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01/04/23, 05:41 AM   #1
Baertram
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Translation for LibSets: ZH (Chinese), JP (Japanese)

Hello,

I'm searching for translation help for the following strings for the library LibSets.

Languages needed:
  • zh - Chinese
  • jp - Japanese


[LibSets translations]
--Please ONLY translate the values after the = within the "". Example: "Rewards for the worthy"
--Please ignore entries like .. zocstrfor( and their 1st parameter between " " after the opening (. Example: e.g. zocstrfor("<<c:1>>",
---> Only translate the following parameters like "Reward"
--Please do not translate variables, they are included into the string via a starting .. <variableHere> followed by an ending ... Example variable cyrodiilAndBattlegroundText: "text here ".. cyrodiilAndBattlegroundText .. " text here"
--->Just keep the .. <variableHere> .. entry and only translate the strings around between the ""
--Please ignore entries like GetString(SI_GUILDACTIVITYATTRIBUTEVALUE11). Those are translated texts by the game, using game's strings and you must only keep this entry.
---> If there are additional text between "" in the line please translate these texts!
--Please do not translate special characters starting like \n or |c or |r! Just keep them.
--Please do not translate comments, they start with -- . Example: --Battleground vendors
--Please do not translate lines which are marked with a comment: --do not translate!
Code:
--setTypesToName
["zh"] = "Arena",
["zh"] = "Battleground",
["zh"] = "Crafted",
["zh"] = "Cyrodiil",
["zh"] = "Random Dungeons & Imperial city " .. zocstrfor("<<c:1>>", "Reward"),
["zh"] = "Dungeon",
["zh"] = "Imperial city",
["zh"] = "Monster",
["zh"] = "Overland",
["zh"] = "Special",
["zh"] = "Trial",
["zh"] = "Mythic",
["zh"] = "Imperial city monster",

--Undaunted chest Ids
["zh"] = {
    [1] = "Glirion the Redbeard",
    [2] = "Maj al-Ragath",
    [3] = "Urgarlag Chief-bane",
},


--dropMechanicIdToName
["zh"] = {
        [LIBSETS_DROP_MECHANIC_MAIL_PVP_REWARDS_FOR_THE_WORTHY]      = "Rewards for the worthy",
        [LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_BRUMA]                  = "Cyrodiil City: Bruma (quartermaster)",
        [LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CROPSFORD]              = "Cyrodiil City: Cropsford (quartermaster)",
        [LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_VLASTARUS]              = "Cyrodiil City: Vlastarus (quartermaster)",
        [LIBSETS_DROP_MECHANIC_ARENA_STAGE_CHEST]                    = "Arena stage chest",
        [LIBSETS_DROP_MECHANIC_MONSTER_NAME]                         = "Monster name",
        [LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_DELVE]                  = "Delve bosses",
        [LIBSETS_DROP_MECHANIC_OVERLAND_WORLDBOSS]                   = "Overland group bosses",
        [LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_PUBLIC_DUNGEON]         = "Public dungeon bosses",
        [LIBSETS_DROP_MECHANIC_OVERLAND_CHEST]                       = "Overland/Delve chests",
        [LIBSETS_DROP_MECHANIC_BATTLEGROUND_REWARD]                  = "Battlegounds reward",
        [LIBSETS_DROP_MECHANIC_MAIL_DAILY_RANDOM_DUNGEON_REWARD]     = "Daily random dungeon reward mail",
        [LIBSETS_DROP_MECHANIC_IMPERIAL_CITY_VAULTS]                 = "Imperial city vaults",
        [LIBSETS_DROP_MECHANIC_LEVEL_UP_REWARD]                      = "Level up reward",
        [LIBSETS_DROP_MECHANIC_TELVAR_EQUIPMENT_LOCKBOX_MERCHANT]    = "Tel Var equipment lockbox merchant, IC sewer base",
        [LIBSETS_DROP_MECHANIC_AP_ELITE_GEAR_LOCKBOX_MERCHANT]       = "Alliance points elite gear lockbox merchant, Cyrodiil/Vvardenfell",
        [LIBSETS_DROP_MECHANIC_REWARD_BY_NPC]                        = "A named NPC rewards with this item",
        [LIBSETS_DROP_MECHANIC_OVERLAND_OBLIVION_PORTAL_FINAL_CHEST] = "Oblivion portal final boss chest",
        [LIBSETS_DROP_MECHANIC_DOLMEN_HARROWSTORM_MAGICAL_ANOMALIES] = "Dolmen, Harrowstorms, Magical anomalies reward",
        [LIBSETS_DROP_MECHANIC_DUNGEON_CHEST]                        = "Chests in a dungeon",
        [LIBSETS_DROP_MECHANIC_DAILY_QUEST_REWARD_COFFER]            = "Daily quest reward coffer",
        [LIBSETS_DROP_MECHANIC_FISHING_HOLE]                         = "Fishing hole",
        [LIBSETS_DROP_MECHANIC_OVERLAND_LOOT]                        = "Loot from overland items",
        [LIBSETS_DROP_MECHANIC_TRIAL_BOSS]                           = "Bosses in trial dungeons",
        [LIBSETS_DROP_MECHANIC_MOB_TYPE]                             = "Mob/Critter type",
        [LIBSETS_DROP_MECHANIC_GROUP_DUNGEON_BOSS]                   = "Bosses in group dungeons",
        [LIBSETS_DROP_MECHANIC_PUBLIC_DUNGEON_CHEST]                 = "Chests in public dungeons",
        --Will be used in other languages via setmetatable below!
        [LIBSETS_DROP_MECHANIC_ANTIQUITIES]                          = GetString(SI_GUILDACTIVITYATTRIBUTEVALUE11),                                 --do not translate!
        [LIBSETS_DROP_MECHANIC_BATTLEGROUND_VENDOR]                  = GetString(SI_LEADERBOARDTYPE4) .. " " .. GetString(SI_MAPDISPLAYFILTER2),    --Battleground vendors
        [LIBSETS_DROP_MECHANIC_CRAFTED]                              = GetString(SI_ITEM_FORMAT_STR_CRAFTED),                                       --do not translate!
    },


 --dropMechanicIdToNameTooltip
 ["zh"] = {
        [LIBSETS_DROP_MECHANIC_MAIL_PVP_REWARDS_FOR_THE_WORTHY]   = "Rewards for the worthy (" .. cyrodiilAndBattlegroundText .. " mail)",
        [LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_DELVE]               = "Delve bosses have a chance to drop a waist or feet.",
        [LIBSETS_DROP_MECHANIC_OVERLAND_WORLDBOSS]                = "Overland group bosses have a 100% chance to drop head, chest, legs, or weapon.",
        [LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_PUBLIC_DUNGEON]      = "Public dungeon bosses have a chance to drop a shoulder, hand, or weapon.",
        [LIBSETS_DROP_MECHANIC_OVERLAND_CHEST]                    = "Chests gained from defeating a Dark Anchor have a 100% chance to drop a ring or amulet.\nTreasure chests found in the world have a chance to grant any set piece that can drop in that zone:\n-Simple chests have a slight chance\n-Intermediate chests have a good chance\n-Advanced and Master chests have a guaranteed chance\n-Treasure chests found from a Treasure Map have a guaranteed chance",
        [LIBSETS_DROP_MECHANIC_ANTIQUITIES]                       = GetString(SI_ANTIQUITY_TOOLTIP_TAG), --Will be used in other languages via setmetatable below!
        [LIBSETS_DROP_MECHANIC_TELVAR_EQUIPMENT_LOCKBOX_MERCHANT] = "Chest that can be exchanged for TelVar Stones at a TelVar equipment vendor in your faction's base, in the Imperial City sewers.",
        [LIBSETS_DROP_MECHANIC_AP_ELITE_GEAR_LOCKBOX_MERCHANT]    = "Chest that can be exchanged for Alliance Points at a elite gear lockbox merchant in Cyrodiil (Eastern Elsweyr Gate, Southern High Rock Gate, Northern Morrowind Gate), or a battleground merchant in Vvardenfell (Ald Carac, Foyada Quarry, Ularra)",
        [LIBSETS_DROP_MECHANIC_TRIAL_BOSS]                        = "All bosses: Hands, Waist, Feet, Chest, Shoulder, Head, Legs\nFinal bosses: Weapon, Shield\nQuest reward containers: Jewelry, Weapon, Shield (Binds on pickup))",
  },


  --localization
 ["zh"] = {
        de  = "German",
        en  = "English",
        fr  = "French",
        jp  = "Japanese",
        ru  = "Russian",
        pl  = "Polish",
        es  = "Spanish",
        zh  = "Chinese",
        dlc                      = "Chapter/DLC",
        dropZones                = "Drop zones",
        dropZoneDelve            = GetString(SI_INSTANCEDISPLAYTYPE7),                              --do not translate!
        dropZoneDungeon          = dungeonStr,                                                      --do not translate!
        dropZoneVeteranDungeon   = GetString(SI_DUNGEONDIFFICULTY2) .. " " .. dungeonStr,
        dropZoneArena            = setTypeArenaName["zh"],                                          --do not translate!
        dropZoneMail             = GetString(SI_WINDOW_TITLE_MAIL),                                 --do not translate!
        dropZoneCrafted          = GetString(SI_SPECIALIZEDITEMTYPE213),                            --do not translate!
        dropZoneCyrodiil         = GetString(SI_CAMPAIGNRULESETTYPE1),                              --do not translate!
        dropZoneMonster          = dungeonStr, --do not translate!
        dropZoneImperialCity     = GetString(SI_CAMPAIGNRULESETTYPE4),                              --do not translate!
        dropZoneImperialSewers   = "Imperial City Sewers",
        dropZoneSpecial          = GetString(SI_HOTBARCATEGORY9),                                   --do not translate!
        dropZoneMythic           = GetString(SI_ITEMDISPLAYQUALITY6),                               --do not translate!
        droppedBy                = "Dropped by",
        reconstructionCosts      = "Reconstruction cost",
        setType                  = "Set type",
        neededTraits             = "Traits needed (research)",
        neededTraitsOrReconstructionCost = "Traits (research)/Reconstruction costs",
        dropMechanic             = "Drop mechanics",
        undauntedChest           = undauntedStr .. " chest",
        boss                     = GetString(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES501),     --do not translate!
        modifyTooltip            = "Enhance tooltip by set info",
        tooltipTextures          = "Show tooltip textures",
        tooltipTextures_T        = "Show textures for the set type, drop mechanics and location/boss names ... within the tooltip",
        defaultTooltipPattern    = "Default tooltip",
        defaultTooltipPattern_TT = "Use the checkboxes to add this information about set items at the item tooltips.\nThe default output format is:\n\n<texture><set type name> <if craftable set: (traits needed)/if not craftable: (reconstruction costs)>\n<Drop zone info> [containing <zoneName> (<dropMechanic>: dropMechanicDropLocation>)]\n<DLC name>\nIf all zones are the same the dropMechanic and locatiton/boss names will be added as 1 line ; separated.",
        customTooltipPattern     = "Custom tooltip text",
        customTooltipPattern_TT  = "Define your own custom tooltip text, including the possibility to use some pre-defined placeholders in your text. Example: \'Type <<1>>/Drops <<2>> <<3>> <<4>>\'.\nLeave the text field empty to disable this custom tooltip!\nPlaceholders need to start with prefix << followed by a 1 digit number and a suffix of >>, e.g. <<1>> or <<5>>.\nThere can be only a maximum of 6 placeholders in the text. Line break: <br>\n\nBelow you'll find the possible placeholders:\n<<1>>   Set type\n<<2>>   Drop mechanics [could be several, for each zone, separated by \',\']\n<<3>>   Drop zones [could be several, for each zone, separated by \',\'] If all zones are the same they will be condensed\n<<4>>   Boss/Dropped by names [could be several, for each zone, separated by \',\']\n<<5>>   Number of needed traits researched, or reconstruction costs\n<<6>>   Chapter/DLC name set was introduced with.\n\n|cFF0000Attention|r: If you enter an invalid tooltip text, without any <<number>> placeholder the editfield will automatically clear itsself!",
        slashCommandDescription         = "Search translations of set names",
        slashCommandDescriptionClient   = "Search set ID/names (game client language)",
        previewTT                = "Set preview",
        previewTT_TT             = "Use the SlashCommand /lsp <setId> or /lsp <set name> to get a preview tooltip of a set item.\n\nIf you got LibSlashCommander enabled the set names will show a list of possible entries as you type the name/id already.\nWas a set selected (name is writtent to the chat entry editbox) you can show the translated set names in other languages via the \'space\' key. Pressing the return key on that setName in another language (or clicking it) will show the current client language setName and the other chosen language setName in the chat edit box so you can mark and copy it.",
        previewTTToChatToo       = "Preview itemLink to chat",
        previewTTToChatToo_TT    = "With this setting enabled the preview itemlink of the set item will be send to your chat edit box too, so you can post it/mark it with your mouse an copy it to yoru clipboard using CTRL+C.",
    },

Last edited by Baertram : 01/05/23 at 10:27 AM.
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ESOUI » Developer Discussions » Translation Help » Translation for LibSets: ZH (Chinese), JP (Japanese)

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