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08/14/14, 11:36 AM   #1
QuadroTony
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Technical question

too many nodes i have in HarvestMerge...
and an erorr when loading the gameworld - try to login in few minutes



what i need to do to solve this, expect decreasing nodes quantity or split the file?

CPu and RAM used only on 13|30%
i need better internet connection?
now i have 61440 kb/sec download and 30720 kb/sec upload speed

P.s. i heard its about internal memory of the Eso.exe
it has a limitation, ZOS developers did it

if this so - any workaround to avoid/skip/ it or increas avialable memory for eso.exe or smthing???

Last edited by QuadroTony : 08/14/14 at 11:40 AM.
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08/14/14, 01:21 PM   #2
QuadroTony
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mby there is a string about this in UserSettings.txt?

SET LuaMemoryLimitMB "64" catch it?

ps 128 mb dont helps, mby its not the option i need

Last edited by QuadroTony : 08/14/14 at 01:44 PM.
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08/14/14, 02:23 PM   #3
Randactyl
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I didn't have any problem loading the game, but /harvest import merger didn't work for me.

I manually imported the nodes into HarvestMap.lua - it's attached. You don't need to make any changes to it, just drop it in your SavedVariables folder and go.

I didn't have to change SET LuaMemoryLimit "64" to anything else, but if you feel it will help, change it by powers of 2 while the client is closed.
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File Type: zip HarvestMap.zip (573.8 KB, 492 views)
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08/14/14, 02:29 PM   #4
QuadroTony
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i think its all about numbers
how many nodes you have?

i can succesfully load the game with 23k nodes

but now with 27k - its impossible...

ah i see
the same as mine file

so, i have the same error with full harvest map, and without harvest merge...

what things can cause this?
i have SSD
memory limit set to 256 also wont help ((
mby need to reinstall the game

Last edited by QuadroTony : 08/14/14 at 02:37 PM.
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08/14/14, 02:51 PM   #5
Randactyl
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Whatever number of nodes were in the file you supplied in the other thread is the number that are in this file. I just manually moved the nodes.

This file is in the neighborhood of 11MB, so the default memory limit should be fine as this should be far and away the largest file in your saved variables folder.

On load, ESO is using around 2-2.5GB of RAM for me, if your computer can't handle that volume of usage, that may be the reason you're having issues.

Make sure you've removed the HarvestMerge addon and the HarvestMerge saved variables. With this file, you don't need those anymore.
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08/15/14, 01:56 AM   #6
QuadroTony
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so why i cant load?

i delete all addons expect HarvestMap
turn off SweetFX

and still cant load in the game world...
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08/15/14, 01:58 AM   #7
QuadroTony
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Originally Posted by Randactyl View Post
On load, ESO is using around 2-2.5GB of RAM for me, if your computer can't handle that volume of usage, that may be the reason you're having issues.
as i told, memory is enough, only 20-305 in use

i have 16 GB ram
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08/15/14, 02:26 PM   #8
merlight
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I'm not going to dig into HarvestMap addon, but in your file some nodes have 4 values, some have only 3 values (the fourth value, itemId, is missing). Maybe that breaks it.

You could also ask the author to optimize storage format. There's over 22k tables containing a single value in your file, and they're only 52 different values. Even the simplest optimization -- replacing single-item table with the item itself (if #items == 1 then node[3] = items[1] else node[3] = items end) -- would reduce the size of that data considerably. Another possible optimization is replacing string values with indices into a dictionary, so that there isn't 500 copies of "Dragonthorn".

By the way, 52 different values is kind of a great coincidence. Every subset of this 52-value set can be encoded in the bits of a single number. But that's a bit harder to implement, and would cause another problem if the addon was to track more than 52 items in the future.
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08/15/14, 03:43 PM   #9
QuadroTony
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ty for answer! i will post it in the addon page
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08/15/14, 05:59 PM   #10
Garkin
 
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I know this does not help, but I can assure you that I have imported data you have posted and game works correctly. There should be some different issue.
As for the data size - I have 34MB saved variables for Price Tracker and no problem so far. I even didn't have to increase default LuaMemoryLimitMB. Is this really related to the saved variables size?
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08/16/14, 04:25 AM   #11
QuadroTony
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Originally Posted by Garkin View Post
I even didn't have to increase default LuaMemoryLimitMB. Is this really related to the saved variables size?
dont think so
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