Is this even possible in the current API? Usually, combat will prompt combat music to play, interrupting the usual music (for exploration and such). Is there a way to avoid this?
We only got acces to the sounds, not the music afaik. So we can change sounds with other existing sounds (like clicking a menu button).
You can react on "when combat starts" and mute the music at this point I guess. But you won#t be able to exchange the combat music with "normal" one.