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03/31/22, 09:48 PM   #1
Valkyrie909
Join Date: Mar 2022
Posts: 1
UI Error that I've been dealing with

I recently got back into ESO, and I made sure all my addons were up to date, but I'm still having this UI error now. I'm not sure what needs to be fixed, but any help would be appreciated. I tried a few fixes, but I haven't had much luck. This is the what's on the UI Error screen:
Update: Apparently is was the inventory grid view addon that was causing the issue, and I'm not sure why because that addon was updated also.

bad argument #1 to 'ipairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'ipairs'
user:/AddOns/InventoryGridView/lib/libAddonKeybinds/libAddonKeybinds.lua:136: in function 'KEYBINDING_MANAGER.list:FilterScrollList'
|caaaaaa<Locals> self = [table:1]{automaticallyColorRows = T}, scrollData = [table:2]{}, lastSI = 9122 </Locals>|r
/EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterList.lua:126: in function 'ZO_SortFilterList:RefreshFilters'
|caaaaaa<Locals> self = [table:1] </Locals>|r
user:/AddOns/InventoryGridView/lib/libAddonKeybinds/libAddonKeybinds.lua:67: in function 'setShowAddonKeybinds'
|caaaaaa<Locals> state = F, forceRefresh = T </Locals>|r
user:/AddOns/InventoryGridView/lib/libAddonKeybinds/libAddonKeybinds.lua:97: in function 'hookFunction'
|caaaaaa<Locals> self = [table:3]{exclusive = T, autoSelectChildOnNodeOpen = F, enabled = T, defaultSpacing = 8, defaultIndent = 30, width = 285, suspendAnimations = T} </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'Reset'
/EsoUI/Common/ZO_GameMenu/ZO_GameMenu.lua:82: in function 'ZO_GameMenu_Base:SubmitLists'
|caaaaaa<Locals> self = [table:4]{} </Locals>|r
/EsoUI/Ingame/GameMenu_InGame/GameMenu_Ingame.lua:108: in function 'RebuildTree'
|caaaaaa<Locals> gameMenu = [table:4] </Locals>|r
/EsoUI/Ingame/GameMenu_InGame/GameMenu_Ingame.lua:113: in function 'OnShow'
|caaaaaa<Locals> gameMenu = [table:4] </Locals>|r
/EsoUI/Common/ZO_GameMenu/ZO_GameMenu.lua:173: in function 'ZO_GameMenu_OnShow'
|caaaaaa<Locals> control = ud </Locals>|r
ZO_GameMenu_InGame_Show:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud, hidden = F </Locals>|r
[C]: in function 'SetHidden'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:122: in function 'ZO_AnimatedSceneFragment:Show'
|caaaaaa<Locals> self = [table:5]{animationKey = 16, fireCallbackDepth = 0, allowShowHideTimeUpdates = F, duration = 200, state = "showing", animationTemplate = "FadeSceneAnimation"}, currentScene = [table:6]{restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F, wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F, name = "gameMenuInGame", state = "showing", disallowEvaluateTransitionCompleteCount = 1}, animation = ud </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:5] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:5], asAResultOfSceneStateChange = T, refreshedForScene = [table:6], oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:6], asAResultOfSceneStateChange = T, i = 1, fragment = [table:5] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:339: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:6], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:294: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:6], newState = "showing", oldState = "hidden", name = "gameMenuInGame", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:7]{numRemoteTopLevelShown = 0, initialized = F, numTopLevelShown = 0, fireCallbackDepth = 0, remoteSceneSequenceNumber = 7, hudUISceneName = "hudui", exitUIModeOnChatFocusLost = F, hudSceneName = "hud", hudUISceneHidesAutomatically = T}, scene = [table:6], sequenceNumber = 7 </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:7], scene = [table:6] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:7], scene = [table:8]{restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F, wasShownInGamepadPreferredMode = F, fireCallbackDepth = 0, wasRequestedToShowInGamepadPreferredMode = F, name = "hud", state = "hidden", disallowEvaluateTransitionCompleteCount = 1}, currentNextScene = [table:6] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:375: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:285: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:8], newState = "hidden", oldState = "hiding", name = "hud" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:434: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = [table:8], nextState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:429: in function 'ZO_SceneetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = [table:8], nextState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:341: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:8], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:294: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:8], newState = "hiding", oldState = "shown", name = "hud", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:221: in function 'ZO_SceneManager_Base:HideScene'
|caaaaaa<Locals> self = [table:7], scene = [table:8], sequenceNumber = 6 </Locals>|r

Last edited by Valkyrie909 : 03/31/22 at 09:55 PM.
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