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By: Atlan - 05/27/17 12:41 AM |
I correct myself (again). PNG won't work either. What I noticed is that QuestMap has two icon sets. One set that work and one that does not. The sets are defined like this: Code:
--[[ Quest Map by CaptainBlagbird https://github.com/CaptainBlagbird --]] QuestMap.iconSets = { QuestMap = {"QuestMap/icons/pinQuestUncompleted.dds", "QuestMap/icons/pinQuestCompleted.dds"}, ESO = {"/esoui/art/floatingmarkers/quest_available_icon.dds", "/esoui/art/icons/achievements_indexicon_quests_down.dds"}, Looking deeper I noticed that with Direct3D 10 the DDS format was changed / extended. So could it be that macOS can't load the newest format? And how can I could I convert them to an older format? |
By: Atlan - 05/28/17 08:40 AM |
I did one more experiment. I patched SkyShards.lua like this: Code:
local pinTextures = { unknown = { [1] = "/esoui/art/progression/skyshard_base.dds", [2] = "SkyShards/Icons/Skyshard-unknown-alternative.dds", [3] = "SkyShards/Icons/Skyshard-unknown-Esohead.dds", [4] = "SkyShards/Icons/Skyshard-unknown-Rushmik.dds", [5] = "SkyShards/Icons/Skyshard-unknown-Heidra.dds", }, collected = { [1] = "/esoui/art/progression/skyshard_base.dds", [2] = "SkyShards/Icons/Skyshard-collected-alternative.dds", [3] = "SkyShards/Icons/Skyshard-collected-Esohead.dds", [4] = "SkyShards/Icons/Skyshard-collected-Rushmik.dds", [5] = "SkyShards/Icons/Skyshard-collected-Heidra.dds", }, } There is also a discussion on this: http://www.esoui.com/forums/showthread.php?t=7079 |