Originally Posted by Teli
Foundry Tactical Combat does this. It estimates the time of the debuffs on your target. It works pretty well. But there are issues sometimes like when the target is dead and it still shows the debuff on him.
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Thats due to there being no (current) way to see if a target thats died was the one you had your buffs on. The best you can do is clear any lingering debuffs once combat ends. I'm working on adding debuff tracking to my timing mod as well and hit upon the same caveats with it. You can only
assume that a cast on a target succeeds and that it runs the full duration intended; the UI gives no feedback at all about whats happening with debuffs on your target.
I'm perfectly fine with not being able to see other peoples/targets buffs and debuffs from other people, but it'd be really nice to get EVENT feedback as to our
own buffs and debuffs :P