Quantcast
Download
(23 Kb)
Download
Updated: 03/05/20 03:40 PM
Pictures
File Info
Compatibility:
Harrowstorm (5.3.5)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:03/05/20 03:40 PM
Created:04/03/14 12:57 AM
Monthly downloads:6,730
Total downloads:1,324,211
Favorites:1,860
MD5:
Research Assistant  Popular! (More than 5000 hits)
Version: 0.9.4.9
by: Baertram, ingeniousclown, katkat42, Randactyl
Removed libraries. Please install the following needed libraries as standalone version:
LibResearch
LibAddonMenu-2.0


A simple mod that adds a little icon to the list view. The icon only shows up for weapons and armor, and will be ORANGE if you do not have the trait researched. If the icon is GREY, that means you don't need to hold onto it for research! If you have duplicate traits, they will all be YELLOW except for the lowest quality item, which will be ORANGE.

The TEAL interwoven circle icon signifies INTRICATE, and the YELLOW gold pieces icon signified ORNATE.

Features:
  • Toggle-able crafting vocations so you only see the icons for items you really care about.
  • Customizable colors
  • Choose between two different main icons for your Research Assistant.
  • Ability to track ORNATE and INTRICATE items, and the ability to track them regardless of what crafting vocations you have toggled on or off.
  • Fully compatible with my Inventory Grid View addon! (requires Inventory Grid View version 1.1.0b or later)
  • Cross-character research tracking with settings independent to each character! Now you can see at a glance what gear is important to your main crafting character(s)! (You must log in to a character to make the character appear in the dropdown box.)
  • Optionally select different characters for light and medium armor, and for weaponsmithing and armorsmithing.

How does RA calculate if the item is researchable or a duplicate (also researchable but another item with the same trait should be prefered for research)?

ResearchAssisatnt builds a kind of preference value on each item with a trait and compares the following things:
-quality
-item level
-Set item or not
-where is it (bank, bag)
-slotindex in the bag

All together produce an integer number where the lowest number is the one to use for reasearch (red icon) and all others with a higher number and same trait will be duplicates (yellow).

As the bag where the item lays plays a BIG role here moving it between bags can change this preference value in total and make items marked for research -> duplicate now e.g.

The order of "priority" in the bags is (where lower = will be priorized for research)
Code:
		
[BAG_BANK] = 1,
[BAG_SUBSCRIBER_BANK]	= 1,
[BAG_BACKPACK] = 2,
[BAG_GUILDBANK] = 3,
So moving items from the bank (which is the best place to put your items for reearch obviously as all chars can access it!) to your bag will raise the score and therefor the item might become a duplicate now.


For developers:
If you used the code that used to be here, please make your new add-ons use libResearch instead!

Function to check if an item (bagId, slotIndex) is researchable with a charcter which is set inside teh ReseearchAssistant settings for the item's crafting type.
Will return true if it is researchable for that char or false if not (or item is not researchable at all).

Lua Code:
  1. local isresearchableByCharFromRAsettings = false
  2. if ResearchAssistant ~= nil and ResearchAssistant.IsItemResearchableWithSettingsCharacter ~= nil then
  3.    isresearchableByCharFromRAsettings = ResearchAssistant.IsItemResearchableWithSettingsCharacter(bagId, slotIndex)
  4. end

If you use the German or French clients, and you see untranslated text, please feel free to contribute a translation on the Comments page!


If you need something to stop you from accidentally destroying your gear, try my (Randactyl)Item Saver add-on.
As an alternative you can also try this addon of Baertram:
FCO ItemSaver


People have been asking me a lot for a sort of grid or print-out for known traits. It was always something I wanted to add but I have never had the time. Stormknight, however, has come out with a wonderful tool called AI Research Grid. You should give it a try if this is a feature you want!


Thanks to these people:
tejón for improving the look and feel and for providing the basis for the algorithm for the YELLOW/ORANGE icons!
Tonyleila and Iphitos for providing German translations!
Ykses, Flagrick, and svan for providing French translations!
Kwisatz for providing Spanish translations!
Carter_DC, for finding and reporting a rare but annoying bug!


Note: This add-on only covers research lines for the BIG THREE (meanwhile FOUR) crafting vocations. This means I will not be implementing known recipes in this add-on. However, if this is something you want, you should give Wobin a visit and download his Sous Chef addon!

If you like what I'm doing feel free to donate something or contact me on the EU servers: @Baertram
Important
Update from version 0.9.4.7 to 0.9.4.8
!BACKUP YOUR OLD SAVEDVARIABLES IF YOU WANT TO KEEP THEM BEFORE LOGIN AND BEFORE UPDATING THIS ADDON!


Changelog
0.9.4.9 - Baertram
To address the problems for users with multiple accounts and/or characters:

Added setting "Use logged in char for all researches" -> Only works if setting "Account-wide same research characters" is disabled!
If you set this setting all characters for research will always be the currently logged in user, automatically upon login.
The popup asking you to choose a character will be gone then AFTER you have enabled this setting.

0.9.4.8 - Baertram
You need to login with each character at least once to scan it's researched data again.

Updated API version

Changed:
-SavedVariables will be saved on each server differently now
Please logon with all your cahracters at least once to let it scan their traits!
If you have not chosen a research character in the settings the addon will show you a popup remembering you to choose one.

Improved:
-Standard: Account-wide research character settings (or different for each cahracter if you like and got the need to)
-Characters will be saved with heir rename-safe unique characterID now
-Character names will show the class icon and colour in the dropdown boxes now. The boxes are sorted by the classes now.
-Speed up of item scanning
-Set items should be at a lower "research priority" than non-set items now
-Tooltips will show the character names you have researched etc. the trait with in several lines now.
-Tooltips will show you if you have chosen a character as researcher but haven't logged it in yet

Added:
-ZOs locked / FCOItemSaver locked items will be ignored on researchable item scans etc. (except FCOItemSaver items marked for research if the setting to allow research of them is enabled in the FCOIS settings).
Many thanks for bugfixing, error testing and ideas to: Nimble

0.9.4.7 - Baertram
-Updated API version
-Fixed: Scanning of bags during combat was disabled. It will scan after the combat now
-Added event filtering so scans are not started due to duarability or locked item changes, only for real looted item changes

0.9.4.6 - Baertram
Fixed: removed debug chat output

0.9.4.5 - Baertram
-Raised API
-Removed library "LibResearch". You need to install this as standalone version now from this link:
https://www.esoui.com/downloads/info517-LibResearch.html
-Added new function:
Code:
--Returns true if the given item at bag and slot can be researched with the the character set in the
--ResearchAssistant settings for the crafting type.
--If the item is a researchable the return value will be true
--If the item is a duplicate the return value will be "duplicate".
--Otherwise it returns false!
function ResearchAssistant.IsItemResearchableOrDuplicateWithSettingsCharacter(bagId, slotIndex)
0.9.4.4 - Baertram
---Removed libraries. Please install the following needed libraries as standalone version: LibStub, LibAddonMenu-2.0
- Updated API for Wrathstone
- Fixed changed control and function names

0.9.4.3 - Baertram
- updated API version to "Summerset"
- updated LibAddonMenu to version 2.0r26
- fixed to support Jewelry Crafting
- added global function for other addons to check if an item can be researched by the character you have setup in the ResearchAssistant settings for the crafting type:

boolean _isresearchableByCharFromRAsettings_ = ResearchAssistant.IsItemResearchableWithSettingsCharacter(bagId, slotIndex)



0.9.4.2 - Randactyl
- updated LibAddonMenu to version 2.0r19
- updated API version

0.9.4.1 - Randactyl
- updated LibStub to version 4
- updated LibAddonMenu to version 2.0r18
- updated API version

0.9.4
[missing changelog]

0.9.3:
- Updated to API 100011 (Update 6).

0.9.2:
- Improved German translations, thanks to Iphitos!
- Fixed a formatting issue with the tooltips
- Tweaked the icon's position
- Fixed a minor issue with the color picker code -- thanks Carter_DC!

0.9.1:
-Updated to API 100010 (Update 5).

0.9.0:
- Added a few more translations. Thank you svan and Flagrick!
- Guild store support!

0.8.10:
-Yet yet another bug fix.

0.8.9:
-Yet another bug fix.

0.8.8:
-Another bug fix.

0.8.7:
-Major bug fix.

0.8.6:
-Fixed a bug with usage of new libResearch.

0.8.5:
-Updated to API 100009 (Update 4).
-New version of libResearch.

0.8.4:
- Made mouseover tooltips more useful: they now display the names of all characters
that know the trait of the item shown
- Fixed a bug that only happened with new characters who had never held a traited
item before.
- Added French translations -- thanks Flagrick!
- removed extraneous checkbox from options menu

v0.8.3a:
- Includes the right version of libResearch

v0.8.3:
- Updated to API 100008 (Update 3).

v0.8.2:
- More bug fixes, for ornate jewelry.

v0.8.1:
- Fixed several bugs introduced in last update: showing "research me" icon on
traitless items, throwing errors when jewelery or disguises are in inventory,
"Hide icon for known traits" not working.

v0.8.0:
- Revamped the Cross-Character system completely. Instead of self-tracking being
the norm and cross-character tracking being a special case, cross-character tracking
is the norm, and each category can be set individually to self or off if self-tracking
is desired. This also fixes bugs where indicators were changing color in "weird" ways
while cross-character tracking was turned on.
- Fixed a bug where Intricate and Ornate icons were not being displayed in the right
place in Inventory Grid View.
- Split Leatherworking from Clothier items, and split Weaponsmithing from Armorsmithing
items. These can now be tracked for separate characters, or linked like they used to be.

v0.7.3c
-Fixed an error where add-on was not looking at the first item in inventory.

v0.7.3b
-Hit Ctrl+s on a file this time. Whoops.


v0.7.3
-Updated to LibAddonMenu-2.0r8
-Updated to API 100007 and added requisite README


v0.7.2
-Updated to LibAddonMenu-2.0


v0.7.1
-Fixed error spam when you own a ring or amulet with an intricate or ornate trait.
-Buffered the EVENT_INVENTORY_SINGLE_SLOT_UPDATE event; this should prevent hanging when using this add-on in tandem with junk management or bank management add-ons that move a lot of inventory.
-Updated to libResearch 1.0r2


v0.7.0
-BIG CRAGLORN UPDATE!
-Wrote and implemented a new library, libResearch. DEVELOPERS: if you previously used my exposed functions, please implement libResearch instead!
-Leveraged new API functions to clean up the code and make it slightly tighter, more performant and (hopefully) more reliable.
-Added cross-character functionality. This is disabled by default and must be configured individually for each character. You need to log in to a character before it shows up in the dropdown box.


v0.6.7b
-Fixed a typo that caused all the weird flickering and resizing issues.
-Before I found the typo, I thought the issue was something else. As a result, the indicator should no longer lag behind when changing filters or adding things to your inventory, and the whole add-on should perform better overall.
-Grid View compatibility requires Inventory Grid View v1.1.0b or later.


v0.6.7
-Added FULL grid view support! If you don't like how it looks, you can turn off the grid view support in the settings. It will still work in list view with this off.
-Wrote an easy-to-use function for other addons to use to check if an item is researchable.


v0.6.6c
-Fixed settings bug again; for real this time.


v0.6.6b
-Fixed some dumb mistakes that prevented the settings from initializing correctly.


v0.6.6
-Stacks of items in the deconstruct window will now always be YELLOW. If it is the last trait of its kind when it reaches a stack size of 1, it will turn orange.
-Profession tracking options are now character specific and have earned their own place in the settings menu. I changed this in such a way that it won't reset the rest of your settings, but the three tracking settings will be changed to ON upon applying this update.
-Added french translations thanks to Ykses


v0.6.5
-Stopped amulets from showing the research icon.
-Changed the saved settings to be Account wide. THIS WILL WIPE YOUR SETTINGS I'M SORRY!
-Added a new setting called "Show researched icon" that will toggle GRAY (already researched) icon.
-Organized and cleaned up the options menu.
-Full German translation (with the exception of the new things) provided by Tonyleila!


v.0.6.4b
-Removed git crap from the zip because I'm a noob.


v0.6.4
-Traits that are currently researching will now show up as known for the purposes of this addon.


v0.6.3
-Added icon tooltip German translation.


v0.6.2
-Added tooltips due to popular demand. They're defaulted to off. You can turn them on in the settings.


v0.6.1c
-Fixed all jewelry showing up (again). Now only ORNATE jewelry should show up.


v0.6.1b
-Fixed traitless items being flagged as orange.


v0.6.1
-Fixed the error with the new version.


v0.6.0
-Improved the algorithm; it should now correctly color duplicates.
-Exact tie duplicates will now arbitrarily decide who is better.
-Exact ties between the BANK and INVENTORY will always show the INVENTORY item as YELLOW, and the BANK item as ORANGE. Exact ties between your personal space and the GUILD BANK will always color the GUILD BANK as yellow.
-Added ORNATE and INTRICATE icons.
-Adding a settings page with a bunch of new options, including:
-Selecting icon texture
-Fully customizable colors
-Ability to toggle the crafting vocations
-Ability to toggle "always on" tracking for ORNATE and INTRICATE


v0.5.0
-Added some of tejón's tweaks.
-Changed the icon
-Added "preferred item" functionality. If you have multiple items of a trait you don't have researched, it will be ORANGE if it is the lowest quality (defined by ) of the set, or YELLOW otherwise.
-RED changed to BURNT ORANGE
-GREEN changed to GREY


v0.4.5
-Fixed the issue with stores and banks breaking the add-on.


v0.4.4b
-Fixed the "color" command.


v0.4.4
-Added command "/ra color" to toggle the duplicate item color between YELLOW and TEAL. This should (hopefully) help the color-deficient folks :)


v0.4.3b
-Fixed(?) an error that caused errors to sometimes show.


v0.4.2
-The deconstruction window show now show icons again.


v0.4.1
-Fixed an issue where "duplicates" were not differentiating between different item types.


v0.4.0
-Added YELLOW indicator for duplicate items in the inventory.


v0.3.3
-Fixed the errors that sometimes pop up on startup.


v0.3.2
-Fixed an issue that would make the add-on show indicators on the wrong items under certain circumstances.


v0.3.1
-Fixed an issue where sometimes the windows wouldn't show the indicators.


v0.3.0
-Fixed the "All shields are green" bug.
-Fixed the bug where if you had the trait of an earlier line in a skill known, the later lines would be green even if you didn't know them. Example: You know a trait for daggers but not for swords, both swords and daggers would be green.
-Fixed issue where when you loot an item and open the inventory, the indicators didn't properly update.
-Rings no longer have an indicator.


v0.2.0
-(hopefully) fixed an error where an item would sometimes show up as green if that trait had already been researched in a different profession's research line.


v0.1.1
-(hopefully) fixed an error that people were seeing on startup


v0.1
-Initial upload
Archived Files (59)
File Name
Version
Size
Uploader
Date
0.9.4.8
23kB
Baertram
02/23/20 07:20 PM
0.9.4.7
15kB
Baertram
02/08/20 04:02 PM
0.9.4.6
15kB
Baertram
06/18/19 04:37 PM
0.9.4.5
15kB
Baertram
06/18/19 04:02 PM
0.9.4.4
17kB
Baertram
02/25/19 10:00 AM
0.9.4.3
66kB
Baertram
06/03/18 11:29 AM
0.9.4.2
51kB
Randactyl
03/07/16 06:26 AM
0.9.4.1
50kB
Randactyl
11/03/15 12:37 PM
0.9.4
43kB
katkat42
03/03/15 08:26 PM
0.9.3
39kB
katkat42
01/22/15 12:16 AM
0.9.2
39kB
katkat42
11/29/14 07:20 PM
0.9.1
38kB
katkat42
11/03/14 10:16 AM
0.9.0
37kB
katkat42
10/16/14 07:00 PM
0.8.10
37kB
katkat42
09/17/14 09:19 PM
0.8.9
37kB
katkat42
09/16/14 01:43 PM
0.8.8
37kB
katkat42
09/16/14 12:04 PM
0.8.7
37kB
katkat42
09/16/14 09:33 AM
0.8.6
37kB
katkat42
09/15/14 03:37 PM
0.8.5
37kB
katkat42
09/15/14 01:36 PM
0.8.4
36kB
katkat42
08/24/14 12:07 PM
0.8.3a
36kB
katkat42
08/04/14 05:04 PM
0.8.3
36kB
katkat42
08/04/14 12:54 PM
0.8.2
36kB
katkat42
08/02/14 10:41 AM
0.8.1
36kB
katkat42
08/01/14 05:48 PM
0.8.0
36kB
katkat42
07/31/14 09:26 PM
0.7.3c
34kB
katkat42
07/26/14 07:45 PM
0.7.3b
35kB
ingeniousclown
06/26/14 09:34 PM
0.7.3
35kB
ingeniousclown
06/26/14 09:31 PM
0.7.2
35kB
ingeniousclown
06/14/14 05:19 PM
0.7.1
24kB
ingeniousclown
05/25/14 08:10 PM
0.7.0
23kB
ingeniousclown
05/24/14 11:11 AM
0.6.7b
15kB
ingeniousclown
04/28/14 11:22 PM
0.6.7
14kB
ingeniousclown
04/28/14 08:46 PM
0.6.6c
14kB
ingeniousclown
04/26/14 12:51 AM
0.6.6b
14kB
ingeniousclown
04/25/14 08:57 PM
0.6.6
14kB
ingeniousclown
04/25/14 05:46 PM
0.6.5
13kB
ingeniousclown
04/20/14 12:28 AM
0.6.4b
12kB
ingeniousclown
04/15/14 11:54 PM
0.6.3
12kB
ingeniousclown
04/15/14 09:45 PM
0.6.2
12kB
ingeniousclown
04/15/14 07:06 PM
0.6.1c
11kB
ingeniousclown
04/13/14 09:02 PM
0.6.1b
11kB
ingeniousclown
04/13/14 05:44 PM
0.6.1
11kB
ingeniousclown
04/13/14 04:26 PM
0.6.0
11kB
ingeniousclown
04/13/14 03:56 PM
0.5.0
4kB
ingeniousclown
04/11/14 12:17 AM
0.4.5
3kB
ingeniousclown
04/10/14 09:14 PM
0.4.4b
3kB
ingeniousclown
04/10/14 08:13 AM
0.4.4
3kB
ingeniousclown
04/09/14 08:23 PM
0.4.3b
3kB
ingeniousclown
04/08/14 02:01 AM
0.4.2
3kB
ingeniousclown
04/07/14 11:31 PM
0.4.1
3kB
ingeniousclown
04/07/14 09:33 PM
0.4.0
3kB
ingeniousclown
04/07/14 08:46 PM
0.3.3
3kB
ingeniousclown
04/04/14 04:12 PM
0.3.2
3kB
ingeniousclown
04/04/14 11:24 AM
0.3.1
2kB
ingeniousclown
04/04/14 12:47 AM
0.3.0
2kB
ingeniousclown
04/04/14 12:37 AM
0.2.0
2kB
ingeniousclown
04/03/14 06:46 PM
0.1.1
2kB
ingeniousclown
04/03/14 06:12 PM
0.1
3kB
ingeniousclown
04/03/14 12:57 AM


Post A Reply Comment Options
Unread 02/13/21, 10:26 AM  
Friday_The13_rus

Forum posts: 4
File comments: 54
Uploads: 0
Re: Re: Gamepad UI

Originally Posted by Baertram
Hi,

If you can assure this won't break other addons we can add it to ResearchAssistant.
But you'd have to test this properly AND support requests/errors about RA + gamepad in the future then!
I do not own any gamepad nor am I willing/got n time to support any gamepad UI.

we did the same by including addons into pChat in the past, and it works well so far. You'd only need to check for needed updates after game patches etc. I'd be adding you to the team of RA then so you are officially able to maintain it as well.

Thanks
Baertram
Thanks, I got it.
I need a time to test my changes a bit more. Then I let you know.
Report comment to moderator  
Reply With Quote
Unread 02/13/21, 08:43 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3440
File comments: 4160
Uploads: 66
Re: Gamepad UI

Originally Posted by Friday_The13_rus
Hi Baertram,

I would like to add research indicators to gamepad UI.
I successfully implemented it by additional hooks and re-usage of local functions (with small modifications) of ResearchAssistant addon.

Is it OK if I share modifications with you to add them to the addon, or is it better to try creating a separate addon?
Hi,

If you can assure this won't break other addons we can add it to ResearchAssistant.
But you'd have to test this properly AND support requests/errors about RA + gamepad in the future then!
I do not own any gamepad nor am I willing/got n time to support any gamepad UI.

we did the same by including addons into pChat in the past, and it works well so far. You'd only need to check for needed updates after game patches etc. I'd be adding you to the team of RA then so you are officially able to maintain it as well.

Thanks
Baertram
Report comment to moderator  
Reply With Quote
Unread 02/13/21, 01:41 AM  
Friday_The13_rus

Forum posts: 4
File comments: 54
Uploads: 0
Gamepad UI

Hi Baertram,

I would like to add research indicators to gamepad UI.
I successfully implemented it by additional hooks and re-usage of local functions (with small modifications) of ResearchAssistant addon.

Is it OK if I share modifications with you to add them to the addon, or is it better to try creating a separate addon?
Report comment to moderator  
Reply With Quote
Unread 01/07/21, 04:12 PM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3440
File comments: 4160
Uploads: 66
Re: Re: Re: Re: Re: Research ASssistant addon configuration questions (2)

I had the same problem like you, 17 chars,not all wanted to learn all, but a few some of the basics like smithing, woodworking, clothier.
I used FCOIS and ResearchAssistant, having setup RA with character settings and the few characters that wanted to learn were enabled as smith, etc -> the others were set to the same characters. So 5 were enabled for themselves, he other 12 were set to these 5.
FCOIS was setup to auomatically mark set items with the ResearchAssistant check, using the researchable icon.
Yes, I got quite a lot duplicates this way. But I was not using the bank. I managed the items via Iventory Insight from Ashes across my characters (also shows tooltips of the items e.g.) and I left the rsearchable ones on each characters inventory itsself and the bank was only used for a few of them, or deconstructable items.

So I logged in with one of the 5 crafters to level, researched 1 item from inventory (not using AutoResearch as it was soehow not reliable or usable, or didn't exist (dunno anymore), deconstructed the ones from the bank.
FCOItemSaver provides the filter buttons to only show deconstructable items, AdvancedFilters in addition provides additional filters (also at crafting tables) to only filter some special trais.
Even duplicate items can be found with the duplicates plugin of AF (duplicate by name + trait + quality etc., or only by name, and so on).
It's some manual work but pretty reliable and easy to manage the items this way. At least easier than putting all to the banks at once. But maybe the duplicate items AF plugins is also able to help you there. SHIFT+right click it -> removes FCOIS marker -> deconstruct 1 of them.
If one of your chars still needs to research exactly the same trait yuo can build a level 1 item of that trait for him pretty easily yourself, as long as 1 char got it researched already. Faster and easier as keeping all banks full with items you might research in the future. As researching is fast for the first few items and then always takes longer, and if youd o not got the skillpoints yet it even takes looooooonger (44 days+! in the end) and you can only research 1 item then at the same time.

I felt my bank is stuffed too much. Especially if you also want to keep set items you found etc. Either create your own guild then you'll have a guild bank for your own with 500 slots haha Only need like 10 chars (it was in the past at least) and after that they can all quit again, the bank stays At least it did in the past.

[quote=kooliloach]
Originally Posted by Baertram
One idea:
You can look at CraftStore. It tracks styles, research and many more, accross all characters. But I'm not sure if it is adding any "icons" to the items like ResearchAssistant does, nor am I sure if this would be possible to add icons on items other characters do not know yet (so to say: is still researchable on any of your chars).

But you could also use FCOItemSaver for that. It is able to support Research Assistant or CraftStore to add marker icons to your researchable items (and even on set items you want to keep, or only those with traits you want to keep -> all others will get a deconstruction marker or sell marker then).
FCOIS' main purpose is to protect your items against deconstruction, extraction, sell, trade etc. So that no precious item will be lost. Many other addons support FCOIS so far.

It needs time to setup FCOIS but after that it handles many of the daily needs automatically, together with addons like RA, CraftStore, SousChef (for recipes), or DoItAll (mass-deconstruct/extract/move to bank/withdraw from bank all respecting FCOIS marker icons so that nothing protected will be destroyed).

I use several Addons (including FCOIS). My main goal was to find a way to reduce the number of items in my bank (since it is constantly full of items needed for research). I have an addon that does research for me called "Auto Research" and an addon that looks at whether or not an item can be researched by my currently logged in toon, an alt, etc... I also have an addon that tells me which alts know that trait/recipe/motif etc... I can easily hover over an item and get that information. I use a LOT of addons with minion and one major addon that may be helpful (that I currently use) is UESP... my main goal was to reduce the stuff in my bank, right now I simply look at an item (hover my mouse over it) and can determine if it is needed (by one of my toons) and if so, I simply put it in bank, but in a previous message I gave an example of all 10 of my toons needing to learn axe-charged and what if I have 12 in bank... Since I am limited in my bank size, It would be optimal to remove the extras (duplicates)... the other addons I have installed ultimately only label an item as needing to be researched by one of my characters (for instance if one toon needs axe-charged then every single item in the bank that is axe-charged will be marked as being needed for research)... when that icon is gone, I know that none of my characters need that item for research (basically telling me a yes-no answer instead of how many are needed).
P.S I have most of the addons you mentioned....(not SousChef or Doitall)
To give you an idea of the situation, I have 10 characters.. 1 is maxxed (rank 50) at EVERY craft, 1 is maxxed at ONLY Provisioning, the other 8 are maxxed in 6 of the 7 crafts (and are all 8 working on Jewelrycrafting).

Skill points you mentioned have been challenging but I think I got them all where I want... again, the bank is the only thing I am looking at here.... I have been told by others to just sell all my research stuff in the bank because I can simply loot/buy as needed and that it will make a very little difference when you consider how much money I make during the research time.
Report comment to moderator  
Reply With Quote
Unread 01/07/21, 03:54 PM  
kooliloach

Forum posts: 17
File comments: 4
Uploads: 0
Re: Re: Re: Re: Research ASssistant addon configuration questions (2)

[quote=Baertram]One idea:
You can look at CraftStore. It tracks styles, research and many more, accross all characters. But I'm not sure if it is adding any "icons" to the items like ResearchAssistant does, nor am I sure if this would be possible to add icons on items other characters do not know yet (so to say: is still researchable on any of your chars).

But you could also use FCOItemSaver for that. It is able to support Research Assistant or CraftStore to add marker icons to your researchable items (and even on set items you want to keep, or only those with traits you want to keep -> all others will get a deconstruction marker or sell marker then).
FCOIS' main purpose is to protect your items against deconstruction, extraction, sell, trade etc. So that no precious item will be lost. Many other addons support FCOIS so far.

It needs time to setup FCOIS but after that it handles many of the daily needs automatically, together with addons like RA, CraftStore, SousChef (for recipes), or DoItAll (mass-deconstruct/extract/move to bank/withdraw from bank all respecting FCOIS marker icons so that nothing protected will be destroyed).

I use several Addons (including FCOIS). My main goal was to find a way to reduce the number of items in my bank (since it is constantly full of items needed for research). I have an addon that does research for me called "Auto Research" and an addon that looks at whether or not an item can be researched by my currently logged in toon, an alt, etc... I also have an addon that tells me which alts know that trait/recipe/motif etc... I can easily hover over an item and get that information. I use a LOT of addons with minion and one major addon that may be helpful (that I currently use) is UESP... my main goal was to reduce the stuff in my bank, right now I simply look at an item (hover my mouse over it) and can determine if it is needed (by one of my toons) and if so, I simply put it in bank, but in a previous message I gave an example of all 10 of my toons needing to learn axe-charged and what if I have 12 in bank... Since I am limited in my bank size, It would be optimal to remove the extras (duplicates)... the other addons I have installed ultimately only label an item as needing to be researched by one of my characters (for instance if one toon needs axe-charged then every single item in the bank that is axe-charged will be marked as being needed for research)... when that icon is gone, I know that none of my characters need that item for research (basically telling me a yes-no answer instead of how many are needed).
P.S I have most of the addons you mentioned....(not SousChef or Doitall)
To give you an idea of the situation, I have 10 characters.. 1 is maxxed (rank 50) at EVERY craft, 1 is maxxed at ONLY Provisioning, the other 8 are maxxed in 6 of the 7 crafts (and are all 8 working on Jewelrycrafting).

Skill points you mentioned have been challenging but I think I got them all where I want... again, the bank is the only thing I am looking at here.... I have been told by others to just sell all my research stuff in the bank because I can simply loot/buy as needed and that it will make a very little difference when you consider how much money I make during the research time.
Report comment to moderator  
Reply With Quote
Unread 01/07/21, 07:17 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3440
File comments: 4160
Uploads: 66
Re: Re: Re: Research ASssistant addon configuration questions (2)

One idea:
You can look at CraftStore. It tracks styles, research and many more, accross all characters. But I'm not sure if it is adding any "icons" to the items like ResearchAssistant does, nor am I sure if this would be possible to add icons on items other characters do not know yet (so to say: is still researchable on any of your chars).

But you could als use FCOItemSaver for that. It is able to support Research Assistant or CraftStore to add marker icons to your researchable items (and even on set items you want to keep, or only those with traits you want to keep -> all others will get a deconstruction marker or sell marker then).
FCOIS' main purpose is to protect your items against deconstruction, extarction, sell, trade etc. So that no precious item will be lost. Many other addons support FCOIS so far.

It needs time to setup FCOIS but after that it handles many of the daily needs automatically, together with addons like RA, CraftStore, SousChef (for recipes), or DoItAll (mass-deconstruct/extract/move to bank/withdraw from bank all respecting FCOIS marker icons so that nothing protected will be destroyed).

Originally Posted by kooliloach
Originally Posted by Baertram
Originally Posted by kooliloach
I just*installed the Research Assistant Addon and have a couple of questions....

1 How do I configure "ALL" of my characters to be a certain craft ? i.e. i want to make all 10 of my characters learn all the blacksmithing traits, all the clothing traits, etc..

2.* how do I get the addon to show me the duplicates ?
i.e. if ALL my 10 toons need to research axe-charged trait, and I have 12 in the bank, how do I know that I have 2 duplicates and can set them to be deconstructed/sold ?

To 1:
Choose the character saved settings, not the account wide.
Setup each character in the crafting type dropdown box to it's own name, or just enable the checkbox "Currently logged in is the crafter".

To 2:
This is not possible with the character settings. Only the acocunt wide settings are able to show duplicates accross all charactes, but you are only able to choose 1 dedicated crafter character then per crafttype.
Beside that: Makes no sense to level ALL characters ALL craftings. You won't have enough skillpoints to skill all, except if you quest all quests with all chars and collect all dungeon quests, man qust line, dlc quest lines, skyshards, Cyrodiil fraction skyshards, deleves, public dungeons etc.
I wouldn't recommend doing this, but it's up to you.

RA is not supporting this approach and never will. You'd need to find any other addon supporting this but I'm not sure which one would be able to handle this. I do not know any.
Thanks for your prompt reply.... Your addon looks great so far, and yes, it is the closest I have ever seen to doing what I am desiring....I have put a lot of time into all my characters and thought there would be enough skill points for them just with skyshards....Keep up the good work.
Report comment to moderator  
Reply With Quote
Unread 01/07/21, 05:10 AM  
kooliloach

Forum posts: 17
File comments: 4
Uploads: 0
Re: Re: Research ASssistant addon configuration questions (2)

Originally Posted by Baertram
Originally Posted by kooliloach
I just*installed the Research Assistant Addon and have a couple of questions....

1 How do I configure "ALL" of my characters to be a certain craft ? i.e. i want to make all 10 of my characters learn all the blacksmithing traits, all the clothing traits, etc..

2.* how do I get the addon to show me the duplicates ?
i.e. if ALL my 10 toons need to research axe-charged trait, and I have 12 in the bank, how do I know that I have 2 duplicates and can set them to be deconstructed/sold ?

To 1:
Choose the character saved settings, not the account wide.
Setup each character in the crafting type dropdown box to it's own name, or just enable the checkbox "Currently logged in is the crafter".

To 2:
This is not possible with the character settings. Only the acocunt wide settings are able to show duplicates accross all charactes, but you are only able to choose 1 dedicated crafter character then per crafttype.
Beside that: Makes no sense to level ALL characters ALL craftings. You won't have enough skillpoints to skill all, except if you quest all quests with all chars and collect all dungeon quests, man qust line, dlc quest lines, skyshards, Cyrodiil fraction skyshards, deleves, public dungeons etc.
I wouldn't recommend doing this, but it's up to you.

RA is not supporting this approach and never will. You'd need to find any other addon supporting this but I'm not sure which one would be able to handle this. I do not know any.
Thanks for your prompt reply.... Your addon looks great so far, and yes, it is the closest I have ever seen to doing what I am desiring....I have put a lot of time into all my characters and thought there would be enough skill points for them just with skyshards....Keep up the good work.
Report comment to moderator  
Reply With Quote
Unread 01/07/21, 04:24 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3440
File comments: 4160
Uploads: 66
Re: Research ASssistant addon configuration questions (2)

Originally Posted by kooliloach
I just*installed the Research Assistant Addon and have a couple of questions....

1 How do I configure "ALL" of my characters to be a certain craft ? i.e. i want to make all 10 of my characters learn all the blacksmithing traits, all the clothing traits, etc..

2.* how do I get the addon to show me the duplicates ?
i.e. if ALL my 10 toons need to research axe-charged trait, and I have 12 in the bank, how do I know that I have 2 duplicates and can set them to be deconstructed/sold ?

To 1:
Choose the character saved settings, not the account wide.
Setup each character in the crafting type dropdown box to it's own name, or just enable the checkbox "Currently logged in is the crafter".

To 2:
This is not possible with the character settings. Only the acocunt wide settings are able to show duplicates accross all charactes, but you are only able to choose 1 dedicated crafter character then per crafttype.
Beside that: Makes no sense to level ALL characters ALL craftings. You won't have enough skillpoints to skill all, except if you quest all quests with all chars and collect all dungeon quests, man qust line, dlc quest lines, skyshards, Cyrodiil fraction skyshards, deleves, public dungeons etc.
I wouldn't recommend doing this, but it's up to you.

RA is not supporting this approach and never will. You'd need to find any other addon supporting this but I'm not sure which one would be able to handle this. I do not know any.
Report comment to moderator  
Reply With Quote
Unread 01/07/21, 04:04 AM  
kooliloach

Forum posts: 17
File comments: 4
Uploads: 0
Research ASssistant addon configuration questions (2)

I just*installed the Research Assistant Addon and have a couple of questions....

1 How do I configure "ALL" of my characters to be a certain craft ? i.e. i want to make all 10 of my characters learn all the blacksmithing traits, all the clothing traits, etc..

2.* how do I get the addon to show me the duplicates ?
i.e. if ALL my 10 toons need to research axe-charged trait, and I have 12 in the bank, how do I know that I have 2 duplicates and can set them to be deconstructed/sold ?

UPDATE: I think I may have figured a bit out... I configured "Account-Wide same research characters" to OFF and "Use logged in char for all researches" to ON
by doing this it does seem to be somewhat reducing my duplicates in the bank each time I log onto one of my toons (as it is probably counting that characters needs for research)
Last edited by kooliloach : 01/07/21 at 05:05 AM.
Report comment to moderator  
Reply With Quote
Unread 10/25/20, 10:50 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3440
File comments: 4160
Uploads: 66
Originally Posted by Friday_The13_rus
Originally Posted by Baertram
I've added it to my beta version.
Thanks, excellent!
It will be nice to add hidding for intricate and ornate icons.
Nope, this is not the purpose of this addon sorry. This addon is about researching and thus the intricate and ornate icons are even a helper imo.

I think there already exist addons to hide these though. I don't remember the name.Just search the addons here at esoui please.
Report comment to moderator  
Reply With Quote
Unread 10/25/20, 10:11 AM  
Friday_The13_rus

Forum posts: 4
File comments: 54
Uploads: 0
Originally Posted by Baertram
I've added it to my beta version.
Thanks, excellent!
It will be nice to add hidding for intricate and ornate icons.
Report comment to moderator  
Reply With Quote
Unread 10/24/20, 08:44 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3440
File comments: 4160
Uploads: 66
Originally Posted by Friday_The13_rus
Hi. Thank you for addon! Really helpful.

Just one question. After installing the addon two research icons are displayed in inventory - standard one and from addon.
Is it possible to hide the standard icon using addon settings?
Hi, no sorry, there is no way to hide the standard ESO vanilla UI resaerch icon via this addon.
I'll have a look if I can add it.

Edit:
I've added it to my beta version.

Attention: Please logout first and create a backup of your file live/SavedVariables/ResearchAssistant.lua before testing this beta file!
Please download this version here and try it out:
RA beta 0.9.5.0
Last edited by Baertram : 10/24/20 at 09:20 AM.
Report comment to moderator  
Reply With Quote
Unread 10/23/20, 04:59 PM  
Friday_The13_rus

Forum posts: 4
File comments: 54
Uploads: 0
Hi. Thank you for addon! Really helpful.

Just one question. After installing the addon two research icons are displayed in inventory - standard one and from addon.
Is it possible to hide the standard icon using addon settings?
Report comment to moderator  
Reply With Quote
Unread 10/17/20, 02:10 PM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3440
File comments: 4160
Uploads: 66
Hey SirSragus,

still not able to reproduce the problem you have with your ResearchAssistant settings and the tooltip.
I exactly have setup the same settings as you did on your screenshots, but everything works fine for me.

Are you able to do the following please:
1. Logout
2. Navigate to the live/SavedVariables folder
3. Locate the file ResearchAssistant.lua and make a backup
4. Delete it or rename it in the live/SavedVariables folder
5. Login again and resetup ResearchAssistant on your main crafting char and ONLY enable ResearchAssistant and the needed dependencies.
All other addons and libs need to be turned off please!
6. Try to reproduce the error without logging to another char. Note all you do, all steps, all changes settings
If you found out how: Tell me the exact steps how to reproduce the error.
7. Logout then
8. Navigate to live/SavedVariables again and send me the new file ResearchAssistant.lua with the information how to reproduce the error in steps to [email protected]

Many thanks!

Beartram


Edit:
You could also try this verison if this fixes the problem for you. I have changed a bit code to always assure there is the correct number usage internally and hopefully this will stop the settings dropdown boxes to show the numbers of the characters and fix the vice-versa problems this created as well:
ResearchAssistant Beta 0.9.5.0
Last edited by Baertram : 10/17/20 at 02:44 PM.
Report comment to moderator  
Reply With Quote
Unread 10/04/20, 01:46 PM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3440
File comments: 4160
Uploads: 66
Re: Re: Re: Re: Re: Icon Colours

Thanks! This shouldn't happen (the string numbers are only internally and not for the output in the dropdown boxes):
I'll have to check why this happens and fix it so it will show the names, and internally use the unique numbers.
-> Seems to not work properly then as the addon excpects the numbers and uses the names somewhere in the code.

Originally Posted by SirSragus
Originally Posted by Baertram
Originally Posted by SirSragus
Neither of those solutions worked, however, today I managed to solve the issue by turning off "Account-wide same research characters" and turning on "Use logged in char for all researches", this changed all of the character settings to a string of numbers which I assume is the character I'm using.

When turning tooltips on before solving the issue, I noticed an error saying that my character (whom I was logged into) had not logged in before. Directly under this error it told me the status of the trait, referencing that same character. Obviously this makes no sense but I swapped to my other character and back to see if it fixed, and it did not. Not sure why this happened, but I assume that it was the cause of my problem.
I'm interested to understand what was causing it but it's hard to follow if I do not have your settings nor your researched traits etc.
Could you please try to explain in steps
Screenshots:
https://imgur.com/a/XAm0KCh
Originally Posted by Baertram
-What chars are there, doing which research types?
I have 2 characters, but the 2nd one was my first character from a few years ago that I barely played on. That character has done no research. I just recently picked the game back up and am only playing my current character (Iorvesa Selvayn AKA 8796093061594131).
Originally Posted by Baertram
And you were able to fix the color problem by:
Turning on "Account-wide same research characters": Did this setting alone solve it or do I need to also turn on "Use logged in char for all researches"?
To fix the problem:
1. I turned OFF "Account-wide same research characters"
-This did not solve the problem.
2. I turned ON "Use logged in char for all researches"
-This immediately solved the problem by changing all of the characters to the string of numbers.

Now that the characters are all set to the string of numbers, I can turn OFF "Use logged in char for all researches" and everything still works correctly.
Last edited by Baertram : 10/04/20 at 01:46 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.