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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 290 |
Total downloads: | 45,224 |
Favorites: | 73 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
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1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
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1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
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1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
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1.14 |
83kB |
Letho |
07/12/19 01:05 PM |
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1.13 |
86kB |
Letho |
06/20/19 09:42 AM |
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1.12 |
118kB |
Letho |
03/18/19 03:07 PM |
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1.11 |
115kB |
Letho |
02/28/19 05:25 AM |
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1.10 |
115kB |
Letho |
02/26/19 12:46 PM |
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1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
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1.9 |
114kB |
Letho |
02/16/19 11:36 AM |
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1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
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1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
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1.7 |
104kB |
Letho |
11/18/18 03:32 AM |
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1.7 |
104kB |
Letho |
11/17/18 06:19 PM |
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1.6 |
104kB |
Letho |
10/29/18 02:13 AM |
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1.6 |
104kB |
Letho |
08/26/18 07:19 AM |
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1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
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1.4 |
103kB |
Letho |
07/22/18 03:41 AM |
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1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
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1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
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1.1 |
102kB |
Letho |
06/03/18 03:58 PM |
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1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
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0.8l |
93kB |
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03/01/18 05:17 PM |
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0.8k |
93kB |
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0.8i |
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01/24/18 09:25 AM |
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0.8h |
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01/21/18 02:29 PM |
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0.8g |
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01/15/18 07:31 AM |
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11/26/17 08:10 AM |
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Letho |
05/24/17 04:09 PM |
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0.8b |
109kB |
Letho |
05/08/17 09:25 AM |
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0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
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0.07b |
61kB |
Letho |
03/05/17 03:23 PM |
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0.07a |
61kB |
Letho |
03/05/17 08:53 AM |
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0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
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0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
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0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
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0.05a |
52kB |
Letho |
06/01/16 01:31 AM |
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0.04a |
50kB |
Letho |
05/20/16 08:27 AM |
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0.03a |
47kB |
Letho |
05/19/16 07:31 AM |
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0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
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Letho |
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02/05/18, 02:08 PM | |||
Forum posts: 9
File comments: 256
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I might have one more question regarding multiple trigger but I have to test my ura a bit more thoroughly, maybe I am still missing something |
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and |
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02/19/18, 10:32 AM | |
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@Tabatta: I had to delete your post as the long text broke the page and made all 'reply' buttons unaccessable!
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Letho |
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02/23/18, 08:18 AM | |
Forum posts: 3
File comments: 28
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It seems some abilities have six digit IDs but the addon only allows five digit IDs.
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Aleteh |
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02/23/18, 08:32 AM | ||
Forum posts: 5
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Liofa |
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02/23/18, 08:49 AM | |||
Forum posts: 3
File comments: 28
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Another thing i would like to see is the ability to chose a starting location of buffs/debuffs and have them grow left right up or down. Having to manually place every buff doesn't seem logical to me
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Aleteh |
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02/24/18, 08:32 AM | |||
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Letho |
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02/28/18, 09:15 PM | |
Forum posts: 0
File comments: 14
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Hello. I was setting up this addon today following Liofa's video. Afterwards, I started getting a lot of errors with HarvestMap. I'm not a coding expert, but I'm familiar enough to be able to read through code to figure out what's going on. HarvestMap uses a reference to Harvest, and I realised that setting up an Aura to track the Harvest synergy was causing the conflict if you also name it Harvest. Renaming it fixed the conflict. I'm just posting this here so that if anyone else gets the same problem, they can fix it.
Thankyou very much for the addon. |
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GaelicCat |
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03/01/18, 11:51 PM | |
Forum posts: 1
File comments: 8
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The new abilityID's, such as Zaan (102136), have too many digits to put into the buff maker.
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Ownl3alls |
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03/02/18, 02:37 PM | ||
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Letho |
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03/06/18, 07:00 AM | |||
Forum posts: 1
File comments: 8
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FYI I use your add-on heavily. I could give feedback/suggestions. One thing I did want to ask. Can you make an option to always show a buff tracking component even after it expires or before it begins? There are certain minor, short cooldown (5 second) events that I want to track. I'd prefer to be able to watch it at all times, insteadit pop up and dissapear for such for amounts of time! Thanks! |
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Ownl3alls |
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03/07/18, 12:30 AM | ||||
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1. Create an aura for the ability you want to track - set it's trigger conditions to '> 0' and it's transparency to a lower setting (I use 40%). 2. Create the same aura again and make the following changes: - check the 'invert logic' button, so the button will display whenever the buff is NOT up - increase it's transparency (I use 100%) You will get two icons that look like one that is always visible and gets less transparent if your ability needs to be recast!
Last edited by Letho : 03/07/18 at 12:31 AM.
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Letho |
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03/11/18, 09:32 AM | |
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Skill tracking
Hey there,
I have 2 auras (for Combat Prayer and Extended Ritual) configured on my Templar char with the following parameters: type: Ability Used operator: <= value: 0 duration (from the trigger): 8 (24 for Extended Ritual) Aura icons constantly display and disappear only after skill casting. When the effect ends (based on the duration) icons appear again. This is very useful for me. But I tried to configure similar auras for my Warden char and it didn't work. Scorch, Impaling Shards, Arctic Wind - all is unsuccessful. Could you give me advice and tell me what I'm doing wrong? Thanks.
Last edited by Delphi7 : 03/11/18 at 09:33 AM.
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Delphi7 |
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03/13/18, 02:36 PM | |
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if you could supply me with a function like
Lua Code:
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Solinur |
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03/15/18, 06:22 AM | |
Forum posts: 4
File comments: 91
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Installing AuraMastery has caused quite a lot of errors with other addons, unfortunately.
user:/AddOns/AuraMastery/prototypes.lua:154: attempt to index a nil value stack traceback: user:/AddOns/AuraMastery/prototypes.lua:154: in function 'Icon:Trigger' user:/AddOns/AuraMastery/prototypes.lua:190: in function 'Icon:UpdateAura' user:/AddOns/AuraMastery/Functions.lua:334: in function 'AuraMastery.updateHandler' user:/AddOns/IdleAnimations/IdleAnimations.lua:262: attempt to index a nil value stack traceback: user:/AddOns/IdleAnimations/IdleAnimations.lua:262: in function 'OnPlayerCombatState' bad argument #3 to 'string.format' (integer expected, got nil) stack traceback: [C]: in function 'string.format' user:/AddOns/CombatMetrics/CombatMetrics.lua:25: in function 'Print' user:/AddOns/CombatMetrics/CombatMetrics.lua:1458: in function 'UpdateEvents' |
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emotep |
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