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05/14/14, 10:54 AM   #1
Dolby
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ESOutpost Launches


Our friends at ZAM Network have officially launched ESOutpost.com, a heavily requested service allowing players to buy and trade gold/items using a web based interface and companion add-on. One of the most discussed features not present in Elder Scrolls Online is a public auction house, and the game’s developer, Zenimax, has already stated that they have no plans to create one. ESOutpost.com plans to fill that void with a fully featured, user-friendly experience.

Want to list some items for trade? Check out this short video:
The AddOn is available on Minion and also right here.
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05/14/14, 12:24 PM   #2
CatoTheElder
Join Date: May 2014
Posts: 44
There goes the market.... again.

EDIT: Sorry, that wasn't very informative. Let me explain.

First of all, the primary gold sink in this game currently is market listing fees. Although they've been cut down, they're still significant. In 1.1, this will be increased via bidding wars for public guild market stores in cities. So, this will result in mass gold collection, devaluing the items in game, and making it harder for those starting out.

Second, a non-centralized economy is far more... "interesting", and allows for better trading opportunities. There is still a lot of access available, with 5 guild slots, and publicly available guild stores at keeps, resources, and soon in cities. You just have to do a tad bit more travelling, if you can't immediately find what you want.

Take a look at real world economics right now. Globally centralized markets are a really bad idea, and as a result, nearly every "first world" country is in debt to a tune of 100 billion+ (trillions for the more militaristic ones).

Last edited by CatoTheElder : 05/14/14 at 12:49 PM. Reason: Provided further info on the market problem this creates.
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05/16/14, 07:34 AM   #3
Greevir
 
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Where do we ask questions about ESOutpost? For example, I see a rep stat in my profile. How do you give or take rep from a person?
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05/16/14, 08:33 AM   #4
ElChristo
 
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Pretty cool site, but you've gotta add a feature to filter between NA and EU servers.
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05/16/14, 09:55 AM   #5
fewyn
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Originally Posted by Greevir View Post
Where do we ask questions about ESOutpost? For example, I see a rep stat in my profile. How do you give or take rep from a person?
After the trade has been accepted by both parties on the site there will be buttons to give rep listed on the trade page. A green one for positive (the trade was good), red for negative (like if they tried to give you the wrong item, were lying or anything similar), or grey (where there was no trade done and no rep will be given).
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05/20/14, 06:26 PM   #6
thelegendaryof
 
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Wow jealous of the Addon & Page! Neat and slick UI (both of 'em)!

Good work!
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05/20/14, 10:09 PM   #7
umarmung
Join Date: Mar 2014
Posts: 10
Why is it necessary to add any information or stats at all to item links, as illustrated the video?

Do items in this game not have unique identifiers that match exactly that item?

Otherwise, this is a superb idea!
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05/16/14, 09:15 AM   #8
ingeniousclown
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Join Date: Feb 2014
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Originally Posted by CatoTheElder View Post
There goes the market.... again.

EDIT: Sorry, that wasn't very informative. Let me explain.

First of all, the primary gold sink in this game currently is market listing fees. Although they've been cut down, they're still significant. In 1.1, this will be increased via bidding wars for public guild market stores in cities. So, this will result in mass gold collection, devaluing the items in game, and making it harder for those starting out.

Second, a non-centralized economy is far more... "interesting", and allows for better trading opportunities. There is still a lot of access available, with 5 guild slots, and publicly available guild stores at keeps, resources, and soon in cities. You just have to do a tad bit more travelling, if you can't immediately find what you want.

Take a look at real world economics right now. Globally centralized markets are a really bad idea, and as a result, nearly every "first world" country is in debt to a tune of 100 billion+ (trillions for the more militaristic ones).
I agree with this. I can see ZOS trying to shut this down, as this directly circumvents a VERY important design decision that they made and based the game's economy around.

However, this project is still really neat and I hope for the sake of everyone involved that this Black Market isn't shut down
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