Quantcast Clock TST translation Japanese - ESOUI
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08/28/16, 05:45 AM   #1
Tyx
 
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Post Clock TST translation Japanese, Spanish and French

Hi,
Clock - Tamriel Standard Time is right now localized in German, Russian and, of course, English.
Now that there is an official Japanese version of the game, this language is missing.

Is anyone interested in translating it into Japanese?

You could join the translation Project at POEditor to help me translate it to Japanese, French or Spanish. Thank you!

These strings have to be translated as is:
Code:
com = {
        show = "show",
        midnight = "midnight",
        sunrise = "sunrise",
        noon = "noon",
        sunset = "sunset",
        reset = "reset",
        resetTxt = "Clock is now reseted.",
        resetui = "resetUI",
        resetUITxt = "Clock User Interface is now reseted.",
        resettime = "resetTime",
        resetTimeTxt = "Clock time is now reseted.",
        us = "us",
        usOn = "The Time is represented in 12h with am/pm.",
        usOff = "The Time is represented in 24h.",
        num = "num",
        numOn = "Zeros are added.",
        numOff = "Single digits are shown.",
        sec = "sec",
        secOn = "Seconds are shown.",
        secOff = "Seconds are hidden.",
        active = "active",
        activeOn = "Clock - TST is on.",
        activeOff = "Clock - TST is off.",
        active = "move",
        activeOn = "Clock is now moveable.",
        activeOff = "Clock is now fixed.",
        moon = "moon",
        moonOn = "The moon is shown.",
        moonOff = "The moon is hidden.",
        ldate = "gdate",
        ldateOn = "Lore date is shown.",
        ldateOff = "Lore date is hidden.",
        fldate = "fldate",
        fldateOn = "Lore fake date is shown.",
        fldateOff = "Lore fake date is hidden.",
        rt = "rt",
        rtOn = "Real-Time is shown.",
        rtOff = "Real-Time is hidden.",
        date = "date",
        dateOn = "Date is shown.",
        dateOff = "Date is hidden.",
        text = "Welcome to the |cFFD700Clock|r - TST by |[email protected]|r [EU] help menu\n"
                .. "To show the current database of the times, write:\n"
                .. "\t\cl show\n"
                .. "To set the current time as Tamriel midnight/sunrise/noon/sunset use the appropriate command:\n"
                .. "\t\cl midnight\n\t\cl sunrise\n\t\cl noon\n\t\cl sunset\n"
                .. "To reset the current database, only the look or time to the default values, write:\n"
                .. "\t\cl reset\n\t\cl resetUI\t\cl resetTime\n"
                .. "You can toggle the displayed time formatt (12h/24h) by writing:\n"
                .. "\t\cl us\n"
                .. "To delete the zeros added before a single digit hour, write:\n"
                .. "\t\cl num\n"
                .. "You can toggle to display seconds with the command:\n"
                .. "\t\cl sec\n"
                .. "For showing the current moon phase, write:\n"
                .. "\t\cl moon\n"
                .. "To display the date (lore/fake lore/real), write:\n"
                .. "\t\cl ldate\n\t\cl fldate\t\cl date\n"
                .. "To stop/start the Clock from being moveable, write:\n"
                .. "\t\cl move\n"
                .. "To deactivate/activate the Clock use.\n"
                .. "\t\cl active\n\n"
                .. "To show the settings menu, write:\n"
                .. "\t\clsettings\n",
    },
    gui = {
        com = "/clsettings",
        -- Language
        lang = "Language",
        langTxt = "Select a language for the Clock Settings and Commands.\n Warning: this will reload the UI.",
        -- Toggle
        togOpt = "On/Off Settings",
        togOptTxt = "Change the way the Clock looks.",
        sClock = "Show Clock",
        sTime = "Show Time",
        sMove = "Movable",
        tMove = "Select if the Clock should be movable.",
        sAHide = "Auto Hide",
        tAHide = "Select if the Clock should be hidden when a menu is open.",
        sFormat = "12h format",
        sAMPM = "Show AM/PM",
        sNum = "Add zeros",
        tNum = "Add zeros before a single number: 1:24 -> 01:24",
        sSec = "Show Seconds",
        sMoon = "Show Moon",
        tMoon = "Adds a little icon with the current moon phase and the hours until the next phase begins.",
        sLDate = "Show lore Date",
        tLDate = "Adds a line under the Clock with the day, month and year in Tamriel.",
        sFLDate = "Show fake lore Date",
        tFLDate = "Adds a line under the Clock with the day, month and year in Tamriel.",
        sRT = "Show real time",
        tRT = "Adds a line under the Clock with the Time of your Operating System.",
        sDate = "Show real Date",
        tDate = "Adds a line under the Clock with the day, month and year of your Operating System.",
        nsBg = "Show Background",
        tsBg = "Adds a background behind the Clock.",
        -- Look
        look = "Look Options",
        lookTxt = "Various options to change how the Clock looks.",
        nColPick = "Color",
        tColPick = "Change the color of the Clock.",
        nFont = "Font",
        tFont = "Change the font of the Clock.",
        nStyle = "Style",
        tStyle = "Change the style of the Clock.",
        nSize = "Size",
        tSize = "Change the size of the Clock.",
        --real
        nSepLR = "Different Looks",
        tSepLR = "Choose if you want your real date have an other look than your lore date.",
        nRColPick = "Color",
        tRColPick = "Change the color of the Clock.",
        nRFont = "Font",
        tRFont = "Change the font of the Clock.",
        nRStyle = "Style",
        tRStyle = "Change the style of the Clock.",
        nRSize = "Size",
        tRSize = "Change the size of the Clock.",
        nBg = "Background",
        tBg = "Choose a background for the Clock.",
        sHor = "Horizontal",
        tHor = "Show the lore- and real time next to each other.",
        descEditLookY = "Change the format of the Clock: Use '_' before a variable!\n"
                .. "Year/Month/Day",
        descEditLookYTxt = "Year: Y = 582 (14)\tYY = 2E 582 (2014)\n"
                .. "Month: M = 4\tMM = 04\tMMM = First Seed (April)\n"
                .. "Day: D = 4\tDD = 04\tDDD = Fredas (Friday)",
        descEditLookD = "Hour/Minute/Second",
        descEditLookDTxt = "Hour: h = 9\thh = 09\n"
                .. "Minute: m = 9\tmm = 09\n"
                .. "Second: s = 9\tss = 09",
        descEditLookE = "Example",
        descEditLookETxt = "_DDD, _D day of _MMM _YY _hh:_mm:_ss\n"
                .. "Fredas, 4th day of First Seed 2E 582\n"
                .. "Friday, 4th day of April 2014",
        nELore = "Lore-time format",
        tELore = "Write the time format for the lore time in here.",
        nEReal = "Real-time format",
        tEReal = "Wirte the time format for the real time in here.",
        -- Data
        day = "Sync [Day]",
        dayTxt = "Adjust the length of one day to your liking.",
        descDB = "Sync [Midnight/Sunrise/Noon/Sunset]",
        descDBTxt = "Synchronize the time of the Clock.\nE.g. select noon when the sun is right under the South needle of the compass.",
        nMid = "Midnight is now!",
        tMid = "Select this if the Moon is at his highest point. ",
        nRise = "Sunrise is now!",
        tRise = "Deprecated! Sunrise is not really clear. Work with noon!",
        nNoon = "Noon is now!",
        tNoon = "Select this if the sun is right under the south needle of your compass.",
        nSet = "Sunset is now!",
        tSet = "Deprecated! Sunset is not really clear. Work with noon!",
        descDS = "Sync [Daylength]",
        descDSTxt = "Synchronize the daylength of the Clock.",
        nDayH = "Hours",
        tDayH = "How long does one in-game day last in real time hours.",
        nDayM = "Minutes",
        tDayM = "How long does one in-game day last in real time minutes.",
        nDayS = "Seconds",
        tDayS = "How long does one in-game day last in real time seconds.",
        nAplyData = "Calculate",
        tAplyData = "Calculates the current time in Tamriel based on the selected daylength and your synced (or default) start time.",
        -- Moon
        moon = "Sync [Moon]",
        moonTxt = "Adjust the start of this moon phases and the length of one mood phase to your liking.",
        nFull = "Full moon is now!",
        tFull = "Select this at the start of Full moon phase.",
        nNew = "New moon is now!",
        tNew = "Select this at the start of the New moon phast.",
        descMS = "Sync [Moon]",
        descMSTxt = "Synchronize the moon phase of the Clock.\nDo that the very start of one phase.",
        descMoon = "Sync [Phase length]",
        descMoonTxt = "You only need to sync the Clock for either the full- or new moon start and only once.\n"
                .. "A full moon phase is 30 ingame days. The follwing Sliders are here to select the percentage of one phase.",
        nNightF = "Full moon phase percentage",
        tNightF = "Select how long the Full moon phase last.",
        nNightW = "Waning/Waxing moon phase in days",
        tNightW = "Select how long the Waning/Waxing moon phase last.",
        nNightN = "New moon phase in days",
        tNightN = "Select how long the New moon phase last.",
        nAplyMoon = "Calculate",
        tAplyMoon = "Calculates the current moon phase based on the selected lengths and your synced (or default) start time.",
        -- Reset
        reset = "Reset Options",
        resetTxt = "Various option to reset all or just a part of the Clock.",
        nResFull = "Reset all",
        tResFull = "Resets everything to the default values.",
        wResFull = "This will replace all your customized values with the default ones!\nWill reload the UI!",
        nResUI = "Reset the UI",
        tResUI = "Resets the look and place of the Clock to the default values.",
        wResUI = "This will replace all your customizations to the UI with the default values!",
        nResTime = "Reset the Time",
        tResTime = "Resets your customized syncs and lengths of the Clock to the default values.",
        wResTime = "This will replace all your customizations to the Time with the default values!\nWill reload the UI!",
    },
    vi = {
        dbTS = {
            [1] = "Next midnight (0:00 TST) is at ",
            [2] = "Next sunrise (4:00 TST) is at ",
            [3] = "Next noon (12:00 TST) is at ",
            [4] = "Next sunset (20:00 TST) is at ",
            [5] = "A day is ",
            [6] = "long\n",
        },
        date = {
            first = "st",
            second = "nd",
            third = "rd",
            allNum = "th",
            lore = {
                week = {
                    [1] = "Morndas",
                    [2] = "Tirdas",
                    [3] = "Middas",
                    [4] = "Turdas",
                    [5] = "Fredas",
                    [6] = "Loredas",
                    [7] = "Sundas",
                },
                months = {
                    [1] = "Mornings Star",
                    [2] = "Sun's Dawn",
                    [3] = "First Seed",
                    [4] = "Rain's Hand",
                    [5] = "Second Seed",
                    [6] = "Midyear",
                    [7] = "Sun's Height",
                    [8] = "Last Seed",
                    [9] = "Hearthfire",
                    [10] = "Frostfall",
                    [11] = "Sun's Dusk",
                    [12] = "Evening Star",
                },
                year = "2E ",
            },
            real = {
                week = {
                    [1] = "Monday",
                    [2] = "Tuesday",
                    [3] = "Wednesday",
                    [4] = "Thursday",
                    [5] = "Friday",
                    [6] = "Saturday",
                    [7] = "Sunday",
                },
                months = {
                    [1] = "January",
                    [2] = "February",
                    [3] = "March",
                    [4] = "April",
                    [5] = "May",
                    [6] = "June",
                    [7] = "July",
                    [8] = "August",
                    [9] = "September",
                    [10] = "October",
                    [11] = "November",
                    [12] = "December",
                },
            },
        },
    },
By far most important would be the "date" part:
Code:
date = {
            first = "st",
            second = "nd",
            third = "rd",
            allNum = "th",
            lore = {
                week = {
                    [1] = "Morndas",
                    [2] = "Tirdas",
                    [3] = "Middas",
                    [4] = "Turdas",
                    [5] = "Fredas",
                    [6] = "Loredas",
                    [7] = "Sundas",
                },
                months = {
                    [1] = "Mornings Star",
                    [2] = "Sun's Dawn",
                    [3] = "First Seed",
                    [4] = "Rain's Hand",
                    [5] = "Second Seed",
                    [6] = "Midyear",
                    [7] = "Sun's Height",
                    [8] = "Last Seed",
                    [9] = "Hearthfire",
                    [10] = "Frostfall",
                    [11] = "Sun's Dusk",
                    [12] = "Evening Star",
                },
                year = "2E ",
            },
            real = {
                week = {
                    [1] = "Monday",
                    [2] = "Tuesday",
                    [3] = "Wednesday",
                    [4] = "Thursday",
                    [5] = "Friday",
                    [6] = "Saturday",
                    [7] = "Sunday",
                },
                months = {
                    [1] = "January",
                    [2] = "February",
                    [3] = "March",
                    [4] = "April",
                    [5] = "May",
                    [6] = "June",
                    [7] = "July",
                    [8] = "August",
                    [9] = "September",
                    [10] = "October",
                    [11] = "November",
                    [12] = "December",
                },
            },
EDIT: I see right now, Spanish is also an option: So if anyone can translate it into Spanish, would also be nice
EDIT2: Wow even French is missing... Shame on me If anyone wants to translate it to French, please do so.

Last edited by Tyx : 09/10/16 at 04:17 AM.
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11/04/16, 05:50 AM   #2
Tyx
 
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Join Date: Apr 2014
Posts: 23
Thumbs up

Thanks to BowmoreLover it is now translated into Japanese as well.
Right now only available at Github, but with the next version for everyone.
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ESOUI » Developer Discussions » Translation Help » Clock TST translation Japanese

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