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08/12/14, 01:47 PM   #21
merlight
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Join Date: Jul 2014
Posts: 671
A6: No, and it never will. (edit: I'm not a prophet, but it's highly improbable they allow that, unless it's completely useless)

Last edited by merlight : 08/12/14 at 01:50 PM.
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08/12/14, 02:00 PM   #22
unLeashed3k
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R6: I assumed this to be true (due to automation) but was hoping something fired that I could do something with, if only a textual notification. Playing in first-person I have to look directly at the ground when I fight... guess that's my problem. =)
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08/12/14, 03:36 PM   #23
zgrssd
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Originally Posted by unLeashed3k View Post
Q6: Does the provided API have the functionality to detect the [red circle, cylinder, cone] ground effects (the precursor to an upcoming ability) from your combative target(s)?
AoE Markers/Telegraph?

Not that I know of. As general rule everything that happens in the 3D world is beyond our reach. Only if the data normally reaches the 2D interface in front of the 3D world can we affect it.

Even just changing thier color requires a mod:
http://forums.elderscrollsonline.com...-colour-change
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08/12/14, 03:52 PM   #24
unLeashed3k
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R6: Would anyone so happen to know if Daltonize/SweetFX mod gives volume (height) also, or is it just to just change the color for those that are color blind?
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