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01/26/16, 07:00 PM   #1
Enodoc
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[implemented] Instance Minimum Level

There is already a function "DoesCurrentZoneAllowScalingByLevel()", which identifies whether a certain instance scales to the player or group leader level; examples of this include Main Quest instances, Fighters/Mages Guild instances, Group Dungeons, Stirk, and Thizzrini Arena.

According to the related patch notes (1.5.2, see copy below), instances do not scale below the level they are introduced. Please can we have a function, let's call it
Lua Code:
  1. GetCurrentZoneMinLevel()
which returns this level that the instances do not scale below? Thanks!

For example, when inside Thizzrini Arena, this function would return 42. When in Spindleclutch, the function would return 10 (I think).


Originally Posted by ZOS_GinaBruno
Dungeon Scaling
  • Dungeons will now scale to the level of the group leader, with some caveats:
  • Non-veteran dungeons will not scale below the level they are currently introduced, but will scale up to Veteran Rank 12.
Solo Scaling
  • Solo instances will now scale to your level. This means when you play through the Main Story, Fighters Guild, Mages Guild and other solo content, it will remain a challenge and you can do it on your own time. Below are some things to note about solo scaling:
  • Solo instances do not scale below the level they are introduced. For example, Thizzrini Arena begins scaling from level 42.
 
02/02/16, 05:37 PM   #2
ZOS_ChipHilseberg
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This is done internally.
 
02/04/16, 04:30 PM   #3
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Originally Posted by ZOS_ChipHilseberg View Post
This is done internally.
Meaning that there is no way to get the value out? Ah well, I don't suppose you could provide a list of the scaling zones and their min levels then? Thanks for the reply!
 
02/04/16, 04:54 PM   #4
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Meaning we added the function internally. It will be in the next incremental to PTS I think.
 
02/05/16, 01:09 PM   #5
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Originally Posted by ZOS_ChipHilseberg View Post
Meaning we added the function internally. It will be in the next incremental to PTS I think.
Oh! My mistake! In which case, that's awesome. Thank you very much
 
02/05/16, 03:45 PM   #6
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Originally Posted by ZOS_ChipHilseberg View Post
Meaning we added the function internally. It will be in the next incremental to PTS I think.
Hey Chip,

is there also something to get the maximum group size of a dungeon?
A function like
Code:
GetInstanceMaxGroupSize()
would be very nice!

Thanks
 
03/16/16, 08:02 PM   #7
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Originally Posted by ZOS_ChipHilseberg View Post
Meaning we added the function internally. It will be in the next incremental to PTS I think.
Hey Chip, if you're still reading this thread, did the function go in with Thieves Guild? If so, what's the call? GetCurrentZoneMinLevel() doesn't seem to do anything. Thanks!
 
03/17/16, 07:44 AM   #8
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GetCurrentZoneLevelScalingConstraints
 
03/17/16, 08:20 AM   #9
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Did I miss something, or is this not documented anywhere?
Are there other entries on the wishlist that have been added since the PTS API notes have been posted?
 
03/17/16, 02:41 PM   #10
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Originally Posted by ZOS_ChipHilseberg View Post
GetCurrentZoneLevelScalingConstraints
Awesome, thanks! I see it has three returns; I'm assuming the min level is the second one, but what are the other two?

Once again, thanks so much for implementing this!
 
03/17/16, 02:51 PM   #11
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Originally Posted by Enodoc View Post
Awesome, thanks! I see it has three returns; I'm assuming the min level is the second one, but what are the other two?

Once again, thanks so much for implementing this!
SCALE_LEVEL_CONSTRAINT, minLevel, maxLevel
 
03/17/16, 02:53 PM   #12
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Just generated these notes off the internal live branch.
Attached Files
File Type: txt ESOUIDocumentation.txt (434.4 KB, 449 views)
 
03/17/16, 02:54 PM   #13
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Originally Posted by ZOS_ChipHilseberg View Post
SCALE_LEVEL_CONSTRAINT, minLevel, maxLevel
Ah brilliant, thanks! I'm assuming SCALE_LEVEL_CONSTRAINT is a global of some sort?
 
03/17/16, 02:57 PM   #14
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Originally Posted by Enodoc View Post
Ah brilliant, thanks! I'm assuming SCALE_LEVEL_CONSTRAINT is a global of some sort?
*_NORMAL_MIN_NORMAL_MAX
*_NORMAL_MIN_VETERAN_RANK_MAX
*_VETERAN_RANK_MIN_VETERAN_RANK_MAX
 
03/17/16, 03:06 PM   #15
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Originally Posted by ZOS_ChipHilseberg View Post
Just generated these notes off the internal live branch.
Thanks a lot!
 

ESOUI » Developer Discussions » Wish List » [implemented] Instance Minimum Level


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