Hello,
for some reasons the number of active members (guild size) is returned incorrectly for smaller guilds (of which I am not a member). For larger guilds it is returned correctly and accurate but for guilds that have only 1-20? members it just returns 0 all the time. I access the data on the following way:
Lua Code:
GUILD_BROWSER_MANAGER:RequestGuildData(guildId)
-- some delay.... I know the data is not available instantly
local guildData = GUILD_BROWSER_MANAGER:GetGuildData(guildId)
d(guildData.size) -- accurate number for a big guild but stays 0 for a small guild
Of course, the number is returned correctly if Im a member of the guild -> the bug appears only when viewing other guilds. Furthermore, the number is always the same as displayed in the guild information. I supose I access the data the same way the game itself does. Therefore, the bug is also present e.g. when you open a guild chat link of a small guild.
- Is there any mistake in my approach or exists another way to access the size of a guild I am not a member of?
- Is there a intentional minimum size limit in order to prevent the server from calculating the size for all the smaller guilds!?
- Or is it just a bug, what I think?

Thanks in advance