GetPlacedFurnitureChildren return type
Hi and sorry to bother you guys, but [and please tell me if I am crazy] the return type for the function...
GetPlacedFurnitureChildren( id )
...may be a data type that isn't native to LUA (perhaps a C array that isn't cast for LUA? I am not sure how the game's host C++ executable passes data to/from the LUA interpreter)
The steps to reproduce this issue are:
1. Link multiple children to a parent item.
2. Use a statement similar to the following:
/script d( type( GetPlacedFurnitureChildren( parentItemId ) ) )
What I am seeing is "number", even though a statement such as...
/script d( GetPlacedFurnitureChildren( parentItemId ) )
...will output a 'list' of furniture Ids (the children). Interacting with this return value as if it were a table produces the standard "Operator # (or whatever) is not support for # number" error.
The strange part - and the reason why I think the return value may be cast incorrectly for LUA - is that the output is clearly a table, or at least an array-like structure.
The end result though is that I cannot index any id in the list beyond the first one as LUA refuses to allow it to be referenced as a table. I hope this information helps!
Thank you so much!
@Cardinal05
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