[open] Fast Travel often fails when player mounted
If you are mounted and you start a Fast Travel to a player of your choice:
The player automatically unmounts and in perceived 80% of cases no fast travel is started. Just nothing happens. Unmounted no problem, only if the player was mounted the fast travel process does not want to start.
Would be great if you can improve this code part (e.g. with delay?) so that starting fast travel will work reliable even if the player is mounted.