Originally Posted by Vuelhering
Dunno. You can ignore then unignore
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Ha - nope - this is related to my problem almost.
The Ignore system is rate limited...
<- AddIgnore('bob')
-> EVENT_IGNORE_ADDED('@bob's account)
<- SetIgnoreNote(bobs_index, note)
-> EVENT_UI_ERROR?? => your using the chat server to fast. wait and try again...
I bet you can not easily do an ignore then unignore without a state machine and timer....
My problem that I want this function for is because this system gives rate limit errors... I want to match the EVENT_IGNORE_ADDED(displayName) event to my AddIgnore(charName), but It is just a guess. I can NOT tell if my AddIgnore failed and the next EVENT_IGNORE_ADDED was for a different AddIgnore call...
I did do a /feedback in game that they really need to put an optional note argument on the AddIgnore() function..