Helu esoui,
Ever since I discovered theres an alternative way to display the attribute bars by adding these lines:
ZO_PlayerAttributeHealthBarLeftGloss:SetHidden(true)
ZO_PlayerAttributeHealthBarRightGloss:SetHidden(true)
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.. I've been inlove, and I cannot imagine going back to using the original 'glossy' version.. However there's a slight issue with this..
It would seem that some function is re-enabling the 'glossyness' when player gain a buff or loses/gain health.. It is then automatically reversed after the 'translation effect'..
Is there a way to completely disable the gloss, and preventing the default functions from 're-enabling' the gloss?
EDIT: also TL;DR
Gloss also has a 'alpha value'. Is it possible to set a 'max alpha value' to say 0 for gloss, like in this example:
ZO_PlayerAttributeHealth.playerAttributeBarObject.timeline:GetAnimation():SetStartAlpha(1.0)
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Any help is grately appreciated, thank you in advance!
MYSLxxx