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Scions of Ithelia (9.3.0)
Updated:05/13/24 10:47 PM
Created:04/13/24 02:11 PM
Monthly downloads:4,421
Total downloads:5,172
Favorites:16
MD5:
9.3.0
SimpleDailyCraft  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 0.67
by: MelanAster [More]
Top: If you have problems with accepting or submitting quests.
Please increase the interaction delay (default 150ms) in addon setting menu for stability.




Why write it?
Dolgubon's Lazy Writ Crafter has some features that rely on string matching, actually localization is a bit of a hassle for non-english speaking users (even for authors? I guess).

So I wrote a crafting addon from zero that doesn't require any localization
And support all offical languages.


SDC now supports Gamepad Mode!

Features
  • Fully automatic acquisition and submission of writs.
  • Fully automatic crafting for daily and master writs.
  • Optimized automatic unpacking without be crowded with quests commit.
  • Extract consumables and raw materials from bank.
  • Assistant bar for the current daily and master writs.
  • Custom material blacklist for alchemy with craft and quest.


It's fine for SDC to coexist with other craft addons, but don't duplicate automatic craft from multiple addons for one workstation.

Banlist for alchemy
The materials added to the banlist will be ignored when craft daily or master writs.
The daily writs which need the raw materials in banlist to commit will be abandoned.


(The materials in the drop-down list were basically arranged in ascending order of price)

Assistant for WritWorthy
When it comes to batch craft master writs, WW is overwhelmingly strong.
SDC just do little work for efficiently committing all master writs done by WW.
How to use this function?
1) As always, use WW to complete the target products without really using the writs.
2) Take all productions and writs to the npc of mastercraft
3) U will see a new label for start, click it.

Step 1. It will read some writs to pickup quests. (AutoRun)
Step 2. By sound and prompt, it tells you the time to interact with npc. (Manually)
*Addons are forbidden to do Interact for players.
Step 3. It will commit all quests and back to step 1. (AutoRun)
Repeat for few rounds until all writs marked as completed by WW have been handed in.

It will try to pick up all seven type writs in each round to speed things up.
You can't hold an undone master craft quest when start.




Required Libraries:
Development Plan: fix bugs and keep stable

Contant:
If you have any suggestion or bug to report, feel free to send me mails in-game on EU or comments/messages here.
0.67:
Pre-ordered alchemy combinations to reduce dependence on TTC
Reduced TTC-related error
Fixed misrecognition of some quests

0.65:
Trying to be compatible with PA
Added a new feature to give a hint about refresh distance when clearing survey reports

0.62:
Fixed an issue when trying remove item from banlist for alchemy

0.61:
Fixed an issue that master writs shared the same ItemLink crashed in WW-SDC-Auto
Tried to fix function of committing writs in certain extreme cases

0.60:
Preliminary update for U42
Optimized the function of bank
Optimized the function of picking up and submitting writs

0.55:
Fixed some issues with enchantment
Preventing the jamming of some craft stations
Added setting whether banks need to be automatically opened or closed

0.52:
Fixed a wrong enchantment glyph recipe
Added range of adjustable delay for interact

0.51:
Fixed an issue that could occur when interact window close
Added a fine-tuning bar to adjust the speed of picking up and submitting quests to improve stability

0.50:
Tried to fix an issue where the alchemy had a small chance of getting stuck
Gamepad mode now is supported!

0.49:
Fixed an issue related to string matching for some languages.
All official languages should now be able to unbox and accept master writs automatically.

0.48:
Now open box from any source
Now provide two separate material blacklists for daily alchemy craft and commit
Now prompt the remaning number of consumables in bank when low
Fix a bug in determining the type of master writ to pick when assist for WW

0.45:
Fix unbox again, adjust the range of scan

0.41:
Fixed the bug that take wrong items from bank
Enhanced unpacking to try to prevent residue container
Add an assistant function for WritWorthy to commit master writs

0.31:
Fixed the issue of jamming caused by using some solvents for alchemy
Fixed possible sound effect component errors in enchanting
Extract required products for consumable daily from bank
Optimize unboxing experience by separating quest and unboxing stages
More optional settings

0.22:
Fix the wrong of assistant bar when only lack raw materials

0.21:
Fix the automated quest picking or submitting again
It will abandon alchemy quest now if need to submit raw materials in banlist

0.20:
It provides the function of turning off the automatic unboxing
Optimized the unboxing process
Fix some cases where quests could not be automatically picked or submitted

0.10:
First release
Optional Files (0)


Archived Files (17)
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0.65
63kB
MelanAster
04/25/24 12:33 PM
0.62
63kB
MelanAster
04/24/24 09:37 PM
0.61
63kB
MelanAster
04/24/24 04:56 AM
0.60
62kB
MelanAster
04/23/24 11:56 AM
0.55
62kB
MelanAster
04/21/24 06:20 AM
0.52
62kB
MelanAster
04/20/24 06:52 AM
0.51
62kB
MelanAster
04/19/24 09:04 AM
0.5
61kB
MelanAster
04/18/24 12:29 PM
0.49
60kB
MelanAster
04/18/24 01:00 AM
0.48
60kB
MelanAster
04/17/24 12:52 AM
0.45
60kB
MelanAster
04/16/24 11:43 AM
0.41
59kB
MelanAster
04/16/24 07:20 AM
0.31
57kB
MelanAster
04/15/24 02:38 PM
0.3
55kB
MelanAster
04/15/24 05:38 AM
0.22
52kB
MelanAster
04/14/24 04:01 AM
0.2
52kB
MelanAster
04/14/24 12:57 AM
0.1
52kB
MelanAster
04/13/24 02:11 PM


Post A Reply Comment Options
Unread 04/13/24, 03:18 PM  
DakJaniels
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Forum posts: 31
File comments: 134
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Hello, thank you for your new addon. Here are some Global variables that should be locals within this addon's scope.

Code:
Craft.lua
+      119 bag
+      120 slot
+      198 bag
+      199 slot

Main.lua
+       65 _
+       65 SetId
+      121 _
+      121 _
+      121 _
+      121 _
+      121 _
+      121 _
+      303 _
+      303 _
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Unread 04/13/24, 04:26 PM  
sinnereso
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looks interesting and I'm quite excited about this since dolguban seems to refuse to add jewelry crafting for master writs for some reason.
Last edited by sinnereso : 04/13/24 at 04:27 PM.
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Unread 04/13/24, 09:50 PM  
MelanAster
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Originally Posted by DakJaniels
Hello, thank you for your new addon. Here are some Global variables that should be locals within this addon's scope.

Code:
Craft.lua
+      119 bag
+      120 slot
+      198 bag
+      199 slot

Main.lua
+       65 _
+       65 SetId
+      121 _
+      121 _
+      121 _
+      121 _
+      121 _
+      121 _
+      303 _
+      303 _
Thanks for check, I'll fix these in the next release
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Unread 04/13/24, 11:52 PM  
Dolgubon
 
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Originally Posted by sinnereso
looks interesting and I'm quite excited about this since dolguban seems to refuse to add jewelry crafting for master writs for some reason.

It's not 'for some reason.' It's for a very good reason that you've been told about in the past...
Which is, summarized, 'Writ Worthy'.
More verbose, it's because Writ Worthy does master writs overall much better than writ crafter, and there is no point in using my free time to code something that already exists, better.


> Do not use it with other automated craft addon! Consequences unknown.

If you use LibLazyCrafting, one thing it does is deal with craft addon incompatibilities. It should be pretty easy to convert, since the library API is intentionally very similar to the ZOS crafting API. The additional parameters are optional, though you might need to specify the setID for master writs. You could additionally also specify the quality and discard the improvement code you have, but, well, you already have that code. (LLC btw, has no localization required)


As for the localization - yeah, I guess I didn't really think about how much it is for people to translate, and there's a bunch I could have removed to make it easier for translators to translate. Like the craftInfo tables are only used for the largely deprecated master writ stuff, so doesn't really need to be translated.
It was required, in the past, but some time ago ZOS added some API functions that made them no longer needed, and I didn't bother to remove it, but I didn't consider how it affected translators. I'll probably remove it in the future.


Also, do you mind if I grab the links in the SDC.BoxId table? It honestly never really occurred to me to just use the item links of the writ reward boxes, and it's definitely cleaner than using string matching.
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Unread 04/14/24, 12:19 AM  
MelanAster
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Originally Posted by Dolgubon
Originally Posted by sinnereso
looks interesting and I'm quite excited about this since dolguban seems to refuse to add jewelry crafting for master writs for some reason.

It's not 'for some reason.' It's for a very good reason that you've been told about in the past...
Which is, summarized, 'Writ Worthy'.
More verbose, it's because Writ Worthy does master writs overall much better than writ crafter, and there is no point in using my free time to code something that already exists, better.


> Do not use it with other automated craft addon! Consequences unknown.

If you use LibLazyCrafting, one thing it does is deal with craft addon incompatibilities. It should be pretty easy to convert, since the library API is intentionally very similar to the ZOS crafting API. The additional parameters are optional, though you might need to specify the setID for master writs. You could additionally also specify the quality and discard the improvement code you have, but, well, you already have that code. (LLC btw, has no localization required)


As for the localization - yeah, I guess I didn't really think about how much it is for people to translate, and there's a bunch I could have removed to make it easier for translators to translate. Like the craftInfo tables are only used for the largely deprecated master writ stuff, so doesn't really need to be translated.
It was required, in the past, but some time ago ZOS added some API functions that made them no longer needed, and I didn't bother to remove it, but I didn't consider how it affected translators. I'll probably remove it in the future.


Also, do you mind if I grab the links in the SDC.BoxId table? It honestly never really occurred to me to just use the item links of the writ reward boxes, and it's definitely cleaner than using string matching.
Feel free to do that, just collect from uesp data
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Unread 04/14/24, 03:44 AM  
Lost.Seeker
 
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Hello.
I have some error.
Code:
user:/AddOns/SimpleDailyCraft/Main.lua:285: attempt to index a nil value
stack traceback:
user:/AddOns/SimpleDailyCraft/Main.lua:285: in function 'SDC.QuestUpdate'
Last edited by Lost.Seeker : 04/14/24 at 03:57 AM.
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Unread 04/14/24, 04:09 AM  
MelanAster
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Originally Posted by Lost.Seeker
Hello.
I have some error.
Code:
user:/AddOns/SimpleDailyCraft/Main.lua:285: attempt to index a nil value
stack traceback:
user:/AddOns/SimpleDailyCraft/Main.lua:285: in function 'SDC.QuestUpdate'
I figure out why, this happens when take on a quest that only lacks raw materials, and I think it is fixed in the next release. Thanks for report.
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Unread 04/14/24, 06:15 AM  
Baertram
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Originally Posted by Dolgubon
Originally Posted by sinnereso
looks interesting and I'm quite excited about this since dolguban seems to refuse to add jewelry crafting for master writs for some reason.

It's not 'for some reason.' It's for a very good reason that you've been told about in the past...
Which is, summarized, 'Writ Worthy'.
By reading this I can only add:
Some usernames here often appear again spreading lies and/or blaming the wrong, where everything was already clarified and answered several times
If it comes to reading and understanding the read it seems to be very difficult for them to accept that answers. The result will be such wrong output to others in the end, which I must say we must not accept
Go on like that and be welcomed to the hall of shame then...
Last edited by Baertram : 04/14/24 at 06:18 AM.
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Unread 04/14/24, 07:35 AM  
sinnereso
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Originally Posted by Baertram
Originally Posted by Dolgubon
Originally Posted by sinnereso
looks interesting and I'm quite excited about this since dolguban seems to refuse to add jewelry crafting for master writs for some reason.

It's not 'for some reason.' It's for a very good reason that you've been told about in the past...
Which is, summarized, 'Writ Worthy'.
By reading this I can only add:
Some usernames here often appear again spreading lies and/or blaming the wrong, where everything was already clarified and answered several times
If it comes to reading and understanding the read it seems to be very difficult for them to accept that answers. The result will be such wrong output to others in the end, which I must say we must not accept
Go on like that and be welcomed to the hall of shame then...
WOW someone hasn't had theyre coffe this morning lol.. ok it was writ worthy then.. the inter-relationships between all the crafting addons DOES get confusing but I've asked for it many times and have been told " jewelry crafting is pricy" well now that is nearly the cheapest crafting it still hasn't been done so why now? Anyway this is the wrong place to discuss that or throwing people in "the hall of shame" etc etc
Last edited by sinnereso : 04/14/24 at 07:36 AM.
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Unread 04/15/24, 07:36 AM  
Teroh

Forum posts: 0
File comments: 31
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Ran my daily writs with this addon on 10 chars of different crafting levels and so far so good. Good work so far! Esp. like how fast the unboxing is.

A few annoyances i ran into :

* Please give an option to completely hide the quest status bar. Its well made and works great, but i just really dont wanna see it.
* I dont think the information that i have 3000 of a certain crafting mat left is really necessary. Maybe only show it when you have under 200 left.
* Showing the price of potion crafts is neat, but just like the "you have 2000 of x left" msg i would love an option to turn it off it in the settings.
* The addon seems to have issues when you open windows ( inventory or char window ) or mount while opening boxes. Not a big issue since you can just double click on a box for it to resume.

Ran into 2 errors

* The addon doesn't open "Jewelery Crafters Coffer 1"
* One full error that could only be resolved by reloading UI and consistently reoccurred while trying to craft a normal "Elixir or Health"

Keep up the good work!

user:/AddOns/SimpleDailyCraft/Craft.lua:4: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/SimpleDailyCraft/Craft.lua:4: in function 'ToLink'
user:/AddOns/SimpleDailyCraft/Craft.lua:266: in function 'SDC.CraftAlchemy'
user:/AddOns/SimpleDailyCraft/Craft.lua:40: in function 'SDC.CraftCore'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:289: in function 'ZO_SceneManager_Base:OnSceneStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:328: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:397: in function 'ZO_IngameSceneManager:OnSceneStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:152: in function 'ZO_Scene:SetState'
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:OnTransitionComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:279: in function 'ZO_SceneetermineIfTransitionIsComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:201: in function 'ZO_Scene:OnSceneFragmentStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:147: in function 'ZO_SceneFragment:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:153: in function 'ZO_SceneFragment:OnShown'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
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Unread 04/15/24, 08:19 AM  
DakJaniels
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line 81 SimpleDailyCraft\Bank.lua
tabel.insert --> table.insert
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Unread 04/15/24, 10:05 AM  
MelanAster
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Originally Posted by DakJaniels
line 81 SimpleDailyCraft\Bank.lua
tabel.insert --> table.insert
Very low-level error, thanks for pointing it out
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Unread 04/15/24, 10:27 AM  
MelanAster
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Forum posts: 0
File comments: 57
Uploads: 4
Originally Posted by Teroh
Ran my daily writs with this addon on 10 chars of different crafting levels and so far so good. Good work so far! Esp. like how fast the unboxing is.

A few annoyances i ran into :

* Please give an option to completely hide the quest status bar. Its well made and works great, but i just really dont wanna see it.
* I dont think the information that i have 3000 of a certain crafting mat left is really necessary. Maybe only show it when you have under 200 left.
* Showing the price of potion crafts is neat, but just like the "you have 2000 of x left" msg i would love an option to turn it off it in the settings.
* The addon seems to have issues when you open windows ( inventory or char window ) or mount while opening boxes. Not a big issue since you can just double click on a box for it to resume.

Ran into 2 errors

* The addon doesn't open "Jewelery Crafters Coffer 1"
* One full error that could only be resolved by reloading UI and consistently reoccurred while trying to craft a normal "Elixir or Health"

Keep up the good work!

user:/AddOns/SimpleDailyCraft/Craft.lua:4: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/SimpleDailyCraft/Craft.lua:4: in function 'ToLink'
user:/AddOns/SimpleDailyCraft/Craft.lua:266: in function 'SDC.CraftAlchemy'
user:/AddOns/SimpleDailyCraft/Craft.lua:40: in function 'SDC.CraftCore'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:289: in function 'ZO_SceneManager_Base:OnSceneStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:328: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:397: in function 'ZO_IngameSceneManager:OnSceneStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:152: in function 'ZO_Scene:SetState'
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:OnTransitionComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:279: in function 'ZO_SceneetermineIfTransitionIsComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:201: in function 'ZO_Scene:OnSceneFragmentStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:147: in function 'ZO_SceneFragment:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:153: in function 'ZO_SceneFragment:OnShown'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
Thanks for report!
  • The optionality of the prompt info will be improved later, busy adding some necessary features now.
  • It's designed to close inventory window during automatic unpacking. When start to open a box in inventory, it will repeatedly switch between the window of inventory and Loot, causing lots of stuttering. So I hide it when unboxing.
  • The target boxes were matched by name converted from ItemLink. I'm not sure if it's a bug with the unboxing function or the box is out of written range. I'd appreciate it if you could attach the ItemLink or ItemId of that box.
  • It seems that this happened when SDC wanted to indicate that the solvent was insufficient. I probably know why, there are two solutions I didn't find the corresponding Material id. I thought they wouldn't be used in daily crafting, so I discarded them.... Maybe that causes a nil value to be passed to the crafting function.
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Unread 04/15/24, 11:02 AM  
MelanAster
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Originally Posted by MelanAster
Originally Posted by Teroh
Ran my daily writs with this addon on 10 chars of different crafting levels and so far so good. Good work so far! Esp. like how fast the unboxing is.

A few annoyances i ran into :

* Please give an option to completely hide the quest status bar. Its well made and works great, but i just really dont wanna see it.
* I dont think the information that i have 3000 of a certain crafting mat left is really necessary. Maybe only show it when you have under 200 left.
* Showing the price of potion crafts is neat, but just like the "you have 2000 of x left" msg i would love an option to turn it off it in the settings.
* The addon seems to have issues when you open windows ( inventory or char window ) or mount while opening boxes. Not a big issue since you can just double click on a box for it to resume.

Ran into 2 errors

* The addon doesn't open "Jewelery Crafters Coffer 1"
* One full error that could only be resolved by reloading UI and consistently reoccurred while trying to craft a normal "Elixir or Health"

Keep up the good work!

user:/AddOns/SimpleDailyCraft/Craft.lua:4: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/SimpleDailyCraft/Craft.lua:4: in function 'ToLink'
user:/AddOns/SimpleDailyCraft/Craft.lua:266: in function 'SDC.CraftAlchemy'
user:/AddOns/SimpleDailyCraft/Craft.lua:40: in function 'SDC.CraftCore'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:289: in function 'ZO_SceneManager_Base:OnSceneStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:328: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:397: in function 'ZO_IngameSceneManager:OnSceneStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:152: in function 'ZO_Scene:SetState'
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:OnTransitionComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:279: in function 'ZO_SceneetermineIfTransitionIsComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:201: in function 'ZO_Scene:OnSceneFragmentStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:147: in function 'ZO_SceneFragment:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:153: in function 'ZO_SceneFragment:OnShown'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
Thanks for report!
  • The optionality of the prompt info will be improved later, busy adding some necessary features now.
  • It's designed to close inventory window during automatic unpacking. When start to open a box in inventory, it will repeatedly switch between the window of inventory and Loot, causing lots of stuttering. So I hide it when unboxing.
  • The target boxes were matched by name converted from ItemLink. I'm not sure if it's a bug with the unboxing function or the box is out of written range. I'd appreciate it if you could attach the ItemLink or ItemId of that box.
  • It seems that this happened when SDC wanted to indicate that the solvent was insufficient. I probably know why, there are two solutions I didn't find the corresponding Material id. I thought they wouldn't be used in daily crafting, so I discarded them.... Maybe that causes a nil value to be passed to the crafting function.
I know the deeper reason, because I didn't have those solvents at the time, so the API didn't return me the correct results, and I missed the Material ID of those solvents
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Unread 04/15/24, 04:45 PM  
Baertram
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Originally Posted by sinnereso
Originally Posted by Baertram
Originally Posted by Dolgubon
Originally Posted by sinnereso
looks interesting and I'm quite excited about this since dolguban seems to refuse to add jewelry crafting for master writs for some reason.

It's not 'for some reason.' It's for a very good reason that you've been told about in the past...
Which is, summarized, 'Writ Worthy'.
By reading this I can only add:
Some usernames here often appear again spreading lies and/or blaming the wrong, where everything was already clarified and answered several times
If it comes to reading and understanding the read it seems to be very difficult for them to accept that answers. The result will be such wrong output to others in the end, which I must say we must not accept
Go on like that and be welcomed to the hall of shame then...
WOW someone hasn't had theyre coffe this morning lol.. ok it was writ worthy then.. the inter-relationships between all the crafting addons DOES get confusing but I've asked for it many times and have been told " jewelry crafting is pricy" well now that is nearly the cheapest crafting it still hasn't been done so why now? Anyway this is the wrong place to discuss that or throwing people in "the hall of shame" etc etc
Yeah, it's always the others...
well now that is nearly the cheapest crafting it still hasn't been done so why now?
Funny the one blaming the others proofs again he does not read
The answer to your question was given by Dolgubon too -> "..more verbose..."

Anyway right, I made my point clear. Sorry for the comments, delete them if they disturb you @MelanAster.
Just wanted to point out, and support Dolgubon, that not all ideas are good ones (reinventng the wheel / too many features in 1 addon).
Last edited by Baertram : 04/15/24 at 04:49 PM.
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