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09/04/21, 04:35 AM   #1
ExoY
 
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Join Date: Feb 2020
Posts: 87
[open] Wrong Combat Unit Type with Shields?

Hello,
I dont know if it is a bug or intentional, but in my opinion it is not quite logical:

When tracking the damage a unit blockes with a damage shield using:

EVENT_COMBAT_EVENT with the result: ACTION_RESULT_DAMAGE_SHIELDED

And the unit receiving the damage is a group member, the provided TARGET_COMBAT_UNIT_TYPE is

COMBAT_UNIT_TYPE_NONE instead of COMBAT_UNIT_TYPE_GROUP.

(However the targetUnitId is the the one of that group member, which has been checked with the EVENT_EFFECTED_CHANGED).
Note: Only tested with the group member in support range.


From an Addon point of view this is just a little annoying, cuz filtering for certain units requires an additional check and the knowledge of your group member unitIds (but managable).

But if this is not intentional, this could also cause (or be an indication for) wrong calculations within the game for sets, skills or passives like "Skilled Tracker" from the Fighters guild.

Last edited by ExoY : 09/04/21 at 05:11 AM.
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ESOUI » Developer Discussions » Bug Reports » [open] Wrong Combat Unit Type with Shields?

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