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By: silvereyes - 08/09/17 02:22 PM |
This only seems to happen when using Advanced Filters. Digging in a little more. |
By: silvereyes - 05/25/19 10:42 PM |
Even simpler steps:
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By: silvereyes - 05/25/19 10:45 PM |
The problem seems to stem from the ChangeFilterInventory() method in Advanced Filters main.lua. It's getting called with filterTab.inventoryType: 1, currentFilter: 0. So somehow, PLAYER_INVENTORY:ChangeFilter() is getting called from the _backpack_ filter tabs instead of the craft bag ones. Still need to dig into why this is happening, and why it's only a problem with Advanced Filters. |
By: silvereyes - 05/25/19 11:10 PM |
Adding the following before the first line of Advanced Filters main.lua ChangeFilterInventory() fixes the issue: Lua Code:
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By: silvereyes - 05/25/19 11:52 PM |
This bug no longer exists in Baertram's forked version of AF. Closing. |