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05/23/16, 08:04 AM   #1
Shownie
Join Date: May 2015
Posts: 3
Lightbulb Gamepad UI without the gamepad? FINANCIAL SUPPORT

So I have tried to translate some of the gamepad ui like compass, actionbar and unitframes to work in keyboard mode. Aware of my minor understanding in lua programming I do however believe it would be fairly doable to make these changes.

Examples of changes I would like to achieve in first hand:
  • Actionbar "look" and behavior when using an ability (slot is scaled to indicate the action)
  • Attributes "look" as I simple prefer the more modern looks of it (that goes for the target frames as well)
  • Compass/Bossbar "look" (same as above)
  • Overall "look" to menus, bg etc (gamepad style but stay keyboard usage... if that makes sense )

If someone would like to join in on this matter I am ready to provide FINANCIAL SUPPORT!
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05/25/16, 10:10 AM   #2
Shownie
Join Date: May 2015
Posts: 3
I'm trying to apply the gamepad style on certain ui elements using:

GetPlatformBarStyle()
ApplyVisualStyle()

Is it possible to execute certain aspects of the gamepad mode using call functions?
Or does it have to be written in one single addon for all individual elements?



Help is gratefully appreciated
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05/25/16, 11:11 AM   #3
Ayantir
 
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Join Date: Jul 2014
Posts: 1,019
Why don't have a look to BetterUI ?

There is 5 Gamepad devs at max, so regroup your efforts ?
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05/25/16, 01:56 PM   #4
Shownie
Join Date: May 2015
Posts: 3
Yes, I guess that's the way to go

Thanks!
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