Hi all,
is there a special handling of Cyro-related API calls that i am not aware of is it even kinda buggy?
This call always returns "0":
Lua Code:
/script d(GetSecondsUntilCampaignEnd(GetAssignedCampaignId()))
...until you once manually opened the campaign fragment/window (L).
After pressing L once, it returns a real value, which doesnt even gets lost after reloadui.
However logoff to character selection and back in resets it to return 0 all the time, until you opened again the campaign overview.
Same is for several other related calls like
GetPlayerCampaignRewardTierInfo and
IsUnderpopBonusEnabled.