Quantcast [open] EVENT_MOUNTED_STATE_CHANGED not firing on Hard Dismount - ESOUI
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10/02/18, 05:14 AM   #1
ArtOfShred
 
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[open] EVENT_MOUNTED_STATE_CHANGED not firing on Hard Dismount

Since the change to Hard Dismount in Murkmire, EVENT_MOUNTED_STATE_CHANGED is no longer firing an event when you are knocked off your mount by damage.

In LUI Extended I add a buff icon for the player when they are mounted and it is removed when dismounted. I'm almost 100% certain EVENT_MOUNTED_STATE_CHANGED did trigger when you were knocked off your horse with isMounted = false before.

I also submitted an ingame ticket for this.

Video with Zgoo event log:
https://www.youtube.com/watch?v=ZUmPCtMxYVM

EDIT: Update - this also occurs when using crouch to remove your mount. No event is triggered.

Last edited by ArtOfShred : 10/03/18 at 07:40 AM.
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10/02/18, 07:09 AM   #2
Baertram
 
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Just a question about "damage":
Damage as you get into combat?
-> One could check as a workaround via the event EVENT_PLAYER_COMBAT_STATE (or some other event + IsUnitInCombat("player")) and use the function IsMounted() to see if you are still on the mount.

Or even fall damage?

Last edited by Baertram : 10/02/18 at 07:12 AM.
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10/29/18, 09:08 AM   #3
ArtOfShred
 
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Just wanted to report this is still an issue in the live version of the patch.

Seems like I can use EVENT_ABILITY_LIST_CHANGED (and just run a simple IsMounted() check) in order to temporarily get around this without too much trouble for now - but I still think it would be nice if this was fixed.

Last edited by ArtOfShred : 10/29/18 at 11:10 AM.
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10/31/18, 07:04 AM   #4
kafeijao
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I didn't know this forum category existed, but I also find similar issues with EVENT_MOUNTED_STATE_CHANGED, where is not being called when dismounting by using a light attack, a skill, or blocking.

I have reported here, but I don't think it got any attention at all.
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11/06/18, 08:47 AM   #5
ArtOfShred
 
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Originally Posted by kafeijao View Post
I didn't know this forum category existed, but I also find similar issues with EVENT_MOUNTED_STATE_CHANGED, where is not being called when dismounting by using a light attack, a skill, or blocking.

I have reported here, but I don't think it got any attention at all.
I almost want to post there but the last few posts are just wrought with ignorance. This is probably the better place to bring up the issue.
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11/06/18, 02:39 PM   #6
ZOS_ChipHilseberg
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We have a fix for this internally now.
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11/13/18, 04:31 PM   #7
kafeijao
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Originally Posted by ZOS_ChipHilseberg View Post
We have a fix for this internally now.
Thanks a lot for the fix!

The event now fires when you dismount all the ways, but it seems it is firing twice when you dismount a specific way.

I have tested the following dismounts:
  • Dismounting using the mounting key: Working fine
  • Dismounting by falling from received damage: Working fine
  • Dismounting from certain interactions (like a door): Working fine
  • Dismounting by light attacking: Triggers the event twice
  • Dismounting by blocking: Triggers the event twice

This is not addon-breaking (if implemented correctly), just wanted to get this information here.
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ESOUI » Developer Discussions » Bug Reports » [open] EVENT_MOUNTED_STATE_CHANGED not firing on Hard Dismount

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