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06/05/18, 03:24 AM   #1
Dingodan
 
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Join Date: Apr 2014
Posts: 47
Removing old Toons - Joviex's Addon Settings Transfer

Hello,

Is it possible to remove the old Toons from the Character list in Joviex's Addon Settings Transfer and other Addons which have an List of Character?
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06/05/18, 04:06 AM   #2
Marazota
Join Date: Sep 2015
Posts: 88
im curious about it also
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06/05/18, 05:37 AM   #3
Baertram
 
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Join Date: Mar 2014
Posts: 1,800
Afaik you can only manually edit the SavedVariables\AddonName.lua file (where AddonName is the addon's name like e.g. JoviexAddonSettingsTransfer.lua) and search for the old toon names.

Then remove the complete table starting with ["character name here"] = {
...}
And the settings should be gone.

If the settings are not stored by the name but the unique ID, something like ["8012232132313"] = { ... } you might not be able to see which ID is the ID of an old char.

You can use this function ingame to check your current characters and their unique IDs (will be printed to the chat) to compare them with the ones in the savedvars and strip those not found:
Lua Code:
  1. --Get your characters/toons and their unique ID
  2. function getYourCharData()
  3.     --Check all the characters of the account
  4.     d("[getYourCharData] Your character name = uniqueIds are:")
  5.     for i = 1, GetNumCharacters() do
  6.         local name, _, _, _, _, _, characterId = GetCharacterInfo(i)
  7.         local charName = zo_strformat(SI_UNIT_NAME, name)
  8.         d(">" .. tostring(charName) .. " = " ..tostring(characterId))
  9.     end
  10. end

Put this function somewhere in any of your addon's EVENT_ADD_ON_LOADED function and do a /reloadui.
Afterwards you should be able to type in the chat:
Code:
/script getYourCharData()
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06/05/18, 07:19 PM   #4
hawkeye1889
Join Date: Jun 2017
Posts: 22
Originally Posted by Baertram View Post
Afaik you can only manually edit the SavedVariables\AddonName.lua file (where AddonName is the addon's name like e.g. JoviexAddonSettingsTransfer.lua) and search for the old toon names.

Then remove the complete table starting with ["character name here"] = {
...}
And the settings should be gone.

If the settings are not stored by the name but the unique ID, something like ["8012232132313"] = { ... } you might not be able to see which ID is the ID of an old char.

You can use this function ingame to check your current characters and their unique IDs (will be printed to the chat) to compare them with the ones in the savedvars and strip those not found:
Lua Code:
  1. --Get your characters/toons and their unique ID
  2. function getYourCharData()
  3.     --Check all the characters of the account
  4.     d("[getYourCharData] Your character name = uniqueIds are:")
  5.     for i = 1, GetNumCharacters() do
  6.         local name, _, _, _, _, _, characterId = GetCharacterInfo(i)
  7.         local charName = zo_strformat(SI_UNIT_NAME, name)
  8.         d(">" .. tostring(charName) .. " = " ..tostring(characterId))
  9.     end
  10. end

Put this function somewhere in any of your addon's EVENT_ADD_ON_LOADED function and do a /reloadui.
Afterwards you should be able to type in the chat:
Code:
/script getYourCharData()
Great idea but jovast.lua doesn't contain the character list sadly and that is the name in the saved variables file oddly

Joviex's is a weird addon because it uses other addons saved variables to generate the character list the only way that I've found to remove old characters that works is to delete all saved variables that have old characters listed which is a pain but the good news is that if an addon uses account wide settings you don't have to do anything. If someone finds a better way please share it here

Last edited by hawkeye1889 : 06/05/18 at 07:23 PM.
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