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Updated: 02/25/19 10:00 AM
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Compatibility:
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:02/25/19 10:00 AM
Created:04/03/14 12:57 AM
Monthly downloads:13,253
Total downloads:1,065,353
Favorites:1,746
MD5:
Research Assistant  Popular! (More than 5000 hits)
Version: 0.9.4.4
by: Baertram, ingeniousclown, katkat42, Randactyl
Removed libraries. Please install the following needed libraries as standalone version: LibStub, LibAddonMenu-2.0


A simple mod that adds a little icon to the list view. The icon only shows up for weapons and armor, and will be ORANGE if you do not have the trait researched. If the icon is GREY, that means you don't need to hold onto it for research! If you have duplicate traits, they will all be YELLOW except for the lowest quality item, which will be ORANGE.

The TEAL interwoven circle icon signifies INTRICATE, and the YELLOW gold pieces icon signified ORNATE.

Features:
  • Toggle-able crafting vocations so you only see the icons for items you really care about.
  • Customizable colors
  • Choose between two different main icons for your Research Assistant.
  • Ability to track ORNATE and INTRICATE items, and the ability to track them regardless of what crafting vocations you have toggled on or off.
  • Fully compatible with my Inventory Grid View addon! (requires Inventory Grid View version 1.1.0b or later)
  • Cross-character research tracking with settings independent to each character! Now you can see at a glance what gear is important to your main crafting character(s)! (You must log in to a character to make the character appear in the dropdown box.)
  • Optionally select different characters for light and medium armor, and for weaponsmithing and armorsmithing.


For developers:
If you used the code that used to be here, please make your new add-ons use libResearch instead!

Function to check if an item (bagId, slotIndex) is researchable with a charcter which is set inside teh ReseearchAssistant settings for the item's crafting type.
Will return true if it is researchable for that char or false if not (or item is not researchable at all).

Lua Code:
  1. local isresearchableByCharFromRAsettings = false
  2. if ResearchAssistant ~= nil and ResearchAssistant.IsItemResearchableWithSettingsCharacter ~= nil then
  3.    isresearchableByCharFromRAsettings = ResearchAssistant.IsItemResearchableWithSettingsCharacter(bagId, slotIndex)
  4. end

If you use the German or French clients, and you see untranslated text, please feel free to contribute a translation on the Comments page!


If you need something to stop you from accidentally destroying your gear, try my Item Saver add-on.


People have been asking me a lot for a sort of grid or print-out for known traits. It was always something I wanted to add but I have never had the time. Stormknight, however, has come out with a wonderful tool called AI Research Grid. You should give it a try if this is a feature you want!


Thanks to these people:
tejón for improving the look and feel and for providing the basis for the algorithm for the YELLOW/ORANGE icons!
Tonyleila and Iphitos for providing German translations!
Ykses, Flagrick, and svan for providing French translations!
Kwisatz for providing Spanish translations!
Carter_DC, for finding and reporting a rare but annoying bug!


Note: This add-on only covers research lines for the BIG THREE crafting vocations. This means I will not be implementing known recipes in this add-on. However, if this is something you want, you should give Wobin a visit and download his Sous Chef addon!


If you like what ingeniusclown has done, why not consider donating? Remember that this is IN NO WAY REQUIRED to enjoy these add-ons! Just think of it as an extra way to say "Hey man, I like what you're doing. Can I buy you a beer?"



And if you'd like to show appreciation to the current maintainer, please feel free but NOT OBLIGATED to send in-game gold to @katkat42 on NA! Just think of it as an extra way to say "Hey there, I like what you're doing. Can I buy you a Mountain Lager?"
0.9.4.4 - Baertram
---Removed libraries. Please install the following needed libraries as standalone version: LibStub, LibAddonMenu-2.0
- Updated API for Wrathstone
- Fixed changed control and function names

0.9.4.3 - Baertram
- updated API version to "Summerset"
- updated LibAddonMenu to version 2.0r26
- fixed to support Jewelry Crafting
- added global function for other addons to check if an item can be researched by the character you have setup in the ResearchAssistant settings for the crafting type:

boolean _isresearchableByCharFromRAsettings_ = ResearchAssistant.IsItemResearchableWithSettingsCharacter(bagId, slotIndex)



0.9.4.2 - Randactyl
- updated LibAddonMenu to version 2.0r19
- updated API version

0.9.4.1 - Randactyl
- updated LibStub to version 4
- updated LibAddonMenu to version 2.0r18
- updated API version

0.9.4
[missing changelog]

0.9.3:
- Updated to API 100011 (Update 6).

0.9.2:
- Improved German translations, thanks to Iphitos!
- Fixed a formatting issue with the tooltips
- Tweaked the icon's position
- Fixed a minor issue with the color picker code -- thanks Carter_DC!

0.9.1:
-Updated to API 100010 (Update 5).

0.9.0:
- Added a few more translations. Thank you svan and Flagrick!
- Guild store support!

0.8.10:
-Yet yet another bug fix.

0.8.9:
-Yet another bug fix.

0.8.8:
-Another bug fix.

0.8.7:
-Major bug fix.

0.8.6:
-Fixed a bug with usage of new libResearch.

0.8.5:
-Updated to API 100009 (Update 4).
-New version of libResearch.

0.8.4:
- Made mouseover tooltips more useful: they now display the names of all characters
that know the trait of the item shown
- Fixed a bug that only happened with new characters who had never held a traited
item before.
- Added French translations -- thanks Flagrick!
- removed extraneous checkbox from options menu

v0.8.3a:
- Includes the right version of libResearch

v0.8.3:
- Updated to API 100008 (Update 3).

v0.8.2:
- More bug fixes, for ornate jewelry.

v0.8.1:
- Fixed several bugs introduced in last update: showing "research me" icon on
traitless items, throwing errors when jewelery or disguises are in inventory,
"Hide icon for known traits" not working.

v0.8.0:
- Revamped the Cross-Character system completely. Instead of self-tracking being
the norm and cross-character tracking being a special case, cross-character tracking
is the norm, and each category can be set individually to self or off if self-tracking
is desired. This also fixes bugs where indicators were changing color in "weird" ways
while cross-character tracking was turned on.
- Fixed a bug where Intricate and Ornate icons were not being displayed in the right
place in Inventory Grid View.
- Split Leatherworking from Clothier items, and split Weaponsmithing from Armorsmithing
items. These can now be tracked for separate characters, or linked like they used to be.

v0.7.3c
-Fixed an error where add-on was not looking at the first item in inventory.

v0.7.3b
-Hit Ctrl+s on a file this time. Whoops.


v0.7.3
-Updated to LibAddonMenu-2.0r8
-Updated to API 100007 and added requisite README


v0.7.2
-Updated to LibAddonMenu-2.0


v0.7.1
-Fixed error spam when you own a ring or amulet with an intricate or ornate trait.
-Buffered the EVENT_INVENTORY_SINGLE_SLOT_UPDATE event; this should prevent hanging when using this add-on in tandem with junk management or bank management add-ons that move a lot of inventory.
-Updated to libResearch 1.0r2


v0.7.0
-BIG CRAGLORN UPDATE!
-Wrote and implemented a new library, libResearch. DEVELOPERS: if you previously used my exposed functions, please implement libResearch instead!
-Leveraged new API functions to clean up the code and make it slightly tighter, more performant and (hopefully) more reliable.
-Added cross-character functionality. This is disabled by default and must be configured individually for each character. You need to log in to a character before it shows up in the dropdown box.


v0.6.7b
-Fixed a typo that caused all the weird flickering and resizing issues.
-Before I found the typo, I thought the issue was something else. As a result, the indicator should no longer lag behind when changing filters or adding things to your inventory, and the whole add-on should perform better overall.
-Grid View compatibility requires Inventory Grid View v1.1.0b or later.


v0.6.7
-Added FULL grid view support! If you don't like how it looks, you can turn off the grid view support in the settings. It will still work in list view with this off.
-Wrote an easy-to-use function for other addons to use to check if an item is researchable.


v0.6.6c
-Fixed settings bug again; for real this time.


v0.6.6b
-Fixed some dumb mistakes that prevented the settings from initializing correctly.


v0.6.6
-Stacks of items in the deconstruct window will now always be YELLOW. If it is the last trait of its kind when it reaches a stack size of 1, it will turn orange.
-Profession tracking options are now character specific and have earned their own place in the settings menu. I changed this in such a way that it won't reset the rest of your settings, but the three tracking settings will be changed to ON upon applying this update.
-Added french translations thanks to Ykses


v0.6.5
-Stopped amulets from showing the research icon.
-Changed the saved settings to be Account wide. THIS WILL WIPE YOUR SETTINGS I'M SORRY!
-Added a new setting called "Show researched icon" that will toggle GRAY (already researched) icon.
-Organized and cleaned up the options menu.
-Full German translation (with the exception of the new things) provided by Tonyleila!


v.0.6.4b
-Removed git crap from the zip because I'm a noob.


v0.6.4
-Traits that are currently researching will now show up as known for the purposes of this addon.


v0.6.3
-Added icon tooltip German translation.


v0.6.2
-Added tooltips due to popular demand. They're defaulted to off. You can turn them on in the settings.


v0.6.1c
-Fixed all jewelry showing up (again). Now only ORNATE jewelry should show up.


v0.6.1b
-Fixed traitless items being flagged as orange.


v0.6.1
-Fixed the error with the new version.


v0.6.0
-Improved the algorithm; it should now correctly color duplicates.
-Exact tie duplicates will now arbitrarily decide who is better.
-Exact ties between the BANK and INVENTORY will always show the INVENTORY item as YELLOW, and the BANK item as ORANGE. Exact ties between your personal space and the GUILD BANK will always color the GUILD BANK as yellow.
-Added ORNATE and INTRICATE icons.
-Adding a settings page with a bunch of new options, including:
-Selecting icon texture
-Fully customizable colors
-Ability to toggle the crafting vocations
-Ability to toggle "always on" tracking for ORNATE and INTRICATE


v0.5.0
-Added some of tejón's tweaks.
-Changed the icon
-Added "preferred item" functionality. If you have multiple items of a trait you don't have researched, it will be ORANGE if it is the lowest quality (defined by ) of the set, or YELLOW otherwise.
-RED changed to BURNT ORANGE
-GREEN changed to GREY


v0.4.5
-Fixed the issue with stores and banks breaking the add-on.


v0.4.4b
-Fixed the "color" command.


v0.4.4
-Added command "/ra color" to toggle the duplicate item color between YELLOW and TEAL. This should (hopefully) help the color-deficient folks :)


v0.4.3b
-Fixed(?) an error that caused errors to sometimes show.


v0.4.2
-The deconstruction window show now show icons again.


v0.4.1
-Fixed an issue where "duplicates" were not differentiating between different item types.


v0.4.0
-Added YELLOW indicator for duplicate items in the inventory.


v0.3.3
-Fixed the errors that sometimes pop up on startup.


v0.3.2
-Fixed an issue that would make the add-on show indicators on the wrong items under certain circumstances.


v0.3.1
-Fixed an issue where sometimes the windows wouldn't show the indicators.


v0.3.0
-Fixed the "All shields are green" bug.
-Fixed the bug where if you had the trait of an earlier line in a skill known, the later lines would be green even if you didn't know them. Example: You know a trait for daggers but not for swords, both swords and daggers would be green.
-Fixed issue where when you loot an item and open the inventory, the indicators didn't properly update.
-Rings no longer have an indicator.


v0.2.0
-(hopefully) fixed an error where an item would sometimes show up as green if that trait had already been researched in a different profession's research line.


v0.1.1
-(hopefully) fixed an error that people were seeing on startup


v0.1
-Initial upload
Archived Files (54)
File Name
Version
Size
Uploader
Date
0.9.4.3
66kB
Baertram
06/03/18 11:29 AM
0.9.4.2
51kB
Randactyl
03/07/16 06:26 AM
0.9.4.1
50kB
Randactyl
11/03/15 12:37 PM
0.9.4
43kB
katkat42
03/03/15 08:26 PM
0.9.3
39kB
katkat42
01/22/15 12:16 AM
0.9.2
39kB
katkat42
11/29/14 07:20 PM
0.9.1
38kB
katkat42
11/03/14 10:16 AM
0.9.0
37kB
katkat42
10/16/14 07:00 PM
0.8.10
37kB
katkat42
09/17/14 09:19 PM
0.8.9
37kB
katkat42
09/16/14 01:43 PM
0.8.8
37kB
katkat42
09/16/14 12:04 PM
0.8.7
37kB
katkat42
09/16/14 09:33 AM
0.8.6
37kB
katkat42
09/15/14 03:37 PM
0.8.5
37kB
katkat42
09/15/14 01:36 PM
0.8.4
36kB
katkat42
08/24/14 12:07 PM
0.8.3a
36kB
katkat42
08/04/14 05:04 PM
0.8.3
36kB
katkat42
08/04/14 12:54 PM
0.8.2
36kB
katkat42
08/02/14 10:41 AM
0.8.1
36kB
katkat42
08/01/14 05:48 PM
0.8.0
36kB
katkat42
07/31/14 09:26 PM
0.7.3c
34kB
katkat42
07/26/14 07:45 PM
0.7.3b
35kB
ingeniousclown
06/26/14 09:34 PM
0.7.3
35kB
ingeniousclown
06/26/14 09:31 PM
0.7.2
35kB
ingeniousclown
06/14/14 05:19 PM
0.7.1
24kB
ingeniousclown
05/25/14 08:10 PM
0.7.0
23kB
ingeniousclown
05/24/14 11:11 AM
0.6.7b
15kB
ingeniousclown
04/28/14 11:22 PM
0.6.7
14kB
ingeniousclown
04/28/14 08:46 PM
0.6.6c
14kB
ingeniousclown
04/26/14 12:51 AM
0.6.6b
14kB
ingeniousclown
04/25/14 08:57 PM
0.6.6
14kB
ingeniousclown
04/25/14 05:46 PM
0.6.5
13kB
ingeniousclown
04/20/14 12:28 AM
0.6.4b
12kB
ingeniousclown
04/15/14 11:54 PM
0.6.3
12kB
ingeniousclown
04/15/14 09:45 PM
0.6.2
12kB
ingeniousclown
04/15/14 07:06 PM
0.6.1c
11kB
ingeniousclown
04/13/14 09:02 PM
0.6.1b
11kB
ingeniousclown
04/13/14 05:44 PM
0.6.1
11kB
ingeniousclown
04/13/14 04:26 PM
0.6.0
11kB
ingeniousclown
04/13/14 03:56 PM
0.5.0
4kB
ingeniousclown
04/11/14 12:17 AM
0.4.5
3kB
ingeniousclown
04/10/14 09:14 PM
0.4.4b
3kB
ingeniousclown
04/10/14 08:13 AM
0.4.4
3kB
ingeniousclown
04/09/14 08:23 PM
0.4.3b
3kB
ingeniousclown
04/08/14 02:01 AM
0.4.2
3kB
ingeniousclown
04/07/14 11:31 PM
0.4.1
3kB
ingeniousclown
04/07/14 09:33 PM
0.4.0
3kB
ingeniousclown
04/07/14 08:46 PM
0.3.3
3kB
ingeniousclown
04/04/14 04:12 PM
0.3.2
3kB
ingeniousclown
04/04/14 11:24 AM
0.3.1
2kB
ingeniousclown
04/04/14 12:47 AM
0.3.0
2kB
ingeniousclown
04/04/14 12:37 AM
0.2.0
2kB
ingeniousclown
04/03/14 06:46 PM
0.1.1
2kB
ingeniousclown
04/03/14 06:12 PM
0.1
3kB
ingeniousclown
04/03/14 12:57 AM


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Unread 05/14/19, 10:43 AM  
Baertram
 
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Forum posts: 2125
File comments: 2310
Uploads: 56
Ah, now I'm able to follow your question
I did not write the description as I'm only maintaining this addon if errors occur.
So yes, I guess red=orange for this case.

And my answer from before still is valid as you are able to change the colors in the addon settings.
And if you move the mouse above the red/orange icon it should show a tooltip having a text like "Researchable".

Originally Posted by Talferef
Originally Posted by Baertram
Originally Posted by esoblokeguy
Im.. uh having trouble with this mods color system.
I see a red icon, is that meant to be orange?
I can't follow your question?
The colors are the way you define them in the addon's settings.
You define if red or orange is used for known/unknown... items.

Press Esc, go to the addon settings, Research Assistant
The add-on description mentions orange, yellow, and grey but it doesn't say anything about red icons. I also have red icons and I haven't changed any settings - I just installed the mod. It's a pretty simple question. "The icon only shows up for weapons and armor, and will be ORANGE if you do not have the trait researched." Since there are no orange icons and only red ones, we are assuming that the red ones mean we haven't researched it and the mod description is out of date perhaps or that color got changed in the mod by mistake.
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Unread 05/14/19, 05:21 AM  
Talferef

Forum posts: 0
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Originally Posted by Baertram
Originally Posted by esoblokeguy
Im.. uh having trouble with this mods color system.
I see a red icon, is that meant to be orange?
I can't follow your question?
The colors are the way you define them in the addon's settings.
You define if red or orange is used for known/unknown... items.

Press Esc, go to the addon settings, Research Assistant
The add-on description mentions orange, yellow, and grey but it doesn't say anything about red icons. I also have red icons and I haven't changed any settings - I just installed the mod. It's a pretty simple question. "The icon only shows up for weapons and armor, and will be ORANGE if you do not have the trait researched." Since there are no orange icons and only red ones, we are assuming that the red ones mean we haven't researched it and the mod description is out of date perhaps or that color got changed in the mod by mistake.
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Unread 05/12/19, 06:31 AM  
Baertram
 
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Originally Posted by esoblokeguy
Im.. uh having trouble with this mods color system.
I see a red icon, is that meant to be orange?
I can't follow your question?
The colors are the way you define them in the addon's settings.
You define if red or orange is used for known/unknown... items.

Press Esc, go to the addon settings, Research Assistant
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Unread 05/12/19, 05:45 AM  
esoblokeguy

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Im.. uh having trouble with this mods color system.
I see a red icon, is that meant to be orange?
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Unread 03/17/19, 11:05 AM  
Baertram
 
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Well, you could at least have said that you had already contact with the author of MM. This info would be helping other authors as well. Next time then.
1st I do not need to invest time and search on my own
2nd I can ask the other author if I'm able to assist
3rd you'll get a solution earlier.

I'm afraid I cannot help here as I said.

Originally Posted by baratox
Yeah but I ask him since 2 weeks, maybe that's too hard to find.

Originally Posted by Baertram
Originally Posted by baratox
Since the ESO's interface update, there is big lag issues with some mods and their compatibility with MM.

When used with MM :

little lags (-20fps sometimes) :
research assistant

lags (-30fps sometimes) :
rulebased inventory (lag when MM add "sales records" from guilds in chat)

playable but slower loading :
raidnotifier (10 minutes of loading, while it freeze 5 seconds on monster kills, and randoms -10fps)
So if always MM is the culprit I'd search the reason in this addon? I have no lags at all with RA and I'm not using MM, sorry. Not able to help here.

But thanks for the info! I sometimes got bug reports that RA lags the inventory but this is because of other addons scanning the inv (rule-based inventory e.g.).
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Unread 03/16/19, 06:00 PM  
baratox

Forum posts: 15
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Yeah but I ask him since 2 weeks, maybe that's too hard to find.

Originally Posted by Baertram
Originally Posted by baratox
Since the ESO's interface update, there is big lag issues with some mods and their compatibility with MM.

When used with MM :

little lags (-20fps sometimes) :
research assistant

lags (-30fps sometimes) :
rulebased inventory (lag when MM add "sales records" from guilds in chat)

playable but slower loading :
raidnotifier (10 minutes of loading, while it freeze 5 seconds on monster kills, and randoms -10fps)
So if always MM is the culprit I'd search the reason in this addon? I have no lags at all with RA and I'm not using MM, sorry. Not able to help here.

But thanks for the info! I sometimes got bug reports that RA lags the inventory but this is because of other addons scanning the inv (rule-based inventory e.g.).
Last edited by baratox : 03/17/19 at 02:21 AM.
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Unread 03/16/19, 05:58 AM  
Baertram
 
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Originally Posted by baratox
Since the ESO's interface update, there is big lag issues with some mods and their compatibility with MM.

When used with MM :

little lags (-20fps sometimes) :
research assistant

lags (-30fps sometimes) :
rulebased inventory (lag when MM add "sales records" from guilds in chat)

playable but slower loading :
raidnotifier (10 minutes of loading, while it freeze 5 seconds on monster kills, and randoms -10fps)
So if always MM is the culprit I'd search the reason in this addon? I have no lags at all with RA and I'm not using MM, sorry. Not able to help here.

But thanks for the info! I sometimes got bug reports that RA lags the inventory but this is because of other addons scanning the inv (rule-based inventory e.g.).
Last edited by Baertram : 03/16/19 at 05:59 AM.
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Unread 03/16/19, 04:04 AM  
baratox

Forum posts: 15
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Since the ESO's interface update, there is big lag issues with some mods and their compatibility with MM.

When used with MM :

little lags (-20fps sometimes) :
research assistant

lags (-30fps sometimes) :
rulebased inventory (lag when MM add "sales records" from guilds in chat)

playable but slower loading :
raidnotifier (10 minutes of loading, while it freeze 5 seconds on monster kills, and randoms -10fps)
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Unread 03/04/19, 12:06 PM  
BigM
 
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Originally Posted by Kyoma
Originally Posted by BigM
Originally Posted by Baertram

You sure you put right one up, says 100023 not 100026 like you have posted?
The link is wrong but the uploaded file on esoui itself is correct.
Thanks
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Unread 03/04/19, 11:43 AM  
Kyoma
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Forum posts: 85
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Originally Posted by BigM
Originally Posted by Baertram

You sure you put right one up, says 100023 not 100026 like you have posted?
The link is wrong but the uploaded file on esoui itself is correct.
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Unread 03/04/19, 11:29 AM  
BigM
 
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Originally Posted by Baertram

You sure you put right one up, says 100023 not 100026 like you have posted?
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Unread 02/15/19, 03:15 PM  
Baertram
 
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Update the addon for Wrathstone
Last edited by Baertram : 03/04/19 at 02:02 PM.
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Unread 11/11/18, 06:24 AM  
Baertram
 
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This is weird. Thanks for the test! Damaging an enemy got nothing to do with RA at all. Looting items could be.
I'm still not able to rebuild this behaviour until now.

Will do so me more tests and ask other devs, maybe enabling the new eso profiler in a beta version of Ra for you could give me more info about this. Never used it so far and not able to rebuild the lag, so it neefs to be run at your side in the end I guess.

Currently not able to do much here, it's a time issue as well. Many birthdays and stuff to do beside the game.
Originally Posted by syyn
Originally Posted by Baertram
Same post to you, what I've written to Newk before (see my post below please).
I can't tell what is the problem but I guess it's another addon so you need to do tests on your end and tell me what addons raise the stutter for you.
It's definately not ResearchAsssitant alone, if you only use this addon.
And I for myself + other devs and 40 othr ppl use about 5 to 50 addons at the same time (including RA) and got no stutter, lag or whatever at all.
Built a new PC, fresh ESO installation, default settings, with only RA active in an otherwise empty addon folder, same issue. Interesting to see that even an 8700K can't brute force it.

So to describe exactly what's happening and under which specific circumstances, I'll be using some screenshots with a frame time graph to show these gigantic stutters when undertaking certain actions, with no addons enabled, and with RA enabled. Again, the addon folder is empty besides Research Assistant, and all ESO settings are at their defaults after deleting the config outside of disabling Ambient Occlusion.

https://imgur.com/hdHRIWa
https://imgur.com/UngqLoR
https://imgur.com/Gdz89Xd
https://imgur.com/MM2NwHk

Note: the stutters occur at regular intervals (about once every 2 seconds) when damaging enemies, but curiously, not when being damaged by enemies. Looting mail, or when looting any object/corpse/node/quest also consistently causes the stutters every single time.
Last edited by Baertram : 11/11/18 at 06:24 AM.
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Unread 11/10/18, 04:19 PM  
syyn

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Originally Posted by Baertram
Same post to you, what I've written to Newk before (see my post below please).
I can't tell what is the problem but I guess it's another addon so you need to do tests on your end and tell me what addons raise the stutter for you.
It's definately not ResearchAsssitant alone, if you only use this addon.
And I for myself + other devs and 40 othr ppl use about 5 to 50 addons at the same time (including RA) and got no stutter, lag or whatever at all.
Built a new PC, fresh ESO installation, default settings, with only RA active in an otherwise empty addon folder, same issue. Interesting to see that even an 8700K can't brute force it.

So to describe exactly what's happening and under which specific circumstances, I'll be using some screenshots with a frame time graph to show these gigantic stutters when undertaking certain actions, with no addons enabled, and with RA enabled. Again, the addon folder is empty besides Research Assistant, and all ESO settings are at their defaults after deleting the config outside of disabling Ambient Occlusion.

https://imgur.com/hdHRIWa
https://imgur.com/UngqLoR
https://imgur.com/Gdz89Xd
https://imgur.com/MM2NwHk

Note: the stutters occur at regular intervals (about once every 2 seconds) when damaging enemies, but curiously, not when being damaged by enemies. Looting mail, or when looting any object/corpse/node/quest also consistently causes the stutters every single time.
Last edited by syyn : 11/10/18 at 04:24 PM.
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Unread 09/23/18, 07:17 PM  
Siegtime

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Thank you very much

Quick response, Thank you
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