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Ascending Tide (7.3.5)
Updated:02/07/22 09:01 AM
Created:04/16/14 08:20 PM
Monthly downloads:2,155
Total downloads:1,148,458
Favorites:1,161
MD5:
Categories:TradeSkill Mods, Character Advancement, Info, Plug-in Bars, Utility Mods
AI Research Grid  Popular! (More than 5000 hits)
AI Research Grid allows you to quickly and easily see which traits you have researched for Blacksmithing, Clothing, Woodworking, Jewelry, and known motifs, wherever you are in the world

Features:
  • Support for viewing multiple characters on the same account!
  • Shows which motifs (styles) you have learned on each character.
  • Shows a timer for research on ALL characters (not just the one you're logged in as).
  • Can display all known traits as a composite (ALL Mode)
  • Can display how to update a character (Relative Mode)
  • Shows Chapters known for chapter based styles.
  • Right click a style to paste the achieve link (useful for trading/buying chapters)


To open/close the addon, either type the command "/airg" or preferably open the Keybindings set-up and set a key to toggle the addon on/off.

When the addon main window appears, you will see icons on the left of the window, representing Blacksmithing, Clothing, Woodworking, Jewelry Crafting and Styles.

You will also see a dropdown box at the top-right that allows you to select the character to view. The data on other characters will be up-to-date as of the last time you logged out on that character. This means you need to login each character before their data will display.

Click on the icon for the craft profession (or Styles) you wish to see information on.

A table will be displayed, showing which traits you have researched for each item type.
  • Green check - you have researched this trait.
  • Red cross - you have not researched this trait.
  • Blue hourglass - you are currently researching this trait.

On the Styles page, you can see which styles are known by each character (or combined with #All). Top row is all of the base styles (no chapters). Second row is Crown Store styles (no chapters, available for limited time), and the third and following rows are learned through motif chapters, or gold motifs (full style). If you know a style fully, it'll be in full color, if it's partially know, it's yellow, if completely unknown, it'll be red.

Right-click a style icon to paste the known chapters in an Achieve link.

-- You can hover over the icon of an item type to see it's name if you're not sure what it is (daggers & swords look kinda similar).

You can find the answer to: "Which item/traits am I still missing across all characters?"
Do this by scrolling to the Virtual Character "#ALL". The missing traits will show an X. You may need to trade for these.

At some time, you will need to update your master crafters with traits that are known from your crafting mules.
Log in to the mule and select your master crafter destination.
Click on "Set relative to:" and the grid will now show items/traits that your logged in character can craft that the selected character can research. If the tick is dull red, the selected character is currently researching another item of that type and can't immediately research another, even if a research slot is available.

A quick note that the addon Research Assistant by ingeniousclown provides some great functionality that works with this addon, showing you which items in your inventory can be used for research.

Setting up a Keybinding

To set-up this addon so that you can toggle it off/on with a single key, follow these instructions:
  1. Hit the escape key to bring up the system menu.
  2. Select the Keybindings section within CONTROLS
  3. Scroll down the list of keybindings in the main window until you find the one for AI Research Grid.
  4. Click on the [Not Bound] box and follow the instructions to bind a key (in the screenshot I have bound the [ key).

Background

There had been so many times that I was in the middle of something and someone in my guild would ask in guild chat, "Can anyone make me an infused robe?" and the only way I could check was either to visit a Clothing workbench or to keep a spreadsheet/page of notes to remember.

So, several hours later, this addon was born --StormKnight

A big thank you to all those who have contributed with ideas and feedback.

Special mention goes to the following:
Krysstof - ideas for the code used to implement timers.
rkuhnjr -- for the Dwemer motif patch.
garkin for the improved Dwemer motif patch
Motar for the French Translation
scinutz for Glass, Xivkyn motifs and Ancient Orc.
11.5.04
----------
- Motif list updated to current (yeah, it's been a while, but it's Baaaaack)

11.5
----------
- Motifs now searchable by name (no, you can't search by Style Mat yet)
- Hide Known button (magnifying glass) now stays hightlited when On
- Greymoor motifs added

11.4a
----------
Added Refabricated style (it's between Telvanni and Worm Cult) because it's achieve is in the same DLC

11.4
----------
- Straightened out the previous straightening - hope Achieves are finally tracking right (I don't have any of the motifs to test with, even on PTS)

11.3
========
- Straightened out style id/achieve id mismatches for Dragonguard, Stags of Z'en and Moongrave Fane

11.2
========
- Re-added a few missing styles

11.1
========
- Re-arranged the layout, styles are on their own page now, just like traits
- New styles added (will work on PTS)

10.11a
========
- Fixed Honor Guard achieve so it displays correct item style

10.11
========
- Added Honor Guard style

10.10
========
- Added Coldsnap, Meridian, Anequine, and Pellitine styles
- removed LibAnnyoingUpdateNotificationInGame (the notice about addons being outdated)

v10.9
========
- Added missing styles
- API bump

v10.8 (AM)
========
- Added Dead-water and Elder Argonian styles to the list

v10.7 (AM)
========
- Skills update was running before player activate. It no longer runs if player is not yet activated, should eliminate the nil errors once and for all

v10.6 (AM)
========
- ZOS changed order of some events, moved a couple of var declarations to prevent nil index problems

v10.5 (AM)
========
- Added Welkynar and Dremora motifs

v10.4 (AM)
========
- Added Tsaesci style (crown store purchase)

v10.3 (AM)
========
- Show/hide button no longer hides partially known styles
- Added Scalecaller style

v10.2 (AM)
========
- Added button (magnifying glass) to hide/show fully known styles. State of button not saved, will always default to showing all styles.

v10.1 (AM)
========
- fixed tooltips over style so they always match
- fixed order of the style icons so newest will always be at the end
- added savedvar that remembers which tab you used last (per account, not char)
- flipped the tooltips for woodworking & clothier buttons

v10 (AssemblerManiac)
=================
- API Bump
- Jewelry Crafting support
- Slight layout change of the Crafting Type buttons (they now run down the left edge instead of across the top)
- Crafting type buttons have tooltips so new players can tell which is which quickly
- Added new Crafting styles (Sapiarch, Psijic and Pyandonean)
- Right clicking the Style icon will allow you to paste the style Achieve into chat. No more hunting through the achieve menus to find all the styles so you can paste 'em into chat when looking to buy/trade for motifs.

v9.1
=====
- Little optimization for upcoming patch

v9
=====
- API Bump
- Added Clockwork city styles

v8.3 (Ayantir)
=====
- Tiny fixs

v8.2 (Ayantir)
=====
- Disabled a feature which due to a ZOS bug would cause the addon to lag your game (mostly in combat).

v8.1 (Ayantir)
=====
- Two tiny fixs

v8 (Ayantir)
=====
- API & Lib update
- Update for HotR styles. Please note, the style data as been resetted. You'll need to login each char again to get the data back.
- Little fix on relative Mode

v7.1 (Ayantir)
=====
- Few fixes

v7 (Ayantir)
=====
- API Update
- Added styles of Morrowind

v6 (Ayantir)
=====
- API Update
- Added styles of Homestead DLC
- Crown Store styles are now displayed at the left of the panel
- Reduced size of chapterized styles to handle all new (and incoming) styles
- Resetted sytle knowledge to a system a bit better. You'll need to relog every character in order to have the information again.
- Few cleaning and optimizations

v5.1 (Ayantir)
=====
- Fixed Grim Harlequin false knowledge. Because this style have no achievement linked with, tracking of this specific style is impossible. Research grid will consider for now that full knowledge will be acquired on 1st Grim harlequin style learning. Please note that #ALL table will still be with wrong data but should be fixed in a future version.
- Removed Compatibility Code

v5 (Ayantir)
=====
- API Bump
- Addon now support character renamming
- Reworked character deletion. Character data is now automatically deleted after you deleted a character
- Added One Tamriel Styles

v4.1 (Ayantir)
=====
- Fix for a bug for new characters introduced by last version

v4 (Ayantir)
=====
- A complete style now appears without color modification
- A partial researched style now appears in yellow
- A non started researched style now appears in red
- All styles are now dysplaying their trait stone as icon
- Added SoH new styles and added a 2nd line for styles with chapters.
- Addon now autoupdate when learning (or unlearning) a skill booster of research
- Fixed ESO+ bonus being ignored for researchs and causing incorrect timers
- Characters not logged since a new sytle addition now display those new styles as unlearned
- Upated API & LibAddonMenu

v3.6 (Ayantir)
=====
- Fixed Relative Mode
- Finished researchs on a caracter now appears as completed even if the selected character hasn't been logged

v3.5 (Ayantir)
=====
- API Bump
- Clean of the code behind
- Added DB Styles
- Chaptered Styles have now the icon of their material
- Fix for users switching their UI language. You'll need to relog your characters in order to rebuild the "#ALL" merged array.
- Fix when learning a complete book of style divided into chapters


2016-02-24 v3.4.0
New Feature
Thieves Guild DLC
Bug Fix
Internal Refactoring of Styles

2016-02-30 3.3.10
New Feature
None
Bug Fix
Adjust Motif bar Colours
New Screenshots

2015-11-08 3.3.9
New Feature
None
Bug Fix
Incorrect initialisation of Styles

2015-11-03 3.3.8
New Feature
API Bump
Bug Fix
None

2015-10-25 3.3.7
New Feature
Akaviri and Mercencary Akaviri by scinutz
Bug Fix
None


2015-10-14 v3.3.6
New Feature
None
Bug Fix
Fix type causing typo in on line 561

2015-10-13 v3.3.5
New Feature
None
Bug Fix
Styles not displaying correctly. Log in to all chars to load correct data.


2015-10-10 v3.3.4
New Feature
None
Bug Fix
Crash on display of #ALL

2015-10-10 v3.3.3
New Feature
Ancient Orc by scinutz
Bump the version in his/her honour! (again)
Bug Fix
Nil

2015-09-29 v3.3.1
New Feature
Glass and Xivkyn by scinutz
Bump the version in his/her honour!
Bug Fix
Nil

2015-09-02 v3.2.16
New Feature
Nil
Bug Fix
Fix tooltip crash on researching item


2015-09-01 v3.2.15
New Feature
Nil
Updated Version String. API Bump for 1.7
Bug Fix
None

2015-08-31 v3.2.14
New Feature
Nil
Updated Version String.Updated libraries
Bug Fix
None

2015-08-31 v3.2.13 Not released
New Feature
Tooltips for known item (Green tick) showing "Trait Item"
Updated Version String.
Bug Fix
None

2015-08-23 v3.2.12
New Feature
Dialog will close on Esc
Updated Version String.
Bug Fix
None

2015-06-19 V3.2.11
New Feature
None
Updated Version String.
Bug Fix
Styles for multiple chars sometimes causing crash. "user:/AddOns/AIResearchGrid/AIResearchGrid.lua:563: attempt to index a nil value"


2015-05-05 V3.2.10
New Feature
None
Updated Version String.
Bug Fix
Dwemer style not being show correctly for #ALL

2015-05-03 V3.2.9
Fix possible crash with empty styles


2015-05-02 V3.2.8
somedays I should just stay in bed

2015-05-02 V3.2.7
New Feature
None
Bug Fixed
If swapping between languages, might remember localised "ALL" as a real char.

Updated Version String.

2015-04-20 V3.2.6
New Feature
French Translation Added
Updated Version String.
Bug Fixed
None

2015-03-06 V3.2.5
New Feature
None
Updated Version String.
Updated API for 1.6
Bug Fixed
None

2015-02-24 V3.2.4
New Feature
None
Updated Version String.
Bug Fixed
Update of Libaddon Menu to 17. This should make it work better with 1.6, Thanks Garkin
HOWEVER! Until all other addon authors update their code you may get a warning message.
The libAddonMenu entry on the wiki has the following:
=============
If you came here because a message in chat told you so,
then you are using an outdated addon that relies on an older version of LAM-2.0 which might not be compatible with ESO update 6.
But no need to panic. There are a few things you can do in order to get it to work again:

Update your addons. Maybe the author already fixed the problem.
Try to find out which addon uses the outdated version and ask for help in the comment section.
Ask for help in our comment section.
Replace LibAddonMenu-2.0 in all your addons with the newest version.
=============


2015-01-21 V3.2.3
New Feature
None
Updated Version String.
Bug Fixed
Argonian Style Icon Corrected. Thanks Kevinmon

2015-01-12 V3.2.2
New Feature
None
Updated Version String.
Bug Fixed
Styles are now listed in Numeric (book) order rather than by Alpha. Thanks Amaryl.

2015-01-08 V3.2.1
New Feature
The Style Motif for Dwemer now shows something useful. Thankyou Garkin.
The #All functionality for this hasn't been updated though.
Updated Version String.
Bug Fixed
None

2015-01-05 V3.1.11
New Feature
None
Bug Fixed
When you delete character data (using the Settings Dialog), it now removes that char from the UI, thank you Garkin
Updated Version String.

2015-01-05 V3.1.10
New Feature
Traits now also show the total for that skill.
Bug Fixed
Nil: Attempt to get it to ReloadUI() automatically after deleting a character's data, doesn't work for reasons unknown.
Updated Version String.

2014-12-18 V3.1.9
New Feature
None
Bugs Fixed
Updated version string.

2014-12-18 V3.1.8
New Feature
None
Bugs Fixed
Fixed DE translation, Thankyou Baertram!

2014-12-14 Not released
Cleanup. #ALL and current player name removed from the delete character dropdown (Addon Menu), rather than being there but giving an error.

2014-12-12 V3.1.7
New Feature
None
Bugs Fixed
Styles not showing highlighted on first load. Disabled tooltips causing error. Updated LibAddonMenu to 2.0.r16

2014-12-12 V3.1.6
New Feature
None
Bugs Fixed
None
Other
doc folder added, prepared for better localisation, set up for git on esoui

2014-12-09 V3.1.5
New Feature
Show Dwemer Motifs (not tested, the author doesn't have any) by rkuhnjr
Bugs Fixed
None

2014-12-05 V3.1.4
New Feature
Localization files now used for relative button, but translations not provided
Bugs Fixed
None
Note: this file does not have a txt extension, for good reason!

2014-12-05 V3.1.2
New Feature
None
Bugs Fixed
Deleting character data for selected char caused crash
In relative mode, scrolling through chars would not update for completed research.

2014-12-05 V3.1
New features
If using the relative mode but the destination character is already researching that item, the icon will be a dull red tick.
Characters can only research 1 trait in a item at at time, no matter how many research slots might be available.

2014-12-03 V3.0.0 Sent to Stormknight and CDG
Bugs Fixed
-- might not display correctly on a char with no traits learned
--if trait timer completes on another char, the trait goes green, but the icon remains the hourglass.
New Feature
Add a button to put it in relative mode.
Provided you have one other char in there (it is disabled for #all and the current player), it will show the traits that the current player can make (or will be able to make if still in research) that the selected char doesn't have. This is for when you are trying to consolidate traits on to your main crafting chars, to get that magical "8" traits known. If you are like me, you might get alts to learn traits because you don't have the bank space to hold the item.



2014-12-01 V3.0.0 Sent to Stormknight and CDG
New Feature
Added #ALL

2.3
- Attempt to fix bug where some items show up as unresearched while they are ...

2.2
- API 100009, merged fixes made by Garkin. (Will reset saved variables)

2.1
- API 100008

2.0
- Updated for 1.2.3 : Veteran Crypt of Hearts

1.3.2.
- Update for API version number.

1.3.1
- [Oops] I'd forgotten the DE and FR language files!

1.3.0
- [Feature] Added options page - ability to hide motifs section.
- [Feature] Added tooltips to the timers on the grid, showing remaining time.
- [Fix] Correctly identifies when you have learned a new style motif.
- [Fix] Correctly identifies when you have learned a new trait.

1.2.3
- [Fix] Code tidy & optimisation ready for additional features.

1.2.2
- [Fix] Minor bug fixes and typo corrections.

1.2.1
- [Fix] Removed debug mode from the /airg command.
- [Feature] Added close window button to the top-right of the frame.

1.2.0
- [Feature] Now has motifs!
- [Fix] Correctly blanks column totals where they shouldn't be displayed.

1.1.0
- [Feature] Now has support for multiple characters, viewing info on all characters for the account.
- [Fix] Most localization issues resolved.

1.0.2
- [Fix] Keybind now uses SI_KEYBINDINGS_LAYER_GENERAL instead of "General"

1.0.1
- Tidied up the design slightly
- [Feature] Added proper tooltips to the items at the top of each column and also to the trait names.
Optional Files (10)
File Name
Version
Size
Author
Date
Type
11.5.04
18kB
09/13/23 11:08 AM
Patch
11.5.04
18kB
06/05/23 12:46 PM
Patch
11.5.04
18kB
03/13/23 12:15 PM
Patch
11.5.04
18kB
12/03/22 03:16 PM
Patch
11.5.04
17kB
09/13/22 12:21 PM
Patch
11.5.04
17kB
09/07/22 07:51 AM
Patch
11.5.04
17kB
06/07/22 04:42 AM
Patch
11.5.04
17kB
06/06/22 08:14 AM
Patch
11.5.2
17kB
11/25/21 10:04 AM
Patch
11.5.1
17kB
04/14/21 02:33 PM
Addon


Archived Files (77)
File Name
Version
Size
Uploader
Date
11.5
17kB
AssemblerManiac
06/02/20 02:12 PM
11.4a
36kB
AssemblerManiac
12/14/19 12:21 PM
11.4
36kB
AssemblerManiac
11/19/19 09:44 AM
11.3
36kB
AssemblerManiac
11/07/19 03:31 PM
11.2
37kB
AssemblerManiac
10/18/19 10:45 AM
11.1
37kB
AssemblerManiac
10/11/19 01:35 PM
10.11a
34kB
AssemblerManiac
06/14/19 03:08 PM
10.11
34kB
AssemblerManiac
06/13/19 06:41 AM
10.10
34kB
AssemblerManiac
05/26/19 10:39 PM
10.9
35kB
AssemblerManiac
02/25/19 10:39 AM
10.8
30kB
AssemblerManiac
10/25/18 03:06 PM
10.7
30kB
AssemblerManiac
09/05/18 07:10 AM
10.6
30kB
AssemblerManiac
09/04/18 01:17 PM
10.5
26kB
AssemblerManiac
08/30/18 09:58 AM
10.4
25kB
AssemblerManiac
07/01/18 08:07 AM
10.3
25kB
AssemblerManiac
06/02/18 12:36 PM
10.2
25kB
AssemblerManiac
05/31/18 11:23 AM
10.2
25kB
AssemblerManiac
05/31/18 11:22 AM
10.1
25kB
AssemblerManiac
05/29/18 09:23 AM
10
25kB
AssemblerManiac
05/27/18 01:40 PM
9.1
22kB
Ayantir
09/24/17 09:08 AM
9
21kB
Ayantir
09/23/17 07:13 AM
8.3
21kB
Ayantir
09/02/17 10:01 AM
8.2
21kB
Ayantir
08/20/17 08:40 AM
8.1
21kB
Ayantir
08/19/17 02:43 PM
8
21kB
Ayantir
08/19/17 07:06 AM
7.1
20kB
Ayantir
06/18/17 06:47 AM
7
20kB
Ayantir
06/10/17 10:21 PM
6
16kB
Ayantir
04/08/17 11:24 AM
5.1
54kB
Ayantir
10/05/16 10:58 PM
5
54kB
Ayantir
09/28/16 09:51 PM
4.1
49kB
Ayantir
08/02/16 06:50 AM
4
49kB
Ayantir
08/01/16 05:47 AM
3.6
52kB
Ayantir
06/05/16 12:00 PM
3.5
52kB
Ayantir
06/02/16 06:21 AM
3.4.0
306kB
hisdad
02/23/16 10:49 PM
3.3.10
1MB
hisdad
01/29/16 01:49 PM
3.3.9
203kB
hisdad
11/07/15 10:18 PM
3.3.8
203kB
hisdad
11/03/15 12:26 AM
3.3.7
203kB
hisdad
10/24/15 09:43 PM
3.3.6
203kB
hisdad
10/13/15 12:21 PM
3.3.5
203kB
hisdad
10/13/15 02:16 AM
3.3.4
203kB
hisdad
10/11/15 10:33 PM
3.3.3
203kB
hisdad
10/09/15 06:33 PM
3.3.1
203kB
hisdad
09/28/15 11:41 PM
3.2.16
203kB
hisdad
09/02/15 12:08 AM
3.2.14
203kB
hisdad
08/31/15 03:43 AM
3.2.12
196kB
hisdad
08/23/15 11:20 PM
3.2.11
196kB
hisdad
06/20/15 12:45 PM
3.2.10
196kB
hisdad
05/05/15 06:07 PM
3.2.8
196kB
hisdad
05/01/15 09:57 PM
3.2.7
196kB
hisdad
05/01/15 09:47 PM
3.2.6
195kB
hisdad
04/19/15 01:07 PM
3.2.5
195kB
hisdad
03/05/15 12:56 PM
3.2.4
195kB
hisdad
02/24/15 01:58 AM
3.2.3
191kB
hisdad
01/30/15 02:07 PM
3.2.2
191kB
hisdad
01/11/15 12:07 PM
3.2.1
191kB
hisdad
01/07/15 08:23 PM
3.1.11
190kB
hisdad
01/05/15 12:53 PM
3.1.10
190kB
hisdad
01/05/15 12:45 AM
3.1.9
190kB
hisdad
12/17/14 10:22 PM
3.1.7
190kB
hisdad
12/12/14 04:29 PM
3.1.6
189kB
hisdad
12/12/14 12:57 AM
2.3
36kB
hisdad
10/02/14 03:50 AM
2.2
35kB
CrazyDutchGuy
09/26/14 06:21 AM
2.1
19kB
CrazyDutchGuy
08/04/14 12:30 PM
2.0
19kB
CrazyDutchGuy
06/25/14 01:59 PM
1.3.2
19kB
Stormknight
05/27/14 01:32 PM
1.3.1
19kB
Stormknight
05/20/14 01:46 PM
1.2.3
9kB
Stormknight
05/19/14 12:10 PM
1.2.2
9kB
Stormknight
05/07/14 05:52 PM
1.2.1
9kB
Stormknight
04/30/14 03:40 PM
1.2.0
9kB
Stormknight
04/29/14 07:38 PM
1.1.0
7kB
Stormknight
04/24/14 02:46 PM
1.0.2
5kB
Stormknight
04/17/14 11:19 AM
1.0.1
5kB
Stormknight
04/17/14 09:10 AM
1.0.0
5kB
Stormknight
04/16/14 08:20 PM


Post A Reply Comment Options
Unread 04/06/15, 05:59 PM  
hisdad
AddOn Author - Click to view AddOns

Forum posts: 33
File comments: 215
Uploads: 2
Re: Suggestion to Author....

Originally Posted by Bogdan.Kobzar
Lately, I am finding the time remaining listed to be off.
This is what I have discovered.
Upon initial logon the times were wrong, I did a reloadui and then the times were correct.
Upon initial logon the times were wrong, i then did a zone change and the times were still wrong, I did a reloadui and then the times were correct.
same as above, went to crafting station, started research on a new item, the times updated and were correct.

What is different in the saved variable initialization between initial logon, zone change, and the reloadui command? Perhaps, you can put something in the code that when character log's in it would do the equivalent of reloadui, or, more simple, add a button for reloadui???

I realize what I said looks simple, lua coding with the provided documentation (sarcasm) may actually be a 'dark' art requiring virtual ritual sacrifice <my dry attempt at humor>

In either case, thank you for this tool.
I'm perplexed as to how this can occur, as the data of the current character is deleted and recreated not only when the addon loads, but also when the player activates.
This means each time you get a loading screen, AIRG re-reads all your data.
This is because of a long standing suspicion that the environment data available at Addon load time isn't always complete or consistent.

I can only suggest you delete the savedvariables/AIReasearch.lua data file.

--Dad
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Reply With Quote
Unread 04/06/15, 05:52 PM  
hisdad
AddOn Author - Click to view AddOns

Forum posts: 33
File comments: 215
Uploads: 2
Originally Posted by Sarovan
Can you make it so the addon window stays in the position I last put it in, or can be locked? Great addon, btw!
I'll see if I can do that next time I look at the code.
It does stay in position through a session though..
--Dad
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Unread 04/05/15, 10:22 AM  
Sarovan

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Can you make it so the addon window stays in the position I last put it in, or can be locked? Great addon, btw!
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Unread 03/27/15, 06:42 PM  
hisdad
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Re: Request for Word Change

Originally Posted by SLy-Kyti
I would Like to thank you for the best, favorite, most wonderful add on there is.

I would also like to kindly request that You change the Wording for HAMMER and also for MAUL. When looking in inventory or in stores its listed differently. There is Battle Axe and 2 Handed Mace, no maul or hammer in headings. Though I understand some dropped named weapons have the name Maul or Hammer its not for the white researched ones. Confusing? Yeah it is to me as well.
If these Icon headings names are never changed I will still use and love this add on. Thank you.
Hi. Can't do it.
That's the name supplied by ESO's code, which also localises it. I don't have any control over it.
The icons are also system supplied.

Sorry,

However I'm pleased that you find it useful-- Stormknight and CrazyDutchGuy would also be pleased!

--Dad
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Unread 03/27/15, 02:37 PM  
Bogdan.Kobzar

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Suggestion to Author....

Lately, I am finding the time remaining listed to be off.
This is what I have discovered.
Upon initial logon the times were wrong, I did a reloadui and then the times were correct.
Upon initial logon the times were wrong, i then did a zone change and the times were still wrong, I did a reloadui and then the times were correct.
same as above, went to crafting station, started research on a new item, the times updated and were correct.

What is different in the saved variable initialization between initial logon, zone change, and the reloadui command? Perhaps, you can put something in the code that when character log's in it would do the equivalent of reloadui, or, more simple, add a button for reloadui???

I realize what I said looks simple, lua coding with the provided documentation (sarcasm) may actually be a 'dark' art requiring virtual ritual sacrifice <my dry attempt at humor>

In either case, thank you for this tool.
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Unread 03/27/15, 12:09 AM  
SLy-Kyti

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Request for Word Change

I would Like to thank you for the best, favorite, most wonderful add on there is.

I would also like to kindly request that You change the Wording for HAMMER and also for MAUL. When looking in inventory or in stores its listed differently. There is Battle Axe and 2 Handed Mace, no maul or hammer in headings. Though I understand some dropped named weapons have the name Maul or Hammer its not for the white researched ones. Confusing? Yeah it is to me as well.
If these Icon headings names are never changed I will still use and love this add on. Thank you.
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Unread 03/22/15, 02:21 AM  
hisdad
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Re: Still getting error :(

Originally Posted by BlackKnight6667
Any idea when the current error will be fixed?
No. I've run through the code again and again and can't see anything wrong.
The Usual Suspect is that the environment hasn't fully loaded when the addon queries it.
However its /Also/ queried on Player activation...at the end of a login or loading screen, so it should be /right/

I'm at the limit of what I can do. ZOS doesn't have any documentation. What they supply is better described as laughing contempt.
I've pretty much given up on fixing this issue, because I can't even say its my code or theirs..

I hope that you will continue to find it useful even with its limitations.

If you are feellng enthusiastic, please have a go at it yourself. I'd be greatful for any insight or code.

Regards,
--Dad
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Unread 03/21/15, 05:06 PM  
BlackKnight6667

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Still getting error :(

Any idea when the current error will be fixed?
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Unread 03/16/15, 12:28 AM  
hisdad
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Complementary Mod: ResearchTimer

You might be interested in my new "beta" mod "ResearchTimer".
This helps you manage your research slots.
It contains a basic desktop viewer, so you don't have to keep logging in if you forget where you are at.

--Dad
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Unread 03/14/15, 11:47 PM  
hisdad
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Re: Re: Re: Trait database for research is lagging realtime?

Originally Posted by tweva
Originally Posted by hisdad
Originally Posted by tweva
For a while now I would log into a 'toon (any one of my eight) and using A.I.R., I'd scan through my other 'toons.
From that info - I would plan what each 'toon needed (and when) on a chart, log into my crafters and make those items to put into the bank.

Lately I'm seeing that very often the items that I've crafted from the red X's seen in A.I.R. while logged into my crafter are showing up as already known when I log into the destination 'toons to do the actual research.
When I log back into A.I.R. from the 'toon needing research as a check - the database displays the updated info and shows that the trait is indeed known.

It used to be an efficient system, now it's wasting time and materials having to log back into my crafters to craft completely different stuff to research.

Has the program changed, or did the latest ESO updates cause a lag in the database updating?
Or do I just need to give up using A.I.R. as I used to since way back....?

Thanks for any insight.
I'm seeing it also. It happens erratically and has done for months. I thought for a while that 1.6 had fixed it, but thats not the case.
Each time you log in, it deletes and recreates the data for that toon. This is a nested "for loop" . I'm at a loss to understand how there could be a selective failure in that. Naturally, it's not repeatable!

Another usability issue that contributes is that you have to run your eye down and across to get the right trait (see my message previously). So there is also a chance of human error even when AIRG is working correctly!

You might want to delete the saved variable file. It won't fix it but still might help with contributing issues. (See below). I hope to be able to spend more time working on it this weekend.

--dad
Thank you, Sir.
I appreciate the info.

Random data point:
I'd seen a few rare errors in the past, and chalked them up to user error each time.
::emphasizes 'rare'::

Less rare lately, and I spent more time verifying because I was increasingly aware of it.

Not a complaint, just a passing anecdotal info along.
I'm running up an account on the EU server (I'm normally NA) when i can experiment without restriction.
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Unread 03/13/15, 04:34 PM  
tweva
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Re: Re: Trait database for research is lagging realtime?

Originally Posted by hisdad
Originally Posted by tweva
For a while now I would log into a 'toon (any one of my eight) and using A.I.R., I'd scan through my other 'toons.
From that info - I would plan what each 'toon needed (and when) on a chart, log into my crafters and make those items to put into the bank.

Lately I'm seeing that very often the items that I've crafted from the red X's seen in A.I.R. while logged into my crafter are showing up as already known when I log into the destination 'toons to do the actual research.
When I log back into A.I.R. from the 'toon needing research as a check - the database displays the updated info and shows that the trait is indeed known.

It used to be an efficient system, now it's wasting time and materials having to log back into my crafters to craft completely different stuff to research.

Has the program changed, or did the latest ESO updates cause a lag in the database updating?
Or do I just need to give up using A.I.R. as I used to since way back....?

Thanks for any insight.
I'm seeing it also. It happens erratically and has done for months. I thought for a while that 1.6 had fixed it, but thats not the case.
Each time you log in, it deletes and recreates the data for that toon. This is a nested "for loop" . I'm at a loss to understand how there could be a selective failure in that. Naturally, it's not repeatable!

Another usability issue that contributes is that you have to run your eye down and across to get the right trait (see my message previously). So there is also a chance of human error even when AIRG is working correctly!

You might want to delete the saved variable file. It won't fix it but still might help with contributing issues. (See below). I hope to be able to spend more time working on it this weekend.

--dad
Thank you, Sir.
I appreciate the info.

Random data point:
I'd seen a few rare errors in the past, and chalked them up to user error each time.
::emphasizes 'rare'::

Less rare lately, and I spent more time verifying because I was increasingly aware of it.

Not a complaint, just a passing anecdotal info along.
Last edited by tweva : 03/13/15 at 04:40 PM.
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Unread 03/13/15, 12:58 PM  
hisdad
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Re: Trait database for research is lagging realtime?

Originally Posted by tweva
For a while now I would log into a 'toon (any one of my eight) and using A.I.R., I'd scan through my other 'toons.
From that info - I would plan what each 'toon needed (and when) on a chart, log into my crafters and make those items to put into the bank.

Lately I'm seeing that very often the items that I've crafted from the red X's seen in A.I.R. while logged into my crafter are showing up as already known when I log into the destination 'toons to do the actual research.
When I log back into A.I.R. from the 'toon needing research as a check - the database displays the updated info and shows that the trait is indeed known.

It used to be an efficient system, now it's wasting time and materials having to log back into my crafters to craft completely different stuff to research.

Has the program changed, or did the latest ESO updates cause a lag in the database updating?
Or do I just need to give up using A.I.R. as I used to since way back....?

Thanks for any insight.
I'm seeing it also. It happens erratically and has done for months. I thought for a while that 1.6 had fixed it, but thats not the case.
Each time you log in, it deletes and recreates the data for that toon. This is a nested "for loop" . I'm at a loss to understand how there could be a selective failure in that. Naturally, it's not repeatable!

Another usability issue that contributes is that you have to run your eye down and across to get the right trait (see my message previously). So there is also a chance of human error even when AIRG is working correctly!

You might want to delete the saved variable file. It won't fix it but still might help with contributing issues. (See below). I hope to be able to spend more time working on it this weekend.

--dad
Last edited by hisdad : 03/13/15 at 01:14 PM.
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Unread 03/13/15, 11:46 AM  
tweva
Premium Member

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Trait database for research is lagging realtime?

For a while now I would log into a 'toon (any one of my eight) and using A.I.R., I'd scan through my other 'toons.
From that info - I would plan what each 'toon needed (and when) on a chart, log into my crafters and make those items to put into the bank.

Lately I'm seeing that very often the items that I've crafted from the red X's seen in A.I.R. while logged into my crafter are showing up as already known when I log into the destination 'toons to do the actual research.
When I log back into A.I.R. from the 'toon needing research as a check - the database displays the updated info and shows that the trait is indeed known.

It used to be an efficient system, now it's wasting time and materials having to log back into my crafters to craft completely different stuff to research.

Has the program changed, or did the latest ESO updates cause a lag in the database updating?
Or do I just need to give up using A.I.R. as I used to since way back....?

Thanks for any insight.
Last edited by tweva : 03/13/15 at 11:49 AM.
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Unread 03/10/15, 09:07 PM  
hisdad
AddOn Author - Click to view AddOns

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Originally Posted by QuadroTony
how about if i push ESC button addon will close too? not only by its keybind to open
will be nice
Possibly,
Although I'm more interested in getting a print out in chat (or at least a tooltip) of the item i need to update another char.
At the moment you have to run your eye across and down to get the item/trait.
I commonly pick the wrong item and waste time and mats.
--Dad
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Unread 03/10/15, 09:02 PM  
hisdad
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Re: Re: Re: Nirnhoned trait

Originally Posted by BMCXP
Originally Posted by hisdad
Originally Posted by BMCXP
Just logged in this morning knowing that some research was finished today.
When I looked at the research grid it showed that the research on the nirnhoned belt I had started a long time ago was not complete or even started. I went to the blacksmith station to check and sure enough it's there, completed.

AI Research is not showing completed nirnhoned research on any characters I have.
Interesting.

I'll look in to it.
--Dad
Ok got it to work, had to delete the setting file and reload.
All back to normal. thanks anyway.
Good. it would have been a pain to debug as I haven't found anything nirnhoned yet..
--Dad
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