Originally Posted by RavenDT
Or you could make the SV file Read Only, then reload, then make the file writable again.
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I doubt this works. As near as I can tell there is a delay between a reload of the UI and the values being written to disk. Wich would mean the game will still just continue to use the data already read into memory - it just will also make a disk copy "just in case" at earliers convienience (after all other read and write request have been solved).