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03/31/23, 08:32 PM   #3
sinnereso
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Join Date: Oct 2022
Posts: 277
Correct was nothing else BUT.. Think i found it.. it my On_Player_Activate function i was supposed to be unregistering the tevar stone update if the feature was disabled or not in campaign etc.. It was missing the "Un" in "Unregister". so was trying to register the event with no function listed... testing now but im 97% sure that was the cause and only mistake i can find.

**EDIT

that correction seems to have fixed it.. sorry to bother you.

Last edited by sinnereso : 03/31/23 at 08:38 PM.
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ESOUI » Developer Discussions » Lua/XML Help » attempt to call a nil value error


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