Quantcast Force COD - ESOUI
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08/20/18, 03:15 AM   #1
ESOARMY's Avatar
Join Date: Nov 2016
Posts: 10
Force COD

hey there lua masters, if i put this


above this
SendMail(currConfig.To,currConfig.Subject,"Thank you!")
d("|c99FF99AAL:|cFFFFFF Sending 1 mail to "..currConfig.To..", containing 6 CLOTH items")
numSlot = 1
zo_callLater(function() BG_OIK:SendMails() end, self.db.delay)

if it will add a 20g cod to the in game mail being sent?
or am I using this the wrong way?
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08/20/18, 04:50 AM   #2
Baertram's Avatar
AddOn Author - Click to view addons
Join Date: Mar 2014
Posts: 2,419
According to this filename here:

You need to set the sendMoneyMode to false (true = send money / false = COD)
-> See function ZO_MailSend_SetCoDMode at the bottom of this post.
and then you could use the function MailSend:AttachMoney to specify which amount of COD to use.

See functions below which should help:

Lua Code:
  1. function MailSend:SetSendMoneyMode(sendMoneyMode)
  2.     if self.sendMoneyMode ~= sendMoneyMode then
  3.         self.sendMoneyMode = sendMoneyMode
  4.         ZO_DefaultCurrencyInputField_SetCurrencyAmount(self.sendCurrency, 0)
  5.         ZO_DefaultCurrencyInputField_SetUsePlayerCurrencyAsMax(self.sendCurrency, sendMoneyMode)
  6.         if(sendMoneyMode) then
  7.             QueueMoneyAttachment(ZO_DefaultCurrencyInputField_GetCurrency(self.sendCurrency))
  8.         else
  9.             QueueCOD(ZO_DefaultCurrencyInputField_GetCurrency(self.sendCurrency))
  10.         end
  11.         self:UpdatePostageMoney()
  12.     end
  13. end
  15. function MailSend:AttachMoney(moneyInput, money)
  16.     if self.sendMoneyMode then
  17.         QueueMoneyAttachment(money)
  18.     else
  19.         QueueCOD(money)
  20.     end
  21. end

But "MailSend" ist not the global variable used ingame so you are not able to use this. It's the "class" and you need to use the created "object" of that class to use the functions.
If you check the code where MailSend gets created via :New or :Initialize you'll get the object name.
It should be:

And these functions may be helping as well:

Lua Code:
  1. function ZO_MailSend_SetCoDMode()
  2.     MAIL_SEND:SetCoDMode()
  3. end

BUT: As there were addons messing around with the send gold feature it might be not possible for addons to specify to send gold or set the COD from addon code. You need to check it. Sending gold will not be possible for sure!
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