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01/15/19, 11:03 PM   #1
Laicus
Join Date: Jan 2019
Posts: 26
[Request] Hide my location

I really need a mod that will completely hide the pointer of my location.
With GPS, playing is too easy and boring.

Last edited by Laicus : 01/15/19 at 11:08 PM.
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01/16/19, 04:40 AM   #2
Baertram
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I only found this so far:
https://www.esoui.com/downloads/info...e-players.html
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01/16/19, 05:37 AM   #3
Laicus
Join Date: Jan 2019
Posts: 26
I made a transparent arrow, but after opening the map, a dot flickers in its place for a couple of seconds, I do not know how to remove it.
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01/16/19, 07:51 AM   #4
NTak
 
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I love the idea.
I hope you'll find out !
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01/16/19, 10:12 AM   #5
Laicus
Join Date: Jan 2019
Posts: 26
Not sure if I can clearly explain, my English is very bad. For myself, I found a solution, but I’m not a programmer, and I’m not even interested in what to open the game archives to get the right texture, so my solution is very crooked. I used three mods - Votan's Map Pin Colors, TrueExploration and Arch's Enhanced Map. With the first one, I made the arrow transparent, in the second I changed the Discovered Opacity to 235 and made the texture undiscovered.dds homogeneous — the color RGB 255 255 196 (with a smaller value, the blinking point becomes noticeable). Using the third, I reduced the size of the blinking point, but this is not necessary, since now it can only be seen when it hits the target icon (or the other icon on the map).
If someone could find the texture of this flash and make a mod replacing the arrow texture (Pointer1.dds) and the flash texture with transparent ones - this would be the right mod, not my perversion.
And in addition to this, a mod would be needed that would describe in more detail the location of the quest goal, as was done in TES III or in the Even Better Quest Objectives mod for Skyrim.
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02/12/19, 04:56 PM   #6
OlafVeschiy
Join Date: Feb 2019
Posts: 18
Originally Posted by Laicus View Post
If someone could find the texture of this flash and make a mod replacing the arrow texture (Pointer1.dds) and the flash texture with transparent ones - this would be the right mod, not my perversion.
I finded a way- need install FCOChangeStuff
Then open file FCOCS_map.lua and change
animation:SetScaleValues(0, 0) in PinPingPong section
after it, set pinf pong option in mod setting

but map steel center on player, and we can se plaer label when cussor on player space on map
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02/12/19, 06:49 PM   #7
Laicus
Join Date: Jan 2019
Posts: 26
Originally Posted by OlafVeschiy View Post
I finded a way
This is no longer necessary, the problem has long been solved, the code works perfectly:
ZO_MapPin0:SetHidden(true)
ZO_MapPin0.SetHidden = function()
end

Zoom removed using Map tools, in the ZoomLimit.lua file, though not entirely correct, to stop zooming, you need to change the map view at least once (for example, go to the region map from the cave map).
The ability to turn off the exact target indicator in the interior is simply necessary, without it, many quests, compared to the same original Morrowind, remain very stupid, and in order to make them a little more exciting, you have to constantly climb into the PinKiller settings and disable the target pointer on the map, this is not very convenient, and without a pointer in exteriors, with such a bad description of quests, the goal is often impossible to find.
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02/13/19, 02:33 AM   #8
OlafVeschiy
Join Date: Feb 2019
Posts: 18
Originally Posted by Laicus View Post
This is no longer necessary, the problem has long been solved, the code works perfectly:
ZO_MapPin0:SetHidden(true)
ZO_MapPin0.SetHidden = function()
end
Which of mod can I download to use this?
after this
Originally Posted by Dolgubon View Post
Personally, I prefer this snippet of code to messing with textures:
ZO_MapPin0:SetHidden(true) ZO_MapPin0.SetHidden = function() end
and this
Originally Posted by votan View Post
for Votan's Map Pin Colors I still have flash in first 1-2 seconds(and see litle white point), when open map.

Originally Posted by Laicus View Post
Zoom removed using Map tools, in the ZoomLimit.lua file, though not entirely correct, to stop zooming, you need to change the map view at least once (for example, go to the region map from the cave map).
Which of mod can I download to use this?

Originally Posted by Laicus View Post
The ability to turn off the exact target indicator in the interior is simply necessary, without it, many quests, compared to the same original Morrowind, remain very stupid, and in order to make them a little more exciting, you have to constantly climb into the PinKiller settings and disable the target pointer on the map, this is not very convenient, and without a pointer in exteriors, with such a bad description of quests, the goal is often impossible to find.
I cope with this, you just need to carefully read the all text of the dialogue and mark all the found places when traveling

Last edited by OlafVeschiy : 02/13/19 at 02:42 AM.
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02/13/19, 04:04 PM   #9
Laicus
Join Date: Jan 2019
Posts: 26
Originally Posted by OlafVeschiy View Post
Which of mod can I download to use this?
The code works, there are no flashes:
Attached Files
File Type: zip HideMe.zip (682 Bytes, 355 views)
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02/13/19, 07:17 PM   #10
OlafVeschiy
Join Date: Feb 2019
Posts: 18
thank you. Works!
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02/14/19, 06:38 AM   #11
Laicus
Join Date: Jan 2019
Posts: 26
Originally Posted by OlafVeschiy View Post
but map steel center on player
Made based on Map Tools, disables zoom. Replace the old version. For convenience, I recommend mod No Worldmap Wayshrines
Attached Files
File Type: zip HideMe_v2.zip (1.4 KB, 354 views)
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02/14/19, 08:42 AM   #12
Laicus
Join Date: Jan 2019
Posts: 26
Updated version, thanks to Baertram for the code.
Attached Files
File Type: zip HideMe_v3_Fixed.zip (1.5 KB, 925 views)
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02/23/19, 12:18 AM   #13
Laicus
Join Date: Jan 2019
Posts: 26
I found a way to hide quest pin in the caves, while pin is displayed outside (without it, some quests cannot be found). I installed mod ConspicuousQuestMarkers, changed icons — made outlines black, rest transparent (made active and inactive icons the same). In mod TrueExploration, "fog of war" texture made black too, and in TrueExplorationOptions.lua file set radius for caves to 0. Voila, black on black, now True Exploration is really true.
It now remains to figure out how to hide quest pin in the houses.
If someone needs this, I can upload textures and script.
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02/26/19, 12:10 AM   #14
Laicus
Join Date: Jan 2019
Posts: 26
NoZoom script does not work correctly - when press "show on map", size of map decreases, and if set value MAX_OVER_ZOOM > 0.589, zoom appears.
Urgently need help of professionals!!!

Last edited by Laicus : 02/26/19 at 12:13 AM.
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03/02/19, 02:39 AM   #15
Laicus
Join Date: Jan 2019
Posts: 26
Fixed map reduction when you click "show on map", sometimes zoom is triggered, but this is better than map reduction.
Left the display of pins in cities (unlike this version), imho it is more correct and realistic.
Attached Files
File Type: zip HideMe_v4_L.zip (1.5 KB, 351 views)

Last edited by Laicus : 03/02/19 at 02:56 AM.
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03/02/19, 03:01 AM   #16
Laicus
Join Date: Jan 2019
Posts: 26
Originally Posted by OlafVeschiy View Post
I cope with this, you just need to carefully read the all text of the dialogue and mark all the found places when traveling
No, no, no, some quests simply lack the correct description and without pointer, the goal can be found only by running around and accidentally stumbling upon it. Sometimes you even have to turn on your pointer pin, for example, to complete quests with a timer.

Last edited by Laicus : 03/02/19 at 03:21 AM.
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03/13/19, 02:57 PM   #17
BSKCorp
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Also if you want add True Exploration, extra navigation hard mode. (And no I have not read up on the comments so if someone else recommended it kudos to you.)

Last edited by BSKCorp : 03/13/19 at 03:01 PM.
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01/16/19, 12:40 PM   #18
Baertram
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Quest goals description addon:
I highly doubt that anyone will create such a huge database of new texts, even only in English, or multilanguage.
This takes about a life time :-)
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01/16/19, 08:08 PM   #19
Dolgubon
 
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Personally, I prefer this snippet of code to messing with textures:
ZO_MapPin0:SetHidden(true) ZO_MapPin0.SetHidden = function() end


This first hides the marker. Then, it deletes the function to make it visible again.

It's maybe not 100% robust because I don't know if ZO_MapPin0 is always the player arrow, but seems like it is with my quick check.

Put it in the initialized function of any addon, and it should work (or do it in chat by doing /script before it)

You could do something similar with the quest markers.
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01/17/19, 01:14 AM   #20
Laicus
Join Date: Jan 2019
Posts: 26
Originally Posted by Dolgubon View Post
ZO_MapPin0:SetHidden(true) ZO_MapPin0.SetHidden = function() end
Thank you so much! Everything worked out.
I'm amazed where you get the information about the names of these functions (such as ZO_MapPin0) in the game?
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