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05/30/16, 09:52 AM   #21
Ayantir
 
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2.4 is tommorrow, live and liveeu should be stopped at 6 am EST / 1 pm GMT to be available ~ 3 pm EST / 9 pm GMT.

I hope your addons are ready to go, mines .. no

fyi, I won't do a 2.5 topic as game is no more fun for me, my last interesting part of game was pvp which is totally broken.
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05/30/16, 10:24 AM   #22
QuadroTony
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Originally Posted by Ayantir View Post
2.4 is tommorrow, live and liveeu should be stopped at 6 am EST / 1 pm GMT to be available ~ 3 pm EST / 9 pm GMT.

I hope your addons are ready to go, mines .. no

fyi, I won't do a 2.5 topic as game is no more fun for me, my last interesting part of game was pvp which is totally broken.


exploits with cheat engine, yes? so many loud topics on the forum about it
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05/31/16, 07:48 AM   #23
Letho
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OMFG I didn't know ESO uses that type of user input validation. Recently quit The Division for this, as soon as I encounter this personally, ESO will follow. Because this is a part of the game's netcode, recoding and thus fixing this **** should not be possible at reasonable costs. Blizzard must really love the way other gaming companies crap on their userbase and thereby destroy their own games

Last edited by Letho : 05/31/16 at 09:16 AM.
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05/31/16, 08:01 AM   #24
QuadroTony
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yes, ESO has client side trust model
and its terrible
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05/31/16, 08:55 AM   #25
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Can we please have an updated ESOUIDocumentation.txt for the live server in case there are changes from the one for PTS?
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05/31/16, 11:29 AM   #26
ZOS_ChipHilseberg
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New documentation is attached.
Attached Files
File Type: txt ESOUIDocumentation.txt (450.8 KB, 642 views)
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05/31/16, 12:36 PM   #27
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Originally Posted by ZOS_ChipHilseberg View Post
New documentation is attached.
Thanks a lot!
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05/31/16, 12:54 PM   #28
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Source on GitHub updated as well https://github.com/esoui/esoui
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06/01/16, 01:17 AM   #29
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Originally Posted by Letho View Post
OMFG I didn't know ESO uses that type of user input validation. Recently quit The Division for this, as soon as I encounter this personally, ESO will follow. Because this is a part of the game's netcode, recoding and thus fixing this **** should not be possible at reasonable costs. Blizzard must really love the way other gaming companies crap on their userbase and thereby destroy their own games
Hate to break it to you, but even WoW uses that sort of model too. Same with their new Overwatch game, going by all of the news of cheating going on there. In fact, any game that doesn't want to lag to death under stress will use that model, which is most MMOs in the past decade or so. If ESO checked every single input from the client, Cyrodiil would be unplayable with even a fraction of the players out there. it takes a lot of resources to pull that off and hence why developers use the trusted client model.


BTW Ayantir, I really do appreciate the amount of work you do for us and I'd hate to see you to give it up too.

Last edited by Sounomi : 06/01/16 at 01:20 AM.
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06/01/16, 01:27 AM   #30
Letho
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Originally Posted by Sounomi View Post
Hate to break it to you, but even WoW uses that sort of model too. Same with their new Overwatch game, going by all of the news of cheating going on there. In fact, any game that doesn't want to lag to death under stress will use that model, which is most MMOs in the past decade or so. If ESO checked every single input from the client, Cyrodiil would be unplayable with even a fraction of the players out there. it takes a lot of resources to pull that off and hence why developers use the trusted client model.


BTW Ayantir, I really do appreciate the amount of work you do for us and I'd hate to see you to give it up too.
WoW uses a combined model, of course they don't validate EVERY input! Character position, targets, etc. are stored client side. Ressources like mana, life, or of type "UNIT_POWER" are stored server side.
In addition to that this problem is further compensated by the use of warden v5. It can be tricked, of course, but at much higher effort than installing a generic cheat program.
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06/01/16, 02:09 AM   #31
QuadroTony
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the thing is ESO need Game masters, to be online and watch for hackers

but afaik gamemasters dissapear from game long ago

Last edited by QuadroTony : 06/01/16 at 02:30 AM.
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06/01/16, 02:15 AM   #32
Ayantir
 
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the best gamemaster is not online, he does scripts to detect cheaters. But I admit that have an ingame experience is a plus in order to understand your "ennemies".
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06/01/16, 04:57 PM   #33
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There seems to be a bug with EVENT_QUEST_COMPLETE where it would fire twice when handing in a quest and the second time it passes wrong values (e.g. Champion Points = 16) which causes the bar to count up until it reaches my actual champion point count. For my 501+ CP this takes quite a while and it seems to prevent any further center screen messages from showing up until then.
I included a simple fix in the new version of Medic.
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06/02/16, 10:21 PM   #34
Ayantir
 
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I created http://wiki.esoui.com/Keeps because it has changed.
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06/15/16, 09:54 PM   #35
Ayantir
 
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Next DLC will pop in August, next PTS should pop between 25 july and 08 august.
I won't do a 2.5 topic
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ESOUI » Developer Discussions » Tutorials & Other Helpful Info » 2.4 Update

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