Has anyone noticed that this event seems to only fire on activation of werewolf and not when it ends? Does anyone know a way around this?
Example:
Lua Code:
-- This will display true upon activation and not fire upon turning back into human form
EVENT_MANAGER:RegisterForEvent( '_EVENT_WEREWOLF_STATE_CHANGED', EVENT_WEREWOLF_STATE_CHANGED, function( eventCode, werewolf ) d( werewolf ) end )