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06/18/15, 08:56 AM   #1
ZOS_ChipHilseberg
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Join Date: Oct 2014
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Upcoming Combat and Effect API Changes

In patch 1.7 we will be testing some changes to the rules that control which combat events and effects (buffs/debuffs) are communicated to addons. These changes are intended to deliver more reliable information about what is happening to the player and their target without changing what addons know about activities between other players. Here are some of the changes:

Before:
  • No information on effects that last less than 30 seconds.

After:
  • Addons will now receive information on effects shorter than 30 seconds as long as they affect the player or were cast by the player.

Before:
  • The EFFECT_CHANGED event was unit tag based, which means it was only sent if a unit tag existed for the unit with the effect on them. This means that if a player cast an effect on a target and then looked away, the addon would not receive updates about that effect. It also means it was difficult to track which unit the effect was cast on if the player casts the same effect on multiple targets.

After:
  • The EFFECT_CHANGED event now includes a unit name field and will always be sent, even if no unit tag exists. The event will continue to be sent for each applicable unit tag if unit tags do exist.

Before:
  • COMBAT_EVENT was stripped of most of its information if it failed a filtering check. These filtering rules were complex and hard to account for.

After:
  • COMBAT_EVENT is sent for all ability casts if the source or target is the player or their pet.

Our hope is that these changes will give existing combat and effect addons the same information that they were working hard to cobble together before in a more reliable and easy to use format. We are posting them ahead of time to offer a chance for feedback and discussion before the PTS realm goes live.
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ESOUI » Developer Discussions » General Authoring Discussion » Upcoming Combat and Effect API Changes


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