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Compatibility: | Scions of Ithelia (9.3.0) |
Updated: | 03/14/24 11:05 PM |
Created: | 06/30/17 11:08 AM |
Monthly downloads: | 4,918 |
Total downloads: | 785,440 |
Favorites: | 415 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
Type |
2.0.0 |
10kB |
05/05/24 04:08 AM |
Patch |
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1.0.3 |
1kB |
05/25/19 06:03 AM |
Patch |
File Name |
Version |
Size |
Uploader |
Date |
2.0.0 |
231kB |
Aldanga |
03/14/24 07:07 PM |
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1.13.6 |
228kB |
Aldanga |
03/13/23 07:43 PM |
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1.13.5 |
229kB |
Aldanga |
07/01/22 02:41 PM |
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1.13.4 |
229kB |
Aldanga |
07/01/22 10:46 AM |
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1.13.3 |
229kB |
Aldanga |
06/29/22 12:19 PM |
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1.13.2 |
225kB |
Aldanga |
06/28/22 09:40 AM |
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1.13.1 |
224kB |
Aldanga |
06/28/22 09:38 AM |
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1.13.1 |
224kB |
Aldanga |
06/27/22 08:24 AM |
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1.13.0 |
224kB |
Aldanga |
05/31/21 06:21 PM |
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1.12.2 |
222kB |
Aldanga |
04/12/21 06:47 PM |
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1.12.1 |
222kB |
Aldanga |
04/01/21 03:14 PM |
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1.12.0 |
222kB |
Aldanga |
02/25/21 07:38 PM |
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1.11.2 |
205kB |
Aldanga |
12/20/20 08:00 AM |
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1.11.1 |
204kB |
Aldanga |
12/18/20 07:57 PM |
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1.10.0 |
130kB |
Aldanga |
11/17/20 07:38 PM |
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1.9.2 |
130kB |
Aldanga |
11/09/20 05:25 PM |
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1.9.1 |
130kB |
Aldanga |
10/13/20 04:22 PM |
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1.9.0 |
130kB |
Aldanga |
10/10/20 10:31 AM |
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1.8.0 |
130kB |
Aldanga |
10/05/20 05:29 PM |
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1.7.2 |
128kB |
Verbalinkontinenz |
08/29/20 11:32 AM |
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1.7.1 |
128kB |
Aldanga |
08/28/20 06:59 PM |
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1.7.0 |
129kB |
Aldanga |
08/14/20 04:52 PM |
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1.6.3 |
128kB |
Aldanga |
08/13/20 12:29 PM |
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1.6.2 |
128kB |
Aldanga |
08/11/20 03:12 PM |
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1.6.1 |
129kB |
Aldanga |
08/07/20 05:07 PM |
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1.6.0 |
128kB |
Aldanga |
08/06/20 08:06 PM |
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1.5.6 |
125kB |
Aldanga |
07/01/20 07:21 PM |
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1.5.5 |
125kB |
Aldanga |
05/25/20 07:52 PM |
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1.5.4 |
125kB |
Aldanga |
04/20/20 07:55 AM |
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1.5.3 |
126kB |
Aldanga |
04/15/20 07:25 PM |
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1.5.2 |
126kB |
Aldanga |
04/07/20 11:47 AM |
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1.5.1 |
126kB |
Aldanga |
03/31/20 05:39 PM |
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1.5.0 |
126kB |
Aldanga |
03/30/20 06:29 PM |
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1.4.0 |
120kB |
Aldanga |
02/24/20 10:26 AM |
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1.3.0 |
119kB |
Aldanga |
11/01/19 02:02 PM |
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1.2.0 |
118kB |
Aldanga |
10/28/19 08:37 PM |
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1.1.3 |
121kB |
Aldanga |
10/20/19 03:39 PM |
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1.1.2 |
164kB |
Aldanga |
08/18/19 01:53 PM |
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1.1.1 |
162kB |
Arkadius |
03/29/19 11:34 AM |
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1.1.0 |
162kB |
Arkadius |
03/24/19 12:34 PM |
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1.0.15 |
155kB |
Arkadius |
03/11/19 01:08 PM |
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1.0.14 |
152kB |
Arkadius |
03/05/19 03:36 PM |
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1.0.13 |
152kB |
Verbalinkontinenz |
03/03/19 02:04 PM |
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1.0.12 |
144kB |
Arkadius |
02/26/19 11:04 AM |
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1.0.11 |
147kB |
Verbalinkontinenz |
02/25/19 01:58 PM |
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1.0.10 |
147kB |
Arkadius |
08/31/18 02:26 PM |
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1.0.9 |
143kB |
Verbalinkontinenz |
06/26/18 12:28 PM |
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1.0.8 |
143kB |
Arkadius |
03/04/18 08:31 AM |
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1.0.7 |
148kB |
Arkadius |
11/09/17 11:29 AM |
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1.0.6 |
148kB |
Arkadius |
08/14/17 08:55 AM |
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1.0.5 |
148kB |
Arkadius |
07/08/17 11:46 AM |
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1.0.4 |
147kB |
Arkadius |
07/08/17 07:15 AM |
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1.0.3 |
146kB |
Arkadius |
07/04/17 11:29 AM |
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1.0.2 |
146kB |
Arkadius |
06/30/17 01:26 PM |
|
1.0.1 |
146kB |
Arkadius |
06/30/17 11:34 AM |
Comment Options |
FrostByghte |
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08/12/20, 01:34 PM | ||
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EDIT: Actually, I take that back. It seems like it's having issue with a Spinner's Hat. That... shouldn't happen ever. Those values are always populated. Are you sure there isn't another error happening before this one?
Last edited by Aldanga : 08/12/20 at 01:44 PM.
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Aldanga |
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08/12/20, 01:29 PM | |
Forum posts: 1
File comments: 72
Uploads: 0
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First off, loving the mod... I thought I would pop up an error I am getting when I enable the prices in inventory option:
Code:
user:/AddOns/ArkadiusTradeToolsSales/ArkadiusTradeToolsSalesInventoryExtensions.lua:60: operator * is not supported for nil * nil |rstack traceback: user:/AddOns/ArkadiusTradeToolsSales/ArkadiusTradeToolsSalesInventoryExtensions.lua:60: in function 'ATT_ZO_ScrollList_Commit_Hook' |caaaaaa<Locals> list = ud, scrollData = [table:1]{}, i = 1, data = [table:2]{bestItemTypeName = "Container", stackLaunderPrice = 0}, itemLink = "|H0:item:99770:364:50:26580:37...", avgPrice = 0 </Locals>|r EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_ScrollList_Commit' EsoUI/Ingame/Inventory/Inventory.lua:1068: in function 'ZO_InventoryManager:ApplySort' |caaaaaa<Locals> self = [table:3]{itemsLockedDueToDeath = F, selectedTabType = 1}, inventoryType = 1, inventory = [table:4]{currentFilter = 0, currentSortOrder = F, LibFilters3_filterType = 1, freeSlotsFullStringId = 4034, currentSortKey = "statusSortOrder", freeSlotType = 1, slotType = 2, rowTemplate = "ZO_PlayerInventorySlot", listDataType = 1, freeSlotsStringId = 4033}, list = ud, scrollData = [table:1] </Locals>|r (tail call): ? (tail call): ? EsoUI/Ingame/Inventory/Inventory.lua:1477: in function 'ZO_InventoryManager:UpdateList' |caaaaaa<Locals> self = [table:3], inventoryType = 1, updateEvenIfHidden = T, inventory = [table:4], list = ud, scrollData = [table:5]{} </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:673: in function 'callback' |caaaaaa<Locals> oldState = "hidden", newState = "showing", UPDATE_EVEN_IF_HIDDEN = T </Locals>|r EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = [table:6]{animationTemplate = "FadeSceneAnimation", duration = 200, allowShowHideTimeUpdates = F, fireCallbackDepth = 1, state = "showing"}, eventName = "StateChange", registry = [table:7]{}, callbackInfoIndex = 1, callbackInfo = [table:8]{3 = F}, callback = EsoUI/Ingame/Inventory/Inventory.lua:669, deleted = F </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = [table:6], newState = "showing", oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown' |caaaaaa<Locals> self = [table:6] </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh' |caaaaaa<Locals> self = [table:6], oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment' |caaaaaa<Locals> self = [table:9]{wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 0, name = "inventory", restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, state = "showing"}, fragment = [table:6] </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:137: in function 'ZO_Scene:AddTemporaryFragment' |caaaaaa<Locals> self = [table:9], fragment = [table:6] </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment' |caaaaaa<Locals> self = [table:10]{remoteSceneSequenceNumber = 9, hudUISceneHidesAutomatically = T, numRemoteTopLevelShown = 0, numTopLevelShown = 0, hudSceneName = "hud", initialized = F, hudUISceneName = "hudui", exitUIModeOnChatFocusLost = F, fireCallbackDepth = 0}, fragment = [table:6], state = "showing" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:148: in function 'ZO_SceneManager_Base:AddFragmentGroup' |caaaaaa<Locals> self = [table:10], fragmentGroup = [table:11]{}, i = 1, fragment = [table:6] </Locals>|r EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback' EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:284: in function 'MenuBarButton:Release' |caaaaaa<Locals> self = [table:12]{m_locked = T, m_state = 1, m_highlightHidden = T}, upInside = T, skipAnimation = T, playerDriven = F, buttonData = [table:13]{pressed = "EsoUI/Art/Inventory/inventory_...", normal = "EsoUI/Art/Inventory/inventory_...", highlight = "EsoUI/Art/Inventory/inventory_...", categoryName = 4041, descriptor = 4041, clickSound = "Quickslot_Close"} </Locals>|r EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:584: in function 'MenuBar:SelectDescriptor' |caaaaaa<Locals> self = [table:14]{m_clickSound = "Click_MenuBar", m_animationDuration = 50, m_relativePoint = 8, m_buttonPadding = 20, m_downSize = 60, m_point = 2, m_normalSize = 50}, descriptor = 4041, skipAnimation = T, buttonObject = [table:12] </Locals>|r (tail call): ? EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment' |caaaaaa<Locals> self = [table:15]{lastFragmentName = 4041}, name = 4041, SKIP_ANIMATIONS = T </Locals>|r EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment' |caaaaaa<Locals> self = [table:15] </Locals>|r EsoUI/Ingame/Inventory/InventoryMenuBar.lua:165: in function 'ZO_InventoryMenuBar:OnFragmentShowing' |caaaaaa<Locals> self = [table:16]{quickslotToggleFragment = 4041} </Locals>|r EsoUI/Ingame/Inventory/InventoryMenuBar.lua:34: in function 'callback' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = [table:17]{animationTemplate = "FadeSceneAnimation", duration = 200, allowShowHideTimeUpdates = F, fireCallbackDepth = 1, state = "showing"}, eventName = "StateChange", registry = [table:18]{}, callbackInfoIndex = 1, callbackInfo = [table:19]{3 = F}, callback = EsoUI/Ingame/Inventory/InventoryMenuBar.lua:32, deleted = F </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = [table:17], newState = "showing", oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown' |caaaaaa<Locals> self = [table:17] </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh' |caaaaaa<Locals> self = [table:17], asAResultOfSceneStateChange = T, refreshedForScene = [table:9], oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragmentsHelper' |caaaaaa<Locals> self = [table:9], asAResultOfSceneStateChange = T, i = 16, fragment = [table:17] </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragments' |caaaaaa<Locals> self = [table:9], asAResultOfSceneStateChange = T </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:9], newState = "showing", oldState = "hidden", name = "inventory", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r |
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FrostByghte |
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08/12/20, 08:13 AM | ||
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Re: conflicting with inventory grid view?
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Aldanga |
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08/12/20, 07:31 AM | |
Forum posts: 0
File comments: 13
Uploads: 0
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conflicting with inventory grid view?
hello, i have the following issue...when im having ATT and inventory grid view enabled, when i go to settings>addons it doesnt show me any addon so i can change options to other addons and i have to disable 1 of them in order to make it appear again but when both are enabled it just makes my addons from options section be blank...i already tried to see if they conflict with other of my addons and yes it was a tedious job to do but no only when these 2 addons meet even if i have no other addons enabled...can you please look into it? it all started with the latest update i think since until then i had no issues :<
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xenowarrior92 |
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08/12/20, 07:02 AM | ||
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Aldanga |
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08/12/20, 04:50 AM | |
Forum posts: 0
File comments: 49
Uploads: 0
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yeah this bug is so annoying
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gresiac |
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08/11/20, 11:07 PM | |
Forum posts: 28
File comments: 43
Uploads: 0
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Hello!
I didn't see any posts about the Inventory Insight permanent tooltip bug in the last few pages of comments so I wanted to post it here in hopes that either you or the IIfa author can look into it. If ATT is disabled, the tooltip bug does not happen. This has been reported by many users and is not specific to me. To replicate the bug, just have both ATT and IIfa installed (and whatever required libraries) and then open an item popup and/or click on an item link. You will then have a permanent popup on your screen that will not go away unless you reload your UI. GIF: https://imgur.com/a/XtlawEc Note: Using "/script d(moc():GetName())" while hovering my pointer over the permanent tooltip I get: GuiRoot |
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TagCdog |
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08/11/20, 08:16 AM | ||
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Re: Re: Re: UI issue and missing data
If you filter the statistics tab by guild name, there are row numbers that can help you figure that out. |
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Aldanga |
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08/11/20, 07:50 AM | ||
Forum posts: 0
File comments: 7
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Re: Re: UI issue and missing data
The UI (AUI) Error didn't turn up again, luckily One more thing for the wish-list: it'd be great to see one's sales rank, not only total sales, but also like 'current rank = 55' or similar. Thanks again, Nimmira |
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nimmira81 |
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08/09/20, 02:32 PM | ||
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Re: UI issue and missing data
If the second guild has a lot more sales volume, it's gonna take longer to load the data initially. Once you get the initial load, you shouldn't have to go back very far to catch up (at least if you're logging in every day or so). Maybe 10-20 manual data pulls if you need the data now, which should be no more than 10-20 seconds. There's nothing addon authors can do about this now, though there are ongoing talks with ZOS about how to make the system better for everyone without increasing server load. There isn't any mechanism to reliably show if you've hit previously scanned history, but it's on my todo list. |
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Aldanga |
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08/09/20, 02:25 PM | ||||
Forum posts: 0
File comments: 7
Uploads: 0
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UI issue and missing data
Another question - I'm in 2 trading guilds. One showed all sales very quickly, but the second one's still missing lots of sales and not showing correct sale statistics. I tried to pull them manuallly via the guild history, but nothing changed so far . And actually - that was the reason for me to switch from MM to ATT today because people said ATT'd be a lot faster to pull the sales numbers and statistics. Actually, I'm not willing to press E a hundred times each day. Is there another way to get the data faster? Or at least to see the percentage how many data's already been loaded? Because, I can't find that either, if ATT's still scanning (retrieving) or if it's already up-to-date (edit: guild status says both guilds are up-to-date, but in fact, the second guild is not, there's, as I said, lots missing) Thanks in advance! Nimmira
Last edited by nimmira81 : 08/09/20 at 02:29 PM.
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nimmira81 |
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08/09/20, 01:11 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Set ATT suggested price
Hi!
This was probably requested before but I'd like to reinforce the need of a buttom for setting the ATT's suggested price when listing items. Thanks in advance! |
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Red Soyuz |
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08/09/20, 03:32 AM | |||
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Re: Re: Auto populate previous item price when selling
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maximoz |
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08/07/20, 08:20 PM | |||
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Re: LUA Error gone, but no sales data?
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Aldanga |
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