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11/04/14, 06:14 PM   #1
merlight
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Add-on request: revert pre-1.5 ultimate sound

I want the pre-update-5 sound that played when you got enough ultimate for the skill, or switched to weapon bar with charged ultimate. Is there a way to get it? This new ringing is sooo annoying
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11/04/14, 06:32 PM   #2
Randactyl
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We're still not able to provide sounds, right?

If the sound is still in the game, I think it would be just a matter of playing in when the ultimate ready event goes off. Maybe finding the default registration and disabling it.
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11/04/14, 06:46 PM   #3
Garkin
 
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Originally Posted by merlight View Post
I want the pre-update-5 sound that played when you got enough ultimate for the skill, or switched to weapon bar with charged ultimate. Is there a way to get it? This new ringing is sooo annoying
ID of the sound is SOUNDS.ABILITY_ULTIMATE_READY and it is payed from local function that will be hard to modify. Easier way would be changing value of this ID to something different what you can find in SOUNDS table (use Wykkyd's Sound Preview).

Lua Code:
  1. SOUNDS.ABILITY_ULTIMATE_READY_BACKUP = SOUNDS.ABILITY_ULTIMATE_READY
  2. SOUNDS.ABILITY_ULTIMATE_READY = SOUNDS.NONE
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11/04/14, 06:53 PM   #4
merlight
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Originally Posted by Garkin View Post
ID of the sound is SOUNDS.ABILITY_ULTIMATE_READY and it is payed from local function that will be hard to modify. Easier way would be changing value of this ID to something different what you can find in SOUNDS table (use Wykkyd's Sound Preview).

Lua Code:
  1. SOUNDS.ABILITY_ULTIMATE_READY_BACKUP = SOUNDS.ABILITY_ULTIMATE_READY
  2. SOUNDS.ABILITY_ULTIMATE_READY = SOUNDS.NONE
Wow thanks for the tips. I'll go see if I can get the old sound name

edit: bad news, sound name remained unchanged: "Ability_Ultimate_Ready_Sound"

Last edited by merlight : 11/04/14 at 06:56 PM.
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11/04/14, 08:28 PM   #5
Garkin
 
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Originally Posted by merlight View Post
Wow thanks for the tips. I'll go see if I can get the old sound name

edit: bad news, sound name remained unchanged: "Ability_Ultimate_Ready_Sound"
Hm, what do you mean? See the debug output:

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11/05/14, 02:23 AM   #6
QuadroTony
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so Garkin's tip works fine?
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11/05/14, 05:41 AM   #7
Garkin
 
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Originally Posted by QuadroTony View Post
so Garkin's tip works fine?
Yes, it works. But you have to put the following line to the addon (just to the end of any .lua which will be loaded):
Lua Code:
  1. SOUNDS.ABILITY_ULTIMATE_READY = SOUNDS.NONE

Of course you can use any other sound instead of just "no sound" as it is in this example.
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11/05/14, 06:18 AM   #8
merlight
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Originally Posted by Garkin View Post
Yes, it works. But you have to put the following line to the addon (just to the end of any .lua which will be loaded):
Lua Code:
  1. SOUNDS.ABILITY_ULTIMATE_READY = SOUNDS.NONE

Of course you can use any other sound instead of just "no sound" as it is in this example.
I hoped that "any other" would be the old sound, but seems they replaced the file. Time for /feedback.
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ESOUI » AddOns » AddOn Search/Requests » Add-on request: revert pre-1.5 ultimate sound

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