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02/25/14, 12:55 PM   #21
Swarog
 
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Does API and manual available for now? Beta forum is open.
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02/25/14, 01:20 PM   #22
gamegenius86
 
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@Swarog

You can access the wiki (via link above) and you should see a list of all events, controls, functions, etc.
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02/27/14, 03:22 AM   #23
Swarog
 
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Goog news!
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02/27/14, 09:25 AM   #24
Myrroddin
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How does one document the API? Sign into the Wiki, but what then? Is there dump commands, or event parsers? It's great to have a list, but if we don't know what each API has for return values, or passed arguments for events, that makes things hard.
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02/27/14, 11:01 AM   #25
Wykkyd
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There are ways to parse the data out of the game but those efforts are currently thwarted in many ways that didn't exist in previous versions of the game client.

Beta this weekend and the PTS server are on different patch versions. You may still have great success using ZGOO in game this weekend on Beta to scrape data. However, not everything you find will be functional or work the same in the next patch version (I can promise you a good bit of it changed).

For those asking in this and other threads, some of us have had access to a constantly-on server since October to work on different aspects of addon development AND to play the game. So that's why you see so many of us with full-scale addon suites already. We've had time to work on them
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03/04/14, 03:44 PM   #26
inDef
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Where do we find documentation on ZO_ methods?

Where do we find all of the information behind what the different ZO_ methods do?

The wiki doesn't have any documentation for this, but I see ZO_ methods in every addon I download and try to learn from.

Examples:

ZO_SavedVars
ZO_ChatSystem_GetChannelInfo
ZO_LinkHandler_CreatePlayerLink

etc.
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03/04/14, 04:13 PM   #27
Seerah
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These functions are found in the UI source code. However we don't have permission as of yet to post this.
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03/04/14, 05:05 PM   #28
Seerah
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Oops, forgot to mention that there is this from ZO: http://wiki.esoui.com/AddOn_Quick_Questions
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03/04/14, 05:23 PM   #29
Xrystal
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With all the problems I had with the saved variable table over the weekend I can't remember if I imagined it or not but I am pretty sure that I was forced to use addonName_SavedVariables as the name for my saved variable table. By default I use something a lot shorter to use as it would be used a lot but I recall having to change it to that.

For example for my gatherer addon I would have used something like XGData in the TOC file and use it from the lua file.

Just a thought. Obviously I can't test and confirm at the moment but I am pretty sure I noticed that little annoyance.
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03/04/14, 05:41 PM   #30
inDef
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Originally Posted by Seerah View Post
These functions are found in the UI source code. However we don't have permission as of yet to post this.
Ok thanks. I was thinking I was missing an important document somewhere.
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03/04/14, 05:47 PM   #31
Cairenn
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Nope, not missing anything. We're just still waiting to hear back from ZO for permission to post the default files. Hopefully soon (tm).
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04/02/14, 10:43 AM   #32
Lodur
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Originally Posted by Cairenn View Post
Nope, not missing anything. We're just still waiting to hear back from ZO for permission to post the default files. Hopefully soon (tm).
Any word now that we are out of Beta?
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04/02/14, 12:34 PM   #33
Seerah
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If we were able to post it yet, it would 100% be announced on the front page.
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04/09/14, 09:23 AM   #34
ins
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Originally Posted by Seerah View Post
If we were able to post it yet, it would 100% be announced on the front page.
Maybe they are waiting for Houston to make its mark. :\
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04/09/14, 10:20 AM   #35
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I'm sure they're dealing with the Teleport issues right now
where people port all over the Map and farm all Nodes in a few seconds ...
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ESOUI » Developer Discussions » General Authoring Discussion » Addons API


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