Originally Posted by skyraker
You use EquipItem and UnequipItem, but I do not know if those will work on 'unequippable items'. Does give the option to choose which 'bag' though so may be possible.
I was thinking about using PlaceInInventory, but without more information about how that interfaces with an object I cannot be certain if I am even using it right.
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Doh, yes that's correct. Sorry.
TransferToGuildBank(*integer* _sourceBag_, *integer* _sourceSlot_)
TransferFromGuildBank(*integer* _slotId_)
CheckInventorySpaceSilently(*integer* _numItems_)
Those are documented and not private or protected. I am not near the game right now so I can't test but there very well may be TransferToBank() and TransferFromBank() equivalents as the docs are not 100%.
PlaceInInventory being protected... I have no idea how well that will work. I don't have a lot of experience with protected functions at the moment.