Originally Posted by ExoY
Can you post the link to the dev post and your improved solutions, so others can benefit from it as well?
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Sure but this question here was more generalized to assist me with a pvp kill feed doouble spam filter which is why I didnt go more into detail on my resolution.. Here's the link and solution.
https://www.esoui.com/forums/showthr...8153#post48153
the event sends these variables twice when firing:
Code:
(eventCode, killLocation, killerDisplayName, killerCharacterName, killerAlliance, killerRank, victomDisplayName, victomCharacterName, victomAlliance, victomRank, isKillLocation)
apparently my double spam issue is caused by one being "isKillLocation" location based 10cell radius and one not which is using the standard 2cell radius. I just filter by " if isKillLocation then" or "if not isKillLocation then" and imediately solved the issue.