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By: Garkin - 04/26/14 02:51 PM |
It seems that there is "-" in texture name so I have to change pattern that determines zone and subzone. I will fix this issue in the next version. |
By: Garkin - 04/26/14 04:06 PM |
A new version has been released. If you have time, please confirm that it really works. Thank you. |
By: Tamha - 04/26/14 09:09 PM |
Just as a note, since I didn't get this evening's update yet I recorded the coordinates as well, and got 521,640. :/ I stand on the shard to record the coordinates.... |
By: Garkin - 04/27/14 02:38 AM |
Precision depends on map size. Dungeon maps are small (768x768 pixels), so coordinates are changing with every step. FYI: Coordinates are just a number between 0 and 1. Code:
0,0 --- 0,1 | | | | 0,1 --- 1,1 mapWidth * locX / 1000 pixels from the left mapHeight * locY / 1000 pixels from the top |