_Close GUILD_WINDOW_OPEN Guild_Open HELP_BLADE_SELECTED Help_BladeSelected HELP_ITEM_SELECTED Help_ItemSelected HELP_WINDOW_CLOSE Help_Close HELP_WINDOW_OPEN Help_Open HOR_LIST_ITEM_SELECTED Horizontal_List_Item_Selected INTERACT_WINDOW_CLOSE Interact_Close INTERACT_WINDOW_OPEN Interact_Open INVENTORY_DESTROY_JUNK Inventory_DestroyJunk INVENTORY_ITEM_APPLY_CHARGE InventoryItem_ApplyCharge INVENTORY_ITEM_APPLY_ENCHANT InventoryItem_ApplyEnchant INVENTORY_ITEM_JUNKED InventoryItem_MarkAsJunk INVENTORY_ITEM_REPAIR InventoryItem_Repair INVENTORY_ITEM_UNJUNKED InventoryItem_NotJunk ITEM_MONEY_CHANGED Money_Transact KEEP_WINDOW_CLOSE Keep_Close KEEP_WINDOW_OPEN Keep_Open KEYBIND_BUTTON_DISABLED Keybind_Button_Disabled LEADERBOARD_CATEGORY_SELECTED Leaderboard_CategorySelected LEADERBOARD_SUBCATEGORY_SELECTED= LEVEL_UP LevelUp LFG_SEARCH_FINISHED LFG_Search_Finished LFG_SEARCH_STARTED LFG_Search_Started LOCKPICKING_BREAK Lockpicking_lockpick_broke LOCKPICKING_CHAMBER_LOCKED Lockpicking_chamber_locked LOCKPICKING_CHAMBER_RESET Lockpicking_chamber_reset LOCKPICKING_CHAMBER_START Lockpicking_chamber_start LOCKPICKING_CHAMBER_STRESS Lockpicking_chamber_stress LOCKPICKING_CONTACT Lockpicking_lockpick_contact LOCKPICKING_FAILED Lockpicking_failed LOCKPICKING_FORCE Lockpicking_force LOCKPICKING_NO_LOCKPICKS No_lockpicks_or_impossible LOCKPICKING_START Lockpicking_start LOCKPICKING_SUCCESS_CELEBRATION Lockpicking_success LOCKPICKING_UNLOCKED Lockpicking_unlocked LOOT_WINDOW_OPEN LootRoll LORE_BLADE_SELECTED Lore_BladeSelected LORE_ITEM_SELECTED Lore_ItemSelected MAIL_ACCEPT_COD Mail_AcceptCod MAIL_CANCELLED Mail_Cancelled MAIL_ITEM_DELETED Mail_ItemDeleted MAIL_ITEM_SELECTED Mail_ItemSelected MAIL_SENT Mail_Sent MAIL_WINDOW_CLOSE Mail_Close MAIL_WINDOW_OPEN Mail_Open MAP_LOCATION_CLICKED Map_Location_Clicked MAP_PING Map_Ping MAP_PING_REMOVE Map_Ping_Remove MAP_WINDOW_CLOSE Map_Close MAP_WINDOW_OPEN Map_Open MAP_ZOOM_IN Map_Zoom_In MAP_ZOOM_LEVEL_CLICKED Map_Zoom_Level_Clicked MAP_ZOOM_OUT Map_Zoom_Out MARA_INVITE_RECEIVED Mara_InviteReceived MEDAL_AWARDED MedalAwarded MENU_BAR_CLICK Click_MenuBar MESSAGE_BROADCAST System_Broadcast NEGATIVE_CLICK Click_Negative NEW_MAIL New_Mail NEW_NOTIFICATION New_Notification NO_INTERACT_TARGET No_Interact_Target NONE No_Sound NOTE_CLOSE Note_Close NOTE_OPEN Note_Open NOTE_PAGE_TURN Note_PageTurn NOTIFICATIONS_WINDOW_CLOSE Notifications_Close NOTIFICATIONS_WINDOW_OPEN Notifications_Open OBJECTIVE_ACCEPTED Objective_Accept OBJECTIVE_COMPLETED Objective_Complete OBJECTIVE_DISCOVERED Objective_Discovered OVERLAND_BOSS_KILL Overland_Boss_Kill PLAYER_ACTION_INSUFFICIENT_GOLD PlayerAction_NotEnoughMoney POSITIVE_CLICK Click_Positive PROVISIONING_BLADE_SELECTED Provisioning_BladeSelected PROVISIONING_CLOSED Provisioning_Closed PROVISIONING_ENTRY_SELECTED Provisioning_EntrySelected PROVISIONING_OPENED Provisioning_Opened QUEST_ABANDONED Quest_Abandon QUEST_ACCEPTED Quest_Accept QUEST_BLADE_SELECTED Quest_Blade_Selected QUEST_COMPLETED Quest_Complete QUEST_FOCUSED Quest_Focused QUEST_OBJECTIVE_COMPLETE Quest_ObjectivesComplete QUEST_OBJECTIVE_INCREMENT Quest_ObjectivesIncrement QUEST_OBJECTIVE_STARTED Quest_ObjectivesStarted QUEST_SELECTED Quest_Selected QUEST_SHARE_SENT Quest_Share_Sent QUEST_SHARED Quest_Shared QUEST_STEP_FAILED Quest_StepFailed QUICKSLOT_CLEAR Quickslot_Clear QUICKSLOT_CLOSE Quickslot_Close QUICKSLOT_MOUSEOVER Quickslot_Mouseover QUICKSLOT_OPEN Quickslot_Open QUICKSLOT_SET Quickslot_Set QUICKSLOT_USE_EMPTY Quickslot_Use_Empty RADIAL_MENU_CLOSE Radial_Menu_Close RADIAL_MENU_MOUSEOVER Radial_Menu_Mouseover RADIAL_MENU_OPEN Radial_Menu_Open RADIAL_MENU_SELECTION Radial_Menu_Selection RAID_LIFE_DISPLAY_CHANGED Raid_Life_Display_Changed RAID_LIFE_DISPLAY_SHOWN Raid_Life_Display_Shown RAID_TRIAL_COMPLETED Raid_Trial_Completed RAID_TRIAL_CURRENT_TIME Raid_Trial_Current_Time RAID_TRIAL_FAILED Raid_Trial_Failed RAID_TRIAL_NEW_BEST Raid_Trial_New_Best RAID_TRIAL_STARTED Raid_Trial_Started RANK_UP RankUp RECIPE_LEARNED Recipe_Learned SCRIPTED_EVENT_COMPLETION ScriptedEvent_Completion SCROLL_DOWN Scroll_Down SCROLL_END Scroll_Down SCROLL_UP Scroll_Up SINGLE_SETTING_RESET_TO_DEFAULT Single_Setting_Reset SKILL_GAINED Skill_Gained SKILL_LINE_ADDED SkillLine_Added SKILL_LINE_LEVELED_UP SkillLine_Leveled SKILL_LINE_SELECT SkillLine_Select SKILL_TYPE_ARMOR SkillType_Armor SKILL_TYPE_AVA SkillType_AvA SKILL_TYPE_CLASS SkillType_Class SKILL_TYPE_GUILD SkillType_Guild SKILL_TYPE_RACIAL SkillType_Racial SKILL_TYPE_WEAPON SkillType_Weapon SKILL_TYPE_WORLD SkillType_World SKILL_XP_BOSS_KILLED SkillXP_BossKilled SKILL_XP_DARK_ANCHOR_CLOSED SkillXP_DarkAnchorClosed SKILL_XP_DARK_FISSURE_CLOSED SkillXP_DarkFissureClosed SKILLS_WINDOW_CLOSE Skills_Close SKILLS_WINDOW_OPEN Skills_Open SKYSHARD_GAINED Skyshard_Gained SMITHING_CLOSED Smithing_Closed SMITHING_FINISH_RESEARCH Smithing_Finish_Research SMITHING_ITEM_TO_EXTRACT_PLACED Smithing_Item_To_Extract_Placed SMITHING_ITEM_TO_EXTRACT_REMOVED Smithing_Item_To_Extract_Removed SMITHING_ITEM_TO_IMPROVE_PLACED Smithing_Item_To_Improve_Placed SMITHING_ITEM_TO_IMPROVE_REMOVED Smithing_Item_To_Improve_Removed SMITHING_OPENED Smithing_Opened SMITHING_START_RESEARCH Smithing_Start_Research SPINNER_DOWN Spinner_Down SPINNER_UP Spinner_Up STABLE_BUY_MOUNT Stable_BuyMount STABLE_BUY_SLOT Stable_BuySlot STABLE_FEED_CARRY Stable_FeedCarry STABLE_FEED_SPEED Stable_FeedSpeed STABLE_FEED_STAMINA Stable_FeedStamina STABLE_SELL_MOUNT Stable_SellMount STABLE_WINDOW_BUY_CLICKED Stable_BuyClicked STABLE_WINDOW_MANAGE_CLICKED Stable_ManageClicked STABLE_WINDOW_SELL_CLICKED Stable_SellClicked STATS_PURCHASE Stats_Purchase STORE_WINDOW_BUY_CLICKED Store_BuyClicked STORE_WINDOW_CLOSE Store_Close STORE_WINDOW_OPEN Store_Open STORE_WINDOW_REPAIR_CLICKED Store_RepairClicked STORE_WINDOW_SELL_CLICKED Store_SellClicked SYSTEM_WINDOW_CLOSE System_Close SYSTEM_WINDOW_OPEN System_Open TABLET_CLOSE Tablet_Close TABLET_OPEN Tablet_Open TABLET_PAGE_TURN Tablet_PageTurn TARGET_DESELECTED Target_Deselect TARGET_SELECTED Target_Select TRADE_INVITE_RECEIVED Trade_InviteReceived TRADE_PARTICIPANT_READY Trade_ParticipantReady TRADE_PARTICIPANT_RECONSIDER Trade_ParticipantReconsider TRADE_WINDOW_CLOSE Trade_Close TRADE_WINDOW_OPEN Trade_Open TRADING_HOUSE_WINDOW_CLOSE TradingHouse_Close TRADING_HOUSE_WINDOW_OPEN TradingHouse_Open TREASURE_MAP_CLOSE TreasureMap_Close TREASURE_MAP_OPEN TreasureMap_Open TUTORIAL_INFO_SHOWN Tutorial_Info_Show TUTORIAL_SHOWN Tutorial_Window_Show UAV_DAMAGE_SHIELD_ADDED Damage_Shield_Effect_Added UAV_DAMAGE_SHIELD_ADDED_TARGET Damage_Shield_Effect_Added_Target UAV_DAMAGE_SHIELD_LOST Damage_Shield_Effect_Lost UAV_DAMAGE_SHIELD_LOST_TARGET Damage_Shield_Effect_Lost_Target UAV_DECREASED_ARMOR_ADDED Decreased_Armor_Effect_Added UAV_DECREASED_ARMOR_ADDED_TARGET Decreased_Armor_Effect_Added_Target UAV_DECREASED_ARMOR_LOST Decreased_Armor_Effect_Lost UAV_DECREASED_ARMOR_LOST_TARGET Decreased_Armor_Effect_Lost_Target UAV_DECREASED_HEALTH_REGEN_ADDED Decreased_Health_Regen_Effect_Added UAV_DECREASED_HEALTH_REGEN_ADDED_TARGET Decreased_Health_Regen_Effect_Added_Target UAV_DECREASED_HEALTH_REGEN_LOST Decreased_Health_Regen_Effect_Lost UAV_DECREASED_HEALTH_REGEN_LOST_TARGET Decreased_Health_Regen_Effect_Lost_Target UAV_DECREASED_MAGICKA_REGEN_ADDED Decreased_Magicka_Regen_Effect_Added UAV_DECREASED_MAGICKA_REGEN_ADDED_TARGET Decreased_Magicka_Regen_Effect_Added_Target UAV_DECREASED_MAGICKA_REGEN_LOST Decreased_Magicka_Regen_Effect_Lost UAV_DECREASED_MAGICKA_REGEN_LOST_TARGET Decreased_Magicka_Regen_Effect_Lost_Target UAV_DECREASED_POWER_ADDED Decreased_Power_Effect_Added UAV_DECREASED_POWER_ADDED_TARGET Decreased_Power_Effect_Added_Target UAV_DECREASED_POWER_LOST Decreased_Power_Effect_Lost UAV_DECREASED_POWER_LOST_TARGET Decreased_Power_Effect_Lost_Target UAV_DECREASED_STAMINA_REGEN_ADDED Decreased_Stamina_Regen_Effect_Added UAV_DECREASED_STAMINA_REGEN_ADDED_TARGET Decreased_Stamina_Regen_Effect_Added_Target UAV_DECREASED_STAMINA_REGEN_LOST Decreased_Stamina_Regen_Effect_Lost UAV_DECREASED_STAMINA_REGEN_LOST_TARGET Decreased_Stamina_Regen_Effect_Lost_Target UAV_IMMUNITY_ADDED Immunity_Effect_Added UAV_IMMUNITY_ADDED_TARGET Immunity_Effect_Added_Target UAV_IMMUNITY_LOST Immunity_Effect_Lost UAV_IMMUNITY_LOST_TARGET Immunity_Effect_Lost_Target UAV_INCREASED_ARMOR_ADDED Increased_Armor_Effect_Added UAV_INCREASED_ARMOR_ADDED_TARGET Increased_Armor_Effect_Added_Target UAV_INCREASED_ARMOR_LOST Increased_Armor_Effect_Lost UAV_INCREASED_ARMOR_LOST_TARGET Increased_Armor_Effect_Lost_Target UAV_INCREASED_HEALTH_REGEN_ADDED Increased_Health_Regen_Effect_Added UAV_INCREASED_HEALTH_REGEN_ADDED_TARGET Increased_Health_Regen_Effect_Added_Target UAV_INCREASED_HEALTH_REGEN_LOST Increased_Health_Regen_Effect_Lost UAV_INCREASED_HEALTH_REGEN_LOST_TARGET Increased_Health_Regen_Effect_Lost_Target UAV_INCREASED_MAGICKA_REGEN_ADDED Increased_Magicka_Regen_Effect_Added UAV_INCREASED_MAGICKA_REGEN_ADDED_TARGET Increased_Magicka_Regen_Effect_Added_Target UAV_INCREASED_MAGICKA_REGEN_LOST Increased_Magicka_Regen_Effect_Lost UAV_INCREASED_MAGICKA_REGEN_LOST_TARGET Increased_Magicka_Regen_Effect_Lost_Target UAV_INCREASED_POWER_ADDED Increased_Power_Effect_Added UAV_INCREASED_POWER_ADDED_TARGET Increased_Power_Effect_Added_Target UAV_INCREASED_POWER_LOST Increased_Power_Effect_Lost UAV_INCREASED_POWER_LOST_TARGET Increased_Power_Effect_Lost_Target UAV_INCREASED_STAMINA_REGEN_ADDED Increased_Stamina_Regen_Effect_Added UAV_INCREASED_STAMINA_REGEN_ADDED_TARGET Increased_Stamina_Regen_Effect_Added_Target UAV_INCREASED_STAMINA_REGEN_LOST Increased_Stamina_Regen_Effect_Lost UAV_INCREASED_STAMINA_REGEN_LOST_TARGET Increased_Stamina_Regen_Effect_Lost_Target UAV_MAX_HEALTH_DECREASED Max_Health_Decreased UAV_MAX_HEALTH_DECREASED_TARGET Max_Health_Decreased_Target UAV_MAX_HEALTH_INCREASED Max_Health_Increased UAV_MAX_HEALTH_INCREASED_TARGET Max_Health_Increased_Target UAV_MAX_HEALTH_NORMAL Max_Health_Normal UAV_MAX_HEALTH_NORMAL_TARGET Max_Health_Normal_Target UAV_MAX_MAGICKA_DECREASED Max_Magicka_Decreased UAV_MAX_MAGICKA_DECREASED_TARGET Max_Magicka_Decreased_Target UAV_MAX_MAGICKA_INCREASED Max_Magicka_Increased UAV_MAX_MAGICKA_INCREASED_TARGET Max_Magicka_Increased_Target UAV_MAX_MAGICKA_NORMAL Max_Magicka_Normal UAV_MAX_MAGICKA_NORMAL_TARGET Max_Magicka_Normal_Target UAV_MAX_STAMINA_DECREASED Max_Stamina_Decreased UAV_MAX_STAMINA_DECREASED_TARGET Max_Stamina_Decreased_Target UAV_MAX_STAMINA_INCREASED Max_Stamina_Increased UAV_MAX_STAMINA_INCREASED_TARGET Max_Stamina_Increased_Target UAV_MAX_STAMINA_NORMAL Max_Stamina_Normal UAV_MAX_STAMINA_NORMAL_TARGET Max_Stamina_Normal_Target VETERAN_RANK_UP VeteranRankUp VOLUME_DING_ALL Volume_Ding_All_Sound VOLUME_DING_AMBIENT Volume_Ding_Ambient VOLUME_DING_MUSIC Volume_Ding_Music VOLUME_DING_SFX Volume_Ding_SFX VOLUME_DING_UI Volume_Ding_UI VOLUME_DING_VO Volume_Ding_VO WOODWORKER_CREATE_TOOLTIP_GLOW Woodworker_Create_Tooltip_Glow WOODWORKER_EXTRACT_START_ANIM Woodworker_Extract_Start_Anim WOODWORKER_EXTRACTED_BOOSTER Woodworker_Extracted_Booster WOODWORKER_FAILED_EXTRACTION Woodworker_Failed_Extraction WOODWORKER_IMPROVE_TOOLTIP_GLOW_FAIL Woodworker_Improve_Tooltip_Glow_Fail WOODWORKER_IMPROVE_TOOLTIP_GLOW_SUCCESS Woodworker_Improve_Tooltip_Glow_Success |
|
09/25/14, 01:15 PM | #2 |
Thanks for this. I plan to whip up a quick sound preview addon tonight for developers. Similar to Image Viewer (which lets you preview in-game images)
__________________
Wykkyd Gaming • Mostly Harmless As seen on: PC Gamer • Massively • Exploring ESO • Ten Ton Hammer • Featured by Zenimax |
|
09/26/14, 05:56 AM | #3 |
I ended up going to bed, but I did get some of the work completed on my desktop's copy of my addons.
Code:
LWF3.data.GameSounds = { ["ABILITY_CASTER_BUSY"] = { name = "Ability_CasterBusy", parm = SOUNDS.ABILITY_CASTER_BUSY }, ["ABILITY_CASTER_DEAD"] = { name = "Ability_CasterDead", parm = SOUNDS.ABILITY_CASTER_DEAD }, ... } LWF3.data.GameSoundsByIndex = {} local ix = 0 for k,t in ipairs( LWF3.data.GameSounds ) do ix = ix+1 LWF3.data.GameSoundsByIndex[ ix ] = k end Code:
local delay = 0 local onDelay = function( func, adj ) if adj == nil then adj = 0 end zo_callLater( func, delay ) delay = delay + 150 + adj end ts = function( ix, reps ) delay = 0 if reps == nil then reps = 1 end local before = GetSetting( SETTING_TYPE_AUDIO, AUDIO_SETTING_UI_VOLUME ) onDelay( function() SetSetting( SETTING_TYPE_AUDIO, AUDIO_SETTING_UI_VOLUME, "100", 1 ) end ) for ii = 1, reps, 1 do onDelay( function() PlaySound( FW3.data.GameSounds[ FW3.data.GameSoundsByIndex[ ix ] ].parm ) end, 200 ) end onDelay( function() SetSetting( SETTING_TYPE_AUDIO, AUDIO_SETTING_UI_VOLUME, before, 1 ) end ) end
__________________
Wykkyd Gaming • Mostly Harmless As seen on: PC Gamer • Massively • Exploring ESO • Ten Ton Hammer • Featured by Zenimax |
|
09/27/14, 07:23 AM | #4 |
Wouldn't it be better to just use the SOUNDS table directly instead of making your own table?
That way you don't have to update the list every time a new sound is added and you save some memory. |
|
09/27/14, 09:55 AM | #5 |
Not if I want to be able to reference them by my own names & display values.
__________________
Wykkyd Gaming • Mostly Harmless As seen on: PC Gamer • Massively • Exploring ESO • Ten Ton Hammer • Featured by Zenimax |
|
09/27/14, 12:22 PM | #6 |
I did end up whipping up a quick parse of the game table into my own table on load (so I can do fancy things with the table, or so others can).
Any addon using LibWykkydFactory3 (latest version, being published today) would fire the :PlaySound command below. So, LootManager is just an example. Code:
/script WYK_LootManager:PlaySound( 463 ) /script WYK_LootManager:PlaySound( "WOODWORKER_EXTRACT_START_ANIM" ) /script WYK_LootManager:PlaySound( SOUNDS.WOODWORKER_EXTRACT_START_ANIM ) -- ANY of those would play SOUNDS.WOODWORKER_EXTRACT_START_ANIM and would hike the sound to 100%, then return it to original /script WYK_LootManager:PlaySound( 463,45,3 ) -- would hike the sound only to 45 and repeat the sound 3 times /script WYK_LootManager:PlaySound( {[1]={ix=463,adj=2.5}},nil,2 ) -- this would play the 1 sound (out of the table), kick volume to 100 (default, since the parm is nil) and repeat twice -- the "adj" value is the time that sound should run before the next command is issued /script WYK_LootManager:PlaySound( { [1]={ix=463,adj=2.5}, -- WOODWORKER_EXTRACT_START_ANIM [2]={ix=466,adj=3.5}, -- WOODWORKER_IMPROVE_TOOLTIP_GLOW_SUCCESS [3]={ix=463,adj=2.5}, -- WOODWORKER_EXTRACT_START_ANIM }, nil, 2 ) -- this would hike volume, play the three sounds with their own delays twice (the chain repeats), then return the volume to starting position
__________________
Wykkyd Gaming • Mostly Harmless As seen on: PC Gamer • Massively • Exploring ESO • Ten Ton Hammer • Featured by Zenimax |
|
ESOUI » Developer Discussions » Tutorials & Other Helpful Info » Sounds dump with (little) description |
«
Previous Thread
|
Next Thread
»
|
Display Modes |
Switch to Linear Mode |
Hybrid Mode |
Switch to Threaded Mode |
|
|