May be related to using the quantity. Error message at bottom.
My 'fix' is bold/italics. I'm not sure if it really fixes it but it stops the crash. It might break something else.
if parentControl~=nil and slot.bagId~=nil and slot.slotIndex~=nil and NAH.AuctionBadges[slot.bagId]~=nil then
NAH.AuctionBadges[slot.bagId][slot.slotIndex]=parentControl.ControlBadge
NAH.AuctionBadgeLabels[slot.bagId][slot.slotIndex]= parentControl.ControlBadgeLabel
end
end
if NAH.AuctionBadges[slot.bagId]~=nil and (NAH.AuctionBadges[slot.bagId][slot.slotIndex]) then--~
error message:
user:/AddOns/NirnAuctionHouse/NirnAuctionHouse.lua:3878: attempt to index a nil value
stack traceback:
user:/AddOns/NirnAuctionHouse/NirnAuctionHouse.lua:3878: in function 'NirnAuctionHouse:SetItemBadges'
user:/AddOns/NirnAuctionHouse/NirnAuctionHouse.lua:3832: in function 'hookFunction'
EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'puffer' |