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Updated: 09/18/22 07:19 AM
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Compatibility:
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:09/18/22 07:19 AM
Created:04/03/14 12:57 AM
Monthly downloads:14,914
Total downloads:1,544,340
Favorites:1,910
MD5:
8.1.5
Research Assistant (Find your researchable items)  Popular! (More than 5000 hits)
Version: 0.9.5.8
by: Baertram, ingeniousclown, katkat42, Randactyl
Removed libraries. Please install the following needed libraries as standalone version:
LibResearch
LibAddonMenu-2.0
LibAddonMenu-2.0 - OrderListBox widget


A simple addon that adds a little icon to the list view. The icon only shows up for weapons and armor, and will be ORANGE if you do not have the trait researched. If the icon is GREY, that means you don't need to hold onto it for research! If you have duplicate traits, they will all be YELLOW except for the lowest quality item, which will be ORANGE.

The TEAL interwoven circle icon signifies INTRICATE, and the YELLOW gold pieces icon signified ORNATE.

Features:
  • Toggle-able crafting vocations so you only see the icons for items you really care about.
  • Customizable colors
  • Choose between two different main icons for your Research Assistant.
  • Ability to track ORNATE and INTRICATE items, and the ability to track them regardless of what crafting vocations you have toggled on or off.
  • Cross-character research tracking with settings independent to each character! Now you can see at a glance what gear is important to your main crafting character(s)! (You must log in to a character to make the character appear in the dropdown box.)
  • Optionally select different characters for light and medium armor, and for weaponsmithing and armorsmithing.
  • Optionally change the order of the inventory "priority": An order list shows the inventory that will be used as preferred "bag to take the researchable items from" at the top, the 2nd preferred below, and so on. Reload the UI after changing this order please!

How does RA calculate if the item is researchable or a duplicate (also researchable but another item with the same trait should be prefered for research)?

ResearchAssistant builds a kind of preference value on each item with a trait and compares the following things:
-quality
-item level
-Set item or not
-where is it (bank, bag, guild bank, house bank) -> This order can be changed in the settings
-slotindex in the bag

All together produce an integer number where the lowest number is the one to use for reasearch (red icon) and all others with a higher number and same trait will be duplicates (yellow).

As the bag where the item lays plays a BIG role here moving it between bags can change this preference value in total and make items marked for research -> duplicate now e.g.

The order of "priority" in the bags is (where lower = will be priorized for research)
So moving items from the bank (which is the best place to put your items for research obviously as all chars can access it!) to your bag will raise the score and therefor the item might become a duplicate now.
You are able to change this order of bags/inventories in the settings.


For developers:
If you used the code that used to be here, please make your new add-ons use libResearch instead!

Function to check if an item (bagId, slotIndex) is researchable with a charcter which is set inside teh ReseearchAssistant settings for the item's crafting type.
Will return true if it is researchable for that char or false if not (or item is not researchable at all).

Lua Code:
  1. local isresearchableByCharFromRAsettings = false
  2. if ResearchAssistant ~= nil and ResearchAssistant.IsItemResearchableWithSettingsCharacter ~= nil then
  3.    isresearchableByCharFromRAsettings = ResearchAssistant.IsItemResearchableWithSettingsCharacter(bagId, slotIndex)
  4. end

If you use the German or French clients, and you see untranslated text, please feel free to contribute a translation on the Comments page!


If you need something to stop you from accidentally destroying your gear, try my (Randactyl)Item Saver add-on.
As an alternative you can also try this addon of Baertram:
FCO ItemSaver


People have been asking me a lot for a sort of grid or print-out for known traits. It was always something I wanted to add but I have never had the time. Stormknight, however, has come out with a wonderful tool called AI Research Grid. You should give it a try if this is a feature you want!


Thanks to these people:
tejón for improving the look and feel and for providing the basis for the algorithm for the YELLOW/ORANGE icons!
Tonyleila and Iphitos for providing German translations!
Ykses, Flagrick, and svan for providing French translations!
Kwisatz for providing Spanish translations!
Carter_DC, for finding and reporting a rare but annoying bug!


Note: This add-on only covers research lines for the BIG THREE (meanwhile FOUR) crafting vocations. This means I will not be implementing known recipes in this add-on. However, if this is something you want, you should give Wobin a visit and download his Sous Chef addon!

If you like what I'm doing feel free to donate something or contact me on the EU servers: @Baertram

Research Assistant at GitHub
https://github.com/Baertram/ResearchAssistant
Important
Update from version 0.9.4.7 to 0.9.4.8
!BACKUP YOUR OLD SAVEDVARIABLES IF YOU WANT TO KEEP THEM BEFORE LOGIN AND BEFORE UPDATING THIS ADDON!


Changelog

0.9.5.8 - Baertram - 2022-09-18
Updated API and dependencies
Fixed nil error at research item preference value comparison scanner (number < boolean)


0.9.5.7 - Baertram - 2022-06-19
Updated API and dependencies
Fixed error with missing translations

0.9.5.6 - Baertram - 2022-05-26
Research Assistant 0.9.5.6
-Updated API version
-Updated dependency versions
-> Attention: Added new dependency "LibAddonMenuorderListBox widget"
-Added order list box to change the order of the priorized "where do we take the research items from" bag. Default order is bank>bag>guild bank>house bank.
If you change this list (via drag & drop or mark item and use the move buttons at the right edge of the order widget) reload the UI afterwards please!
-Added support for Giladil the ragpicker, thanks to all of you who have sent in GitHub pull requests or wrote me a PM with your code!
-Tried to fix character selection box showing numbers instead of character names -> If this still happens please contact meh and explain me how I'm able to rebuild this as I was not actually able to get that error (tested everything that is possible, even character renaming!).
A good advice for all addons is: Please logout or reload the UI properly after changing guilds.
-Translation fixes for French, thanks lexo1000

0.9.5.5 - Baertram - 2022-02-15
Updated API for Deadlands + PTS
Fixed item weight tooltip not showing the text
Fixed item protection routines to properly check all with logical AND conjunctions (FCOIS marker icon, ZOs lock, set item, set item max level)

0.9.5.4 - Baertram - 2021-11-03
Updated API for Deadlands
Updated needed dependency versions

0.9.5.3 - Baertram - 2021-07-27
Removed debug messages

0.9.5.2 - Baertram - 2021-07-23
Fix for non-supported traits and trait textures

0.9.5.1 - Baertram - 2021-07-23
-Updated dependency versions
-Added new options for tooltips (show armor/weapon type, show armor weight)
-Recoded the tooltips to fix their update in inventories
-Changed the tooltips to show the crafting research character name at the top within []. If the crafting is not tracked and the marker icon is shown (due to the new protected setting e.g.) it will show "-not tracked-" as character name
-Added new options for protected items (show marker icon and tooltip)
-Added RU translations (only a few so far for the tooltips)
-Updated some other translations

0.9.5.0 - Baertram - 2021-07-21
-Updated API version
-Fixed boolean/number comparison error for e.g. bank researchable items

0.9.4.9 - Baertram
To address the problems for users with multiple accounts and/or characters:

Added setting "Use logged in char for all researches" -> Only works if setting "Account-wide same research characters" is disabled!
If you set this setting all characters for research will always be the currently logged in user, automatically upon login.
The popup asking you to choose a character will be gone then AFTER you have enabled this setting.

0.9.4.8 - Baertram
You need to login with each character at least once to scan it's researched data again.

Updated API version

Changed:
-SavedVariables will be saved on each server differently now
Please logon with all your cahracters at least once to let it scan their traits!
If you have not chosen a research character in the settings the addon will show you a popup remembering you to choose one.

Improved:
-Standard: Account-wide research character settings (or different for each cahracter if you like and got the need to)
-Characters will be saved with heir rename-safe unique characterID now
-Character names will show the class icon and colour in the dropdown boxes now. The boxes are sorted by the classes now.
-Speed up of item scanning
-Set items should be at a lower "research priority" than non-set items now
-Tooltips will show the character names you have researched etc. the trait with in several lines now.
-Tooltips will show you if you have chosen a character as researcher but haven't logged it in yet

Added:
-ZOs locked / FCOItemSaver locked items will be ignored on researchable item scans etc. (except FCOItemSaver items marked for research if the setting to allow research of them is enabled in the FCOIS settings).
Many thanks for bugfixing, error testing and ideas to: Nimble

0.9.4.7 - Baertram
-Updated API version
-Fixed: Scanning of bags during combat was disabled. It will scan after the combat now
-Added event filtering so scans are not started due to duarability or locked item changes, only for real looted item changes

0.9.4.6 - Baertram
Fixed: removed debug chat output

0.9.4.5 - Baertram
-Raised API
-Removed library "LibResearch". You need to install this as standalone version now from this link:
https://www.esoui.com/downloads/info517-LibResearch.html
-Added new function:
Code:
--Returns true if the given item at bag and slot can be researched with the the character set in the
--ResearchAssistant settings for the crafting type.
--If the item is a researchable the return value will be true
--If the item is a duplicate the return value will be "duplicate".
--Otherwise it returns false!
function ResearchAssistant.IsItemResearchableOrDuplicateWithSettingsCharacter(bagId, slotIndex)
0.9.4.4 - Baertram
---Removed libraries. Please install the following needed libraries as standalone version: LibStub, LibAddonMenu-2.0
- Updated API for Wrathstone
- Fixed changed control and function names

0.9.4.3 - Baertram
- updated API version to "Summerset"
- updated LibAddonMenu to version 2.0r26
- fixed to support Jewelry Crafting
- added global function for other addons to check if an item can be researched by the character you have setup in the ResearchAssistant settings for the crafting type:

boolean _isresearchableByCharFromRAsettings_ = ResearchAssistant.IsItemResearchableWithSettingsCharacter(bagId, slotIndex)



0.9.4.2 - Randactyl
- updated LibAddonMenu to version 2.0r19
- updated API version

0.9.4.1 - Randactyl
- updated LibStub to version 4
- updated LibAddonMenu to version 2.0r18
- updated API version

0.9.4
[missing changelog]

0.9.3:
- Updated to API 100011 (Update 6).

0.9.2:
- Improved German translations, thanks to Iphitos!
- Fixed a formatting issue with the tooltips
- Tweaked the icon's position
- Fixed a minor issue with the color picker code -- thanks Carter_DC!

0.9.1:
-Updated to API 100010 (Update 5).

0.9.0:
- Added a few more translations. Thank you svan and Flagrick!
- Guild store support!

0.8.10:
-Yet yet another bug fix.

0.8.9:
-Yet another bug fix.

0.8.8:
-Another bug fix.

0.8.7:
-Major bug fix.

0.8.6:
-Fixed a bug with usage of new libResearch.

0.8.5:
-Updated to API 100009 (Update 4).
-New version of libResearch.

0.8.4:
- Made mouseover tooltips more useful: they now display the names of all characters
that know the trait of the item shown
- Fixed a bug that only happened with new characters who had never held a traited
item before.
- Added French translations -- thanks Flagrick!
- removed extraneous checkbox from options menu

v0.8.3a:
- Includes the right version of libResearch

v0.8.3:
- Updated to API 100008 (Update 3).

v0.8.2:
- More bug fixes, for ornate jewelry.

v0.8.1:
- Fixed several bugs introduced in last update: showing "research me" icon on
traitless items, throwing errors when jewelery or disguises are in inventory,
"Hide icon for known traits" not working.

v0.8.0:
- Revamped the Cross-Character system completely. Instead of self-tracking being
the norm and cross-character tracking being a special case, cross-character tracking
is the norm, and each category can be set individually to self or off if self-tracking
is desired. This also fixes bugs where indicators were changing color in "weird" ways
while cross-character tracking was turned on.
- Fixed a bug where Intricate and Ornate icons were not being displayed in the right
place in Inventory Grid View.
- Split Leatherworking from Clothier items, and split Weaponsmithing from Armorsmithing
items. These can now be tracked for separate characters, or linked like they used to be.

v0.7.3c
-Fixed an error where add-on was not looking at the first item in inventory.

v0.7.3b
-Hit Ctrl+s on a file this time. Whoops.


v0.7.3
-Updated to LibAddonMenu-2.0r8
-Updated to API 100007 and added requisite README


v0.7.2
-Updated to LibAddonMenu-2.0


v0.7.1
-Fixed error spam when you own a ring or amulet with an intricate or ornate trait.
-Buffered the EVENT_INVENTORY_SINGLE_SLOT_UPDATE event; this should prevent hanging when using this add-on in tandem with junk management or bank management add-ons that move a lot of inventory.
-Updated to libResearch 1.0r2


v0.7.0
-BIG CRAGLORN UPDATE!
-Wrote and implemented a new library, libResearch. DEVELOPERS: if you previously used my exposed functions, please implement libResearch instead!
-Leveraged new API functions to clean up the code and make it slightly tighter, more performant and (hopefully) more reliable.
-Added cross-character functionality. This is disabled by default and must be configured individually for each character. You need to log in to a character before it shows up in the dropdown box.


v0.6.7b
-Fixed a typo that caused all the weird flickering and resizing issues.
-Before I found the typo, I thought the issue was something else. As a result, the indicator should no longer lag behind when changing filters or adding things to your inventory, and the whole add-on should perform better overall.
-Grid View compatibility requires Inventory Grid View v1.1.0b or later.


v0.6.7
-Added FULL grid view support! If you don't like how it looks, you can turn off the grid view support in the settings. It will still work in list view with this off.
-Wrote an easy-to-use function for other addons to use to check if an item is researchable.


v0.6.6c
-Fixed settings bug again; for real this time.


v0.6.6b
-Fixed some dumb mistakes that prevented the settings from initializing correctly.


v0.6.6
-Stacks of items in the deconstruct window will now always be YELLOW. If it is the last trait of its kind when it reaches a stack size of 1, it will turn orange.
-Profession tracking options are now character specific and have earned their own place in the settings menu. I changed this in such a way that it won't reset the rest of your settings, but the three tracking settings will be changed to ON upon applying this update.
-Added french translations thanks to Ykses


v0.6.5
-Stopped amulets from showing the research icon.
-Changed the saved settings to be Account wide. THIS WILL WIPE YOUR SETTINGS I'M SORRY!
-Added a new setting called "Show researched icon" that will toggle GRAY (already researched) icon.
-Organized and cleaned up the options menu.
-Full German translation (with the exception of the new things) provided by Tonyleila!


v.0.6.4b
-Removed git crap from the zip because I'm a noob.


v0.6.4
-Traits that are currently researching will now show up as known for the purposes of this addon.


v0.6.3
-Added icon tooltip German translation.


v0.6.2
-Added tooltips due to popular demand. They're defaulted to off. You can turn them on in the settings.


v0.6.1c
-Fixed all jewelry showing up (again). Now only ORNATE jewelry should show up.


v0.6.1b
-Fixed traitless items being flagged as orange.


v0.6.1
-Fixed the error with the new version.


v0.6.0
-Improved the algorithm; it should now correctly color duplicates.
-Exact tie duplicates will now arbitrarily decide who is better.
-Exact ties between the BANK and INVENTORY will always show the INVENTORY item as YELLOW, and the BANK item as ORANGE. Exact ties between your personal space and the GUILD BANK will always color the GUILD BANK as yellow.
-Added ORNATE and INTRICATE icons.
-Adding a settings page with a bunch of new options, including:
-Selecting icon texture
-Fully customizable colors
-Ability to toggle the crafting vocations
-Ability to toggle "always on" tracking for ORNATE and INTRICATE


v0.5.0
-Added some of tejón's tweaks.
-Changed the icon
-Added "preferred item" functionality. If you have multiple items of a trait you don't have researched, it will be ORANGE if it is the lowest quality (defined by ) of the set, or YELLOW otherwise.
-RED changed to BURNT ORANGE
-GREEN changed to GREY


v0.4.5
-Fixed the issue with stores and banks breaking the add-on.


v0.4.4b
-Fixed the "color" command.


v0.4.4
-Added command "/ra color" to toggle the duplicate item color between YELLOW and TEAL. This should (hopefully) help the color-deficient folks :)


v0.4.3b
-Fixed(?) an error that caused errors to sometimes show.


v0.4.2
-The deconstruction window show now show icons again.


v0.4.1
-Fixed an issue where "duplicates" were not differentiating between different item types.


v0.4.0
-Added YELLOW indicator for duplicate items in the inventory.


v0.3.3
-Fixed the errors that sometimes pop up on startup.


v0.3.2
-Fixed an issue that would make the add-on show indicators on the wrong items under certain circumstances.


v0.3.1
-Fixed an issue where sometimes the windows wouldn't show the indicators.


v0.3.0
-Fixed the "All shields are green" bug.
-Fixed the bug where if you had the trait of an earlier line in a skill known, the later lines would be green even if you didn't know them. Example: You know a trait for daggers but not for swords, both swords and daggers would be green.
-Fixed issue where when you loot an item and open the inventory, the indicators didn't properly update.
-Rings no longer have an indicator.


v0.2.0
-(hopefully) fixed an error where an item would sometimes show up as green if that trait had already been researched in a different profession's research line.


v0.1.1
-(hopefully) fixed an error that people were seeing on startup


v0.1
-Initial upload
Archived Files (68)
File Name
Version
Size
Uploader
Date
0.9.5.7
32kB
Baertram
06/19/22 11:53 AM
0.9.5.6
31kB
Baertram
05/26/22 10:54 AM
0.9.5.5
29kB
Baertram
02/15/22 04:56 AM
0.9.5.4
29kB
Baertram
11/03/21 06:29 AM
0.9.5.3
29kB
Baertram
07/26/21 07:12 PM
0.9.5.2
29kB
Baertram
07/23/21 10:22 AM
0.9.5.1
29kB
Baertram
07/22/21 05:59 PM
0.9.5.0
23kB
Baertram
07/21/21 01:59 AM
0.9.4.9
23kB
Baertram
03/05/20 03:40 PM
0.9.4.8
23kB
Baertram
02/23/20 07:20 PM
0.9.4.7
15kB
Baertram
02/08/20 04:02 PM
0.9.4.6
15kB
Baertram
06/18/19 04:37 PM
0.9.4.5
15kB
Baertram
06/18/19 04:02 PM
0.9.4.4
17kB
Baertram
02/25/19 10:00 AM
0.9.4.3
66kB
Baertram
06/03/18 11:29 AM
0.9.4.2
51kB
Randactyl
03/07/16 06:26 AM
0.9.4.1
50kB
Randactyl
11/03/15 12:37 PM
0.9.4
43kB
katkat42
03/03/15 08:26 PM
0.9.3
39kB
katkat42
01/22/15 12:16 AM
0.9.2
39kB
katkat42
11/29/14 07:20 PM
0.9.1
38kB
katkat42
11/03/14 10:16 AM
0.9.0
37kB
katkat42
10/16/14 07:00 PM
0.8.10
37kB
katkat42
09/17/14 09:19 PM
0.8.9
37kB
katkat42
09/16/14 01:43 PM
0.8.8
37kB
katkat42
09/16/14 12:04 PM
0.8.7
37kB
katkat42
09/16/14 09:33 AM
0.8.6
37kB
katkat42
09/15/14 03:37 PM
0.8.5
37kB
katkat42
09/15/14 01:36 PM
0.8.4
36kB
katkat42
08/24/14 12:07 PM
0.8.3a
36kB
katkat42
08/04/14 05:04 PM
0.8.3
36kB
katkat42
08/04/14 12:54 PM
0.8.2
36kB
katkat42
08/02/14 10:41 AM
0.8.1
36kB
katkat42
08/01/14 05:48 PM
0.8.0
36kB
katkat42
07/31/14 09:26 PM
0.7.3c
34kB
katkat42
07/26/14 07:45 PM
0.7.3b
35kB
ingeniousclown
06/26/14 09:34 PM
0.7.3
35kB
ingeniousclown
06/26/14 09:31 PM
0.7.2
35kB
ingeniousclown
06/14/14 05:19 PM
0.7.1
24kB
ingeniousclown
05/25/14 08:10 PM
0.7.0
23kB
ingeniousclown
05/24/14 11:11 AM
0.6.7b
15kB
ingeniousclown
04/28/14 11:22 PM
0.6.7
14kB
ingeniousclown
04/28/14 08:46 PM
0.6.6c
14kB
ingeniousclown
04/26/14 12:51 AM
0.6.6b
14kB
ingeniousclown
04/25/14 08:57 PM
0.6.6
14kB
ingeniousclown
04/25/14 05:46 PM
0.6.5
13kB
ingeniousclown
04/20/14 12:28 AM
0.6.4b
12kB
ingeniousclown
04/15/14 11:54 PM
0.6.3
12kB
ingeniousclown
04/15/14 09:45 PM
0.6.2
12kB
ingeniousclown
04/15/14 07:06 PM
0.6.1c
11kB
ingeniousclown
04/13/14 09:02 PM
0.6.1b
11kB
ingeniousclown
04/13/14 05:44 PM
0.6.1
11kB
ingeniousclown
04/13/14 04:26 PM
0.6.0
11kB
ingeniousclown
04/13/14 03:56 PM
0.5.0
4kB
ingeniousclown
04/11/14 12:17 AM
0.4.5
3kB
ingeniousclown
04/10/14 09:14 PM
0.4.4b
3kB
ingeniousclown
04/10/14 08:13 AM
0.4.4
3kB
ingeniousclown
04/09/14 08:23 PM
0.4.3b
3kB
ingeniousclown
04/08/14 02:01 AM
0.4.2
3kB
ingeniousclown
04/07/14 11:31 PM
0.4.1
3kB
ingeniousclown
04/07/14 09:33 PM
0.4.0
3kB
ingeniousclown
04/07/14 08:46 PM
0.3.3
3kB
ingeniousclown
04/04/14 04:12 PM
0.3.2
3kB
ingeniousclown
04/04/14 11:24 AM
0.3.1
2kB
ingeniousclown
04/04/14 12:47 AM
0.3.0
2kB
ingeniousclown
04/04/14 12:37 AM
0.2.0
2kB
ingeniousclown
04/03/14 06:46 PM
0.1.1
2kB
ingeniousclown
04/03/14 06:12 PM
0.1
3kB
ingeniousclown
04/03/14 12:57 AM


Post A Reply Comment Options
Unread 07/30/22, 12:01 PM  
Baertram
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Forum posts: 4205
File comments: 5263
Uploads: 74
Originally Posted by TechyShishy
Originally Posted by Baertram
Sounds like a good idea but I guess this also would need many more checks to be done, ike check if all chars were logged in properly before it starts to work. Add API stuff so other addons can use that too, and more.
You don't even strictly have to check if all characters have been logged in, simply see if all characters that you already have data for have this trait.

And rather than having an "all" checkbox, I think it would be a good deal more flexible to have a list of characters that you can toggle for "all trait tracking", that doesn't include them in the priority for what item gets selected as current research for active research character for a given trait, but does get included in the calculation of "does anyone still need this trait?". That should keep the development burden relatively low (UI element and a search through characters), while still being incredibly flexible for the insane users like G0K4R and me (I'm trying to do all traits on exactly 2 of my characters, but no more).
Don't get me wrong, I always like feedback, but "simply" always sounds like you did that already with that particular code of the addon and know how to solve this "simply", so go ahead, create a github fork and provide me the code please

It's always good to have more flexibilty and checkboxes and lists to order and dropdowns to only select 2 of 18 characters and so on but it's very much effort to even build those boxes and get the UI working properly (there is no toggle list thing where one could add characters e.g. so one would need to add another library like LibShifterBox to get something like that running + build a lot of code, checks, compatibility for character rename or deleting and so on....), + achieve and test everything, especially with other addons relying on RA (and changes coudl make them break or automatically mark or research items other users never wanted to happen!) which I do not have the time nor the will to invest here for very special research cases (To be fair: I did not even understand what you were describing there ).

I'm very sorry but you either need to live with what I answer and are able to add within my bounds of time and will, or you need to do that "simple" stuff yourself like G0K4R tries to, or move on to another addon.

As I said: I'm not ranting here and I appreciate the feedback but please do not say it's simple if it is not
Last edited by Baertram : 07/30/22 at 12:02 PM.
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Unread 07/30/22, 11:47 AM  
Baertram
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Hi G0K4R,

I just saw your comment today here.

No there is no pull request to Baertram/ResearchAssistant.
Please have a look again if you have send it properly.
I've found your repository https://github.com/G0K4R/ResearchAssistant and the 2 new branches you have created.
You need to start a pull request from one of them to my Baertram/ResearchAssistant branch "master".

After that I can see it in my list of pull requests.

Originally Posted by G0K4R
Originally Posted by Baertram
Yes, I've read it, thanks for the info.

Please fork my Github repo of RA
and send a pull request including your changes, "based on my latest RA version"
with a description what was changed, and what the changes do in detail.
I'll have a look then, thank you.
Thanks for the reply, Baertram.

I've tried to create the fork and the pull request on Github.
I hope it worked (first time for me, so I am sorry here ^^).

(As you'll see in the comments of the request, at the moment this is just static. So parameters for user settings are still missing. But I can gladly try to insert those and upload the updated code if you want. If the whole think makes sense at all from your point of view).
Last edited by Baertram : 07/30/22 at 11:50 AM.
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Unread 07/30/22, 11:03 AM  
TechyShishy

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Originally Posted by Baertram
Sounds like a good idea but I guess this also would need many more checks to be done, ike check if all chars were logged in properly before it starts to work. Add API stuff so other addons can use that too, and more.
You don't even strictly have to check if all characters have been logged in, simply see if all characters that you already have data for have this trait.

And rather than having an "all" checkbox, I think it would be a good deal more flexible to have a list of characters that you can toggle for "all trait tracking", that doesn't include them in the priority for what item gets selected as current research for active research character for a given trait, but does get included in the calculation of "does anyone still need this trait?". That should keep the development burden relatively low (UI element and a search through characters), while still being incredibly flexible for the insane users like G0K4R and me (I'm trying to do all traits on exactly 2 of my characters, but no more).
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Unread 06/25/22, 12:27 PM  
G0K4R

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Originally Posted by Baertram
Yes, I've read it, thanks for the info.

Please fork my Github repo of RA
and send a pull request including your changes, "based on my latest RA version"
with a description what was changed, and what the changes do in detail.
I'll have a look then, thank you.
Thanks for the reply, Baertram.

I've tried to create the fork and the pull request on Github.
I hope it worked (first time for me, so I am sorry here ^^).

(As you'll see in the comments of the request, at the moment this is just static. So parameters for user settings are still missing. But I can gladly try to insert those and upload the updated code if you want. If the whole think makes sense at all from your point of view).
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Unread 06/24/22, 06:44 AM  
Baertram
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Yes, I've read it, thanks for the info.

Please fork my Github repo of RA
and send a pull request including your changes, "based on my latest RA version"
with a description what was changed, and what the changes do in detail.
I'll have a look then, thank you.


Edit:
My comments on your posts below
Would it be possible, instead of choosing a single char for analyzing, to add an additional value "*" or "all" in the addon settings?

This way items would be marked as "known" only when EVERY char knows them instead of a dedicated crafting char.
I do not think this would be a good way as RA would not be properly able to work anymore if ANY char could get the items marked for research. Items would be shown as duplicates where the same item would need to be marked for char 1 and char2, etc.
This would be a mess for testing and making it compatible with other addons using RA's API functions too.
So no, sorry, this will not happen.

On the way I thought maybe its better to not have the option I mentioned above (to set crafter to "*"). Maybe rather just insert a checkbox in settings to enable displaying the icon in a different color in case a trait is known account wide...
Sounds like a good idea but I guess this also would need many more checks to be done, ike check if all chars were logged in properly before it starts to work. Add API stuff so other addons can use that too, and more.
Last edited by Baertram : 06/24/22 at 08:23 AM.
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Unread 06/24/22, 06:29 AM  
G0K4R

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Originally Posted by G0K4R
Hi! First of all: LOVE (<3) the addon - thanks a lot for the good work!

One thing tho' I'd even love more:

Would it be possible, instead of choosing a single char for analyzing, to add an additional value "*" or "all" in the addon settings?

This way items would be marked as "known" only when EVERY char knows them instead of a dedicated crafting char.

I am working on analyzing all traits on every char. So this would be absolutely amazing.

I'd be happy to get a reply on this - thanks in advance and take care. Beste Grüße aus Deutschland / Best Regards from Germany

***

Edit:

I am not very familiar with LUA and ESO addons and just a beginner. But I had a look into the addon files and managed to make it work.

On the way I thought maybe its better to not have the option I mentioned above (to set crafter to "*"). Maybe rather just insert a checkbox in settings to enable displaying the icon in a different color in case a trait is known account wide...

Good night
Thanks for the update. No errors for me, but I am only using DE / EN.

Did you have time to read my latest post (quoted above)? Whats your opinion on this?

Ist just added two functions (function ResearchAssistantSettings:TraitKnownByAllChars(traitKey) and function ResearchAssistantSettings:GetResearchedByAllColor()) to file ResearchAssistantSettings.lua and replaced line 795 in file ResearchAssistant.lua with this instead:

Code:
if RASettings:TraitKnownByAllChars(traitKey) then
	indicatorControl:SetColor(unpack(RASettings:GetResearchedByAllColor())) -- different color (updated)
else
	indicatorControl:SetColor(unpack(RASettings:GetAlreadyResearchedColor())) -- basic color for known item
end
I can send you the files if you wanna have a look.

Cheers
Last edited by G0K4R : 06/24/22 at 06:30 AM.
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Unread 06/19/22, 11:02 AM  
Baertram
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I'm back from vacations and able to work on this now.

Did you guys getting this error change the order of the bags priority?
What is your order now?
I cannot rebuild this

Or does it just happen after login directly?
What client language do you play with?

Edit:
I guess you guys having the issues neither use DE or EN as client language, right?
Seems the translations are the reason here, will try to set a fallback to En for missing translations.
Last edited by Baertram : 06/19/22 at 11:43 AM.
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Unread 06/19/22, 10:38 AM  
trez5555

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Hi,

First of all, thank's a lot for this addon.
I have the same error as Darenn. I also tried to uninstall the plugin and to clear variables but it doesn't work.
If you have any idea...

Code:
user:/AddOns/ResearchAssistant/ResearchAssistantSettings.lua:45: attempt to index a nil value
stack traceback:
user:/AddOns/ResearchAssistant/ResearchAssistantSettings.lua:45: in function '(main chunk)'
|caaaaaa<Locals> RA = [table:1]{lang = "fr"}, currentlyLoggedInCharId = 8798292050781113, langToUse = "fr", strBase = [table:2]{}, maxHouseBankBag = 16, bagToPreferenceOrderListBoxEntries = [table:3]{}, bagToPreferenceOrderListBoxEntriesDefaults = [table:4]{}, bagToPreferencePriorityDefaults = [table:5]{1 = 2}, bagToPreferencePriority = [table:6]{1 = 3}, cnt = 14, idx = 1, bagId = 2 </Locals>|r
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Unread 06/09/22, 02:42 PM  
G0K4R

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Hi! First of all: LOVE (<3) the addon - thanks a lot for the good work!

One thing tho' I'd even love more:

Would it be possible, instead of choosing a single char for analyzing, to add an additional value "*" or "all" in the addon settings?

This way items would be marked as "known" only when EVERY char knows them instead of a dedicated crafting char.

I am working on analyzing all traits on every char. So this would be absolutely amazing.

I'd be happy to get a reply on this - thanks in advance and take care. Beste Grüße aus Deutschland / Best Regards from Germany

***

Edit:

I am not very familiar with LUA and ESO addons and just a beginner. But I had a look into the addon files and managed to make it work.

On the way I thought maybe its better to not have the option I mentioned above (to set crafter to "*"). Maybe rather just insert a checkbox in settings to enable displaying the icon in a different color in case a trait is known account wide...

Good night
Last edited by G0K4R : 06/09/22 at 05:01 PM.
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Unread 06/03/22, 07:08 PM  
Rune

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Re: Re: Re: Addon not working

Originally Posted by Baertram
Same error message shown like in the post below, by Darenn?

it's happened after an addons update but hard to know which one

I did a search and found this error message. : "user:/AddOns/ResearchAssistant/ResearchAssistant.lua:160: attempt to index a nil value
|rstack traceback:
user:/AddOns/ResearchAssistant/ResearchAssistant.lua:160: in function 'RA.GetOrCreateRASettings'
user:/AddOns/ResearchAssistant/ResearchAssistant.lua:940: in function 'ResearchAssistant_Loaded'
|caaaaaa<Locals> eventCode = 65536, addOnName = "ResearchAssistant", libResearch = [table:1]{name = "LibResearch", version = 42}, LAM = [table:2]{panelId = 100} </Locals>|r"


Originally Posted by Rune
Originally Posted by Ufo13-X
Hello. After updating through the Minion program, the addon stopped working. It doesn't even show up in the game settings, in the add-ons section. All required libraries are installed. Please fix it.
Same, unfortunately I can confirm
Last edited by Rune : 06/04/22 at 09:26 PM.
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Unread 06/01/22, 07:49 AM  
Baertram
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Re: Re: Addon not working

Same error message shown like in the post below, by Darenn?


Originally Posted by Rune
Originally Posted by Ufo13-X
Hello. After updating through the Minion program, the addon stopped working. It doesn't even show up in the game settings, in the add-ons section. All required libraries are installed. Please fix it.
Same, unfortunately I can confirm
Last edited by Baertram : 06/01/22 at 07:50 AM.
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Unread 05/31/22, 12:36 PM  
Rune

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Re: Addon not working

Originally Posted by Ufo13-X
Hello. After updating through the Minion program, the addon stopped working. It doesn't even show up in the game settings, in the add-ons section. All required libraries are installed. Please fix it.
Same, unfortunately I can confirm
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Unread 05/30/22, 01:27 AM  
Baertram
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Okay, thanks for the error message. Not getting this. Will investigate after my vacations.
Please install the last version manually until then.

Btw: no need to write bold, just write the error message directly next time, if you have tested this with only RA enabled, and how to reproduce the error (from login to error).
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Unread 05/29/22, 01:25 PM  
Darenn

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Addon does not work.

Addon does not work. All addons are updated and installed, I tried to run only this addon and the addons necessary for it - the same error, I also reinstalled it with clearing local variables.

user:/AddOns/ResearchAssistant/ResearchAssistantSettings.lua:45: attempt to index a nil value
stack traceback:
user:/AddOns/ResearchAssistant/ResearchAssistantSettings.lua:45: in function '(main chunk)'
|caaaaaa<Locals> RA = [table:1]{lang = "ru"}, currentlyLoggedInCharId = 8798292083057942, langToUse = "ru", strBase = [table:2]{}, maxHouseBankBag = 16, bagToPreferenceOrderListBoxEntries = [table:3]{}, bagToPreferenceOrderListBoxEntriesDefaults = [table:4]{}, bagToPreferencePriorityDefaults = [table:5]{1 = 2}, bagToPreferencePriority = [table:6]{1 = 3}, cnt = 14, idx = 1, bagId = 2 </Locals>|r
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Unread 05/29/22, 11:56 AM  
Baertram
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Re: Addon not working

Originally Posted by Ufo13-X
Hello. After updating through the Minion program, the addon stopped working. It doesn't even show up in the game settings, in the add-ons section. All required libraries are installed. Please fix it.
Check the dependencies properly again, it works if your libraries are ALL installed and enabled. Read the description please or check ingame. If this is not working tell me which dependencies you have for installed and what version of that libraries you got installed and enabled. I'm pretty sure reading the Changelog will help you too.
Last edited by Baertram : 05/29/22 at 11:56 AM.
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