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Markarth (6.2.5)
Updated:12/17/20 02:04 PM
Created:02/14/14 10:28 PM
Monthly downloads:82,897
Total downloads:2,051,176
Favorites:1,733
MD5:
6.2.5
LibAddonMenu  Popular! (More than 5000 hits)
Version: 2.0 r32
by: sirinsidiator, Seerah
LibAddonMenu is a library which offers many functions for add-on authors to simplify creating a configuration panel in the game's settings menu.

Users:

If the game cannot load some addon because it is missing LibAddonMenu-2.0 as a dependency, simply download and install it like you would any other addon. In case it shows as "out of date" in the game, simply enable the "allow out of date addons" checkbox.
IMPORTANT
In case you get an error that contains text like this:
user:/AddOns/<some other addon>/Libs/LibAddonMenu-2.0
Make sure to delete all LibAddonMenu-2.0 folders in your AddOns folder and install the latest version of LibAddonMenu-2.0 separately.
Developers:

Ever since I (sirinsidiator) have taken over development of LAM-2.0 in 2015, the project is available on github and open for contributions by other authors.

With the ongoing effort to get rid of LibStub in favour of the library management capabilities provided by the game itself since Summerset was released, it is no longer recommended to embed LAM, or use LibStub to access it. Instead it should simply be specified as a dependency and accessed via the new LibAddonMenu2 global variable. Instead of providing it as part of another add-on, users should install and update it separately.

Quickstart:
Simply add LAM2 as a dependency in your addon manifest:
Code:
## DependsOn: LibAddonMenu-2.0
Optionally you can require a specific minimum version of LAM in case you rely on some features that are not available in earlier versions.
Code:
## DependsOn: LibAddonMenu-2.0>=30
In your code you can simply access the library via the global variable "LibAddonMenu2" and start creating your settings panel and controls:

Lua Code:
  1. local LAM = LibAddonMenu2
  2. local saveData = {} -- TODO this should be a reference to your actual saved variables table
  3. local panelName = "MyAddOnSettingsPanel" -- TODO the name will be used to create a global variable, pick something unique or you may overwrite an existing variable!
  4.  
  5. local panelData = {
  6.     type = "panel",
  7.     name = "MyAddOn Settings",
  8.     author = "me",
  9. }
  10. local panel = LAM:RegisterAddonPanel(panelName, panelData)
  11. local optionsData = {
  12.     {
  13.         type = "checkbox",
  14.         name = "My First Checkbox",
  15.         getFunc = function() return saveData.myValue end,
  16.         setFunc = function(value) saveData.myValue = value end
  17.     }
  18. }
  19. LAM:RegisterOptionControls(panelName, optionsData)

For more examples and information you can take a look at exampleoptions.lua, AwesomeGuildStore/Settings.lua, the LAM wiki or the source code. Each control has a full list of available properties in the comment at the start of the lua file.

Features:
  • Controls - LAM offers different control types to build elaborate settings menus
  • Reset to Default - LAM can restore the settings to their default state with one key press
  • Additional AddOn Info - Add a version label and URLs for website, donations, translations or feedback
  • AddOn Search - Can't find the settings for your AddOn between the other hundred entries? No problem! Simply use the text search to quickly find what you are looking for
  • Slash Commands - Provides a shortcut to open your settings menu from chat
  • Tooltips - In case you need more space to explain what a control does, simply use a tooltip
  • Warnings - If your setting causes some unexpected behaviour, you can simply slap a warning on them
  • Dangerous Buttons - when flagged as such, a button will have red text and ask for confirmation before it runs any action
  • Required UI Reload - For cases where settings have to reload the UI or should be stored to disk right away, LAM offers a user friendly way to ask for a UI reload.
  • Support for all 5 official languages and 6 custom localisation projects

External controls:
2.0 r32
- added "createFunc", "minHeight" and "maxHeight" properties to custom control (#123, thanks Baertram)
- updated folder structure (#119)
- updated for Markarth

2.0 r31
- fixed iconpicker showing an empty tooltip when no choicesTooltips are set (#111, thanks Scootworks)
- fixed slider mouse wheel interactions (#115)
- fixed translated texts not showing in the official Russian localization (#118, thanks andy.s)
- improved dropdown choice tooltip code compatibility (#115)
- added "helpUrl" property for many control types (#109, thanks Baertram)
- added "textType" and "maxChars" properties for editbox (#110, thanks Scootworks)
- added "readOnly" property for slider (#112, thanks Scootworks)
- removed embedded copy of LibStub (#116)
- updated Japanese translation (#113, thanks Calamath)
- updated for Greymoor

2.0 r30
- updated Korean translation (thanks whya5448)
- added "enableLinks" property to description control (#102, thanks silvereyes333)
- updated for Dragonhold

2.0 r29
- fixed a rare error when a panel refresh is triggered by an addon before LAM is fully initialized (#98)
- fixed SetHandler warning showing when a scrollable dropdown is used (#97)
- improved SetHandler warning message to show the panel title instead of the internal name and in addition log to LibDebugLogger for easy access to a stack trace (#99)
- improved comments in control files (#100, thanks Phuein)
- adjusted ReloadUI warning color to match the color of the warning in the ingame video settings (#101, thanks Phuein)

2.0 r28
- fixed color picker throwing errors in gamepad mode (#94, thanks Gandalf)
- added global variable "LibAddonMenu2" for direct access without using LibStub (#95)
- added IsLibrary directive to manifest (#93)
- added warning message when an addon is setting the "OnShow", "OnEffectivelyShown", "OnHide" or "OnEffectivelyHidden" handler on a panel (#92)
- use the callbacks "LAM-PanelControlsCreated", "LAM-PanelOpened" and "LAM-PanelClosed" instead
- updated Brazilian translation (thanks FelipeS11)

2.0 r27
- fixed scrollable dropdown not working correctly (#83)
- fixed disabled sliders changing value in some situations when clicked
- fixed panel not refreshing on open when it was already selected (#82)
- added RefreshPanel function to panel control (#84)
- the panel control is returned by RegisterAddonPanel
- added "translation", "feedback" and "donation" properties to panel (#88, thanks Baertram)
- all three (and also the "website" property) accept a function or a string
- added "disabled" and "disabledLabel" property for submenus (#86, #90, thanks klingo)
- added "icon" and "iconTextureCoords" property for submenus (#91)
- added "disabled" property for descriptions (#89, thanks klingo)
- added "clampFunction" property for slider controls (#85)
- the function receives the value, min and max as arguments and has to return a clamped value
- added optional support for LibDebugLogger
- in case it is loaded, it logs the full error when control creation failed
- updated LibStub to r5

2.0 r26
- fixed error when loading LAM on an unsupported locale
- added Korean translation (thanks p.walker)
- added Brazilian translation (thanks mlsevero)

2.0 r25
- fixed tooltips not working for entries in scrollable dropdown controls (#78, thanks kyoma)
- fixed standalone LAM not loading as expected when LAM is bundled with the manifest included (#81)
- fixed slashcommands not opening the correct panel on first attempt after UI load (#79)
- fixed an error when opening the addon settings menu after Clockwork City update (#80, thanks Gandalf)

2.0 r24
- added scrollable property for dropdown controls (#71, #75, thanks kyoma)
- added Italian translation (#70, thanks JohnnyKing94)
- added Polish translation (#73, #74, thanks EmiruTegryfon)
- updated Spanish translation (thanks TERAB1T)
- updated Russian translation (thanks Morganlefai and Kwisatz)
- fixed debug code not accepting functions for widget names (#72, thanks kyoma)

2.0 r23
- added Chinese translation (#64, thanks bssthu)
- added tooltips for dropdown menu entries (#42)
- added support for separate values for dropdown menu entries (#65)
- added keybind for reset to defaults button (#68)
- added requireReload property for input controls (#47)
- fixed support for nested submenus (#61, thanks Baertram)
- fixed alpha and height not working on divider control (#69)

2.0 r22
- fixed mouse exit events for sliders and textures (#52, thanks silvereyes333)
- fixed decimal input on sliders (#54)
- fixed icon picker not retaining color when disabled is toggled (#58)
- fixed slider accepting mouse wheel input while being disabled (#60)
- added support for nested submenus (#53)
- added new divider widget (#56, thanks silvereyes333)
- added new function "UpdateWarning" to controls which allows to refresh the warning text (#55, thanks silvereyes333)
- added new property "website" to panels which will render a button in the panel to open the specified addon URL (#57)
- updated localization (#59, thanks everyone who helped with it)

2.0 r21
- fixed panel creation starting more than once when switching between different addon panels quickly (#40)
- fixed LAM.util getting wiped with each version load causing errors for many players (#44)
- fixed disabled controls not having the correct label color in some cases (#41)
- fixed controls not updating their own disabled state when their value changes (#51)
- added Japanese translation (thanks k0ta0uchi) (#45)
- added isDangerous flag for button controls (#50)
- when set to true it changes the text color of the button to red and opens a dialog which shows the label and the warning text before running the callback
- added new options for sliders and fixed some bugs (#49)
- autoSelect (boolean): when set to true it makes the input field select all text when it gains focus
- inputLocation (string): setting it to "right" will move the input field to the right side of the slider and make it slightly bigger. For aesthetic reasons this should only be used in custom panels and not in the addon menu
- clampInput (boolean): true by default and if set to false it allows the input values of the slider to exceed the min and max value
- for other internal code changes take a look at the git history

2.0 r20
- fixed empty panels not firing LAM-PanelControlsCreated (#32)
- removed height constraint of 2500 from submenus (#34)
- added two new callbacks LAM-PanelOpened and LAM-PanelClosed. Both pass the panel as their sole argument (#27)
- 'default' can now be a function in addition to a static value (#23)
- all labels (name, tooltip, warning, etc.) can now be a string id or function in addition to a static string (#22)
- updated LibStub to r4

2.0 r19
- made icon picker choicesTooltips array optional
- added support for custom panel objects without a GetWidth method (partially fixes #26)
- fixed controls not refreshing correctly when they are initialized with a boolean "false" on the disabled property (#35, thanks Randactyl)
- removed height constraint on the description control (#36, thanks KuroiLight)
- added "isExtraWide" property to editboxes, allowing them to utilize more space (#37, thanks KuroiLight)
- added "decimals" property to sliders to allow rounding values to x decimals (#38, implements #21, thanks KuroiLight)
- added mousewheel support for sliders (#39, implements #30, thanks KuroiLight)

2.0 r18
- major overhaul of the addon menu style (thanks votan & merlight)
- NOTE: the menu is now a bit wider than before, if you created custom elements you might need to update them accordingly
- added search box to addon list (thanks votan & merlight)
- new icon picker widget
- removed micro freeze when opening a menu with many options for the first time
- changed tooltip property to accept functions that return a string (thanks Ayantir)
- changed the label on the defaults button and menu to avoid a grammar mistake in the french localization (thanks Ayantir)
- updated LibStub to r3 (support for '.' in minor version string, e.g. "17.5")

2.0 r17
- updated for changes in 100011
- fixed OpenToPanel function
- fixed possible error with combobox names
- half width control no longer have a fixed height and instead scale automatically now
- changed controls to no longer use top level windows
- fixed problems with the loading order and added warning if an old version gets initialized first
A big thank you to everyone who helped making these changes, especially votan, merlight and Garkin!

2.0 r16
- updated for changes in 100010
- thanks to Garkin for alerting me of changes needed and for testing on the test server
- Spanish support added, translation provided by Luisen75 for their Spanish project

2.0 r14
- fixed bug where the LAM-RefreshPanel callback was being registered with CALLBACK_MANAGER multiple times
- fixed highlighting of entries in the game Settings menu (Addon Settings now properly highlights and other entries go back to normal)

2.0 r13
- one last bug ran out from anunder the dresser - I smashed it hopefully!

2.0 r12
- fix one bug another shows up...

2.0 r11
- don't overwrite widgets list if table already exists (in case an external lib or addon registers a new widget type)
- headers, descriptions, submenus and custom widgets now have the ability to update their text when the panel and other controls refresh (simply change the name/text in the controlData table)
- custom controls now have the ability to refresh with other controls and your panel - there is a new optional field in the data table called refreshFunc (when the panel refreshes, this function will be called)

2.0 r10
- fixed display of warning icon for dropdown controls
- update LibStub.lua

2.0 r9
- added Russian locale support for RuESO project
- fixed anchoring issue with addon list (addon names are now properly in the scroll frame, so the few of you with tons installed should have no issue any longer)
- added ability to close submenus from the bottom of the submenu (there is a small strip along the bottom of the submenu that is clickable)
- edited each control to better support custom-created UIs via LAM and the parent passed through to the create functions

2.0 r8
- changed border texture around panel and addon list
- expanded maximum size of submenus from 1500 to 2500

2.0 r7
- shortened game menu entry for French and German localizations (so the text doesn't get cut off)
- fixed checkbox label coloring bug (when a checkbox that is set to "off" is re-enabled by another setting)
- fixed multi-line editbox bug (where text didn't display)
- added mousewheel scrolling for multi-line editboxes

2.0 r6
- added "LAM-PanelControlsCreated" callback when you panel has been shown for the first time and your controls have now been created
- fixed duplicate Addon Settings panels when you have a newer version of LAM overwriting an older version
- finished localizing stuff that wasn't localized yet
- added "sort" field to dropdown control

2.0 r5
- fix RefreshPanel function so that all controls now update
- add RefreshPanel call to ForceDefaults function

2.0 r4
- fix for me being an idiot. Sorry guys ><

2.0 r3
- fixed checkboxes making a sound when just refreshing
- fixed error when the lib is loaded standalone, but no addons are registered with it
- fixed error when LAM updates itself to a newer version (won't try to create two of the same frame)

2.0 r2
- LAM-2.0 is now released! See http://www.esoui.com/portal.php?&id=5&pageid=10 for a list of differences between LAM1 and LAM2, as well as a guide for usage and the library's docs

-----------------
1.0 r8
- updated APIVersion to 100004
- changed submenu so scroll bar doesn't overlap contents
- submenu should hopefully no longer occasionally show up behind the options panel

1.0 r7
- the defaults button now properly hides for each panel (Note: the keybind still works, I can't seem to get rid of that, but at least the prompt is hidden now)
- LAM now supports sub menus! See the description page for docs on usage

1.0 r6
- copy/paste fail when changing the name of an arg. Description titles will no longer hide from you.

1.0 r5
- exposed the widgets created via return

1.0 r4
-new widget: Description

1.0 r3
-fixed error with color picker in new patch

1.0 r2
-fixed bug when more than one addon panel is created
Archived Files (30)
File Name
Version
Size
Uploader
Date
2.0 r31
49kB
sirinsidiator
06/21/20 03:06 PM
2.0 r30
48kB
sirinsidiator
10/21/19 03:23 AM
2.0 r29
48kB
sirinsidiator
05/07/19 11:00 AM
2.0 r28
47kB
sirinsidiator
05/01/19 09:33 AM
2.0 r27
47kB
sirinsidiator
04/18/19 03:07 PM
2.0 r26
45kB
sirinsidiator
05/21/18 02:36 AM
2.0 r25
45kB
sirinsidiator
09/29/17 12:28 PM
2.0 r24
45kB
sirinsidiator
07/14/17 01:00 PM
2.0 r23
42kB
sirinsidiator
10/30/16 10:00 AM
2.0 r22
39kB
sirinsidiator
08/06/16 07:42 AM
2.0 r21
38kB
sirinsidiator
07/17/16 11:04 AM
2.0 r20
41kB
sirinsidiator
03/26/16 10:45 AM
2.0 r19
37kB
sirinsidiator
02/24/16 12:24 PM
2.0 r18
36kB
sirinsidiator
06/14/15 01:12 PM
2.0 r17
30kB
sirinsidiator
02/22/15 11:09 AM
2.0 r16
27kB
Seerah
11/02/14 02:03 PM
2.0 r14
26kB
Seerah
07/27/14 10:17 PM
2.0 r13
26kB
Seerah
07/20/14 09:35 PM
2.0 r12
26kB
Seerah
07/20/14 07:55 PM
2.0 r11
26kB
Seerah
07/19/14 02:49 PM
2.0 r10
25kB
Seerah
07/13/14 09:18 PM
2.0 r9
25kB
Seerah
07/05/14 06:55 PM
2.0 r8
25kB
Seerah
06/22/14 09:47 PM
2.0 r7
25kB
Seerah
06/15/14 05:17 PM
2.0 r6
25kB
Seerah
06/13/14 11:28 PM
2.0 r5
25kB
Seerah
06/12/14 10:32 PM
2.0 r4
25kB
Seerah
06/11/14 08:56 PM
2.0 r3
25kB
Seerah
06/11/14 07:49 PM
2.0 r2
24kB
Seerah
06/10/14 10:06 PM
1.0 r8
6kB
Seerah
05/24/14 10:01 PM


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Unread 02/10/21, 10:18 AM  
andy.s
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Forum posts: 25
File comments: 49
Uploads: 7
It would be nice to be able to make a control invisible when defining it. I wanted to show a few settings just to nightblades and had to to some table mergings to achieve that
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Unread 01/19/21, 02:20 PM  
ECWasHere

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Re: Re: Errors thrown by addons using LibAddonMenu-2.0

Originally Posted by sirinsidiator
Originally Posted by ECWasHere
In each case the errors start with: "user:/AddOns/AutoCategory/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:147: attempt to index a nil value"
Originally Posted by ECWasHere
I have deleted all existing "LibAddonMenu-2.0" folders
No, you didn't delete them all, otherwise it wouldn't show that your LibAddonMenu is loaded from within AutoCategory.
I did some more investigating.

Firstly, yes I had deleted all LibAddonMenu folders.

The problem is caused by having any out-of-date addon which depends on LibAddonMenu loaded. Minion failed to update my Combat Metrics. With that removed the error goes away. (Also updated it after, thanks Minion.)
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Unread 01/19/21, 05:53 AM  
sirinsidiator
 
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Re: Errors thrown by addons using LibAddonMenu-2.0

Originally Posted by ECWasHere
In each case the errors start with: "user:/AddOns/AutoCategory/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:147: attempt to index a nil value"
Originally Posted by ECWasHere
I have deleted all existing "LibAddonMenu-2.0" folders
No, you didn't delete them all, otherwise it wouldn't show that your LibAddonMenu is loaded from within AutoCategory.
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There is a typo in there.
Last edited by sirinsidiator : 01/19/21 at 05:53 AM.
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Unread 01/18/21, 07:50 PM  
ECWasHere

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Errors thrown by addons using LibAddonMenu-2.0

3 otherwise unrelated Addons all throw me a dialog full of errors when I try to change a setting. In each case the errors start with: "user:/AddOns/AutoCategory/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:147: attempt to index a nil value"

The addons I'm using are Hodor Reflexes, JunkBuster, and Raid Notifier.

I have deleted all existing "LibAddonMenu-2.0" folders and installed the latest "LibAddonMenu-2.0" (17-Dec-20). In fact I've done this multiple times with no change in the behavior.

Any idea what's causing this?
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Unread 12/29/20, 03:03 PM  
Phuein
 
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Originally Posted by sirinsidiator
Originally Posted by Phuein
Hey Siri, thanks for all the good work!

How about adding a :SetColor(r,g,b,a) option to the TEXTURE component? I'm looking to preview a selected texture and the color that affects it in my settings.
Not sure if it would be of any help to you, but the iconpicker control actually already offers a SetColor function to change the color of the icons. Otherwise please create a ticket on github so I won't miss it when I next have time to work on it.
Hrm I don't want players to pick an icon in this case, so it's a mismatch. But I'll take a look, and also consider a ticket on github. Thanks for the quick response!

EDIT: Ended up using
Code:
reference = "RoleplayMarkerSettingsIconTexture",
To just update the color when the user changes it with:
Code:
RoleplayMarkerSettingsIconTexture['texture']:SetColor(r,g,b,a)
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Last edited by Phuein : 12/30/20 at 02:22 PM.
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Unread 12/29/20, 11:15 AM  
sirinsidiator
 
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Originally Posted by Phuein
Hey Siri, thanks for all the good work!

How about adding a :SetColor(r,g,b,a) option to the TEXTURE component? I'm looking to preview a selected texture and the color that affects it in my settings.
Not sure if it would be of any help to you, but the iconpicker control actually already offers a SetColor function to change the color of the icons. Otherwise please create a ticket on github so I won't miss it when I next have time to work on it.
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>siri.exe MyAddon
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There is a typo in there.
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Unread 12/28/20, 11:19 PM  
Phuein
 
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Hey Siri, thanks for all the good work!

How about adding a :SetColor(r,g,b,a) option to the TEXTURE component? I'm looking to preview a selected texture and the color that affects it in my settings.
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Unread 12/27/20, 10:50 AM  
sirinsidiator
 
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Originally Posted by ExoY
Hello Sirinsidiator,

I'd like to use a "custom" checkbox for my addon menu, which should work exactly like the default checkbox but display other word instead of "On/Off".

I have looked into the LAM-Code and as far as I can tell this is not possible to change it for only a few checkboxes (I could modifiy the global string, but that would effect all checkboxes)

Of course I can use a custom controll (which will be my solution for now), but I feel it is not the neatest solution as I would basically copy - paste the default checkbox code.

Would you maybe consider to add the optional feature to set the checked and unchecked string manually in a future update?

Regards, Exoy
Hey. The purpose of LAM is not just to give addon devs a way to quickly build settings menus, but also to give users a consistent experience across addons. Since many authors don't have any experience with UI/UX design, some things are intentionally left out to discourage the menus getting too crazy (although some have already just built around those limits with custom controls or by modifying the existing controls on the fly). You should also consider that the default text is already translated into many languages.

Not saying your idea is bad, but if you still feel like you need it after reading this, please create a ticket over on github and/or a pull request providing the necessary changes.
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Unread 12/27/20, 09:43 AM  
ExoY
 
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Hello Sirinsidiator,

I'd like to use a "custom" checkbox for my addon menu, which should work exactly like the default checkbox but display other word instead of "On/Off".

I have looked into the LAM-Code and as far as I can tell this is not possible to change it for only a few checkboxes (I could modifiy the global string, but that would effect all checkboxes)

Of course I can use a custom controll (which will be my solution for now), but I feel it is not the neatest solution as I would basically copy - paste the default checkbox code.

Would you maybe consider to add the optional feature to set the checked and unchecked string manually in a future update?

Regards, Exoy
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Unread 12/20/20, 10:17 AM  
sirinsidiator
 
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Re: Re: Re: newer version bugs

Originally Posted by Crunatus
Originally Posted by sirinsidiator
The new version doesn't contain any changes that would be able to cause the behaviour you are describing, so it's most likely that you are using outdated addons or installed them incorrectly.
He's right, after the update, almost all other addons have issues. Went back to the previous r31 version.
For me it works with more than 100 addons active and there are thousands of users who installed and use it without a problem, so all I can say is "it works".
Without more information I can only assume that your installation is broken. You can try the following steps and if you send me the log as described below, I may even be able to tell you what exactly is going on:
  1. Update or remove old unmaintained addons as they are likely to cause issues with new game versions
  2. Remove all copies of LAM in other addons and install it separately
  3. If it still doesn't work, install LibDebugLogger, upload the saved var file here and pm me the link you get when you press "share".
Hope you understand that nothing is more frustrating than having someone tell you "the thing you made is broken" without telling you anything else.
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>siri.exe MyAddon
Does your addon work? [y/n] n
There is a typo in there.
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Unread 12/18/20, 01:12 PM  
sirinsidiator
 
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Re: newer version bugs

Originally Posted by Anntauri
Updated it today, immediately got 22 lua errors (1 for every addon that uses it I guess) and all the other addon settings got messed up, reverted back to older version from a couple of months ago and it's all fine now.
The new version doesn't contain any changes that would be able to cause the behaviour you are describing, so it's most likely that you are using outdated addons or installed them incorrectly.
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>siri.exe MyAddon
Does your addon work? [y/n] n
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Unread 12/18/20, 12:47 PM  
Anntauri

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newer version bugs

Updated it today, immediately got 22 lua errors (1 for every addon that uses it I guess) and all the other addon settings got messed up, reverted back to older version from a couple of months ago and it's all fine now.
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Unread 11/19/20, 12:03 PM  
MysticOne

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Re: Re: This addon causing crashes?

No. LibAddonMenu doesn't do anything until you open the addon menu and even then there is no way it would cause disconnects in Cyro and BGs... Your test of disabling Bandits suggests that your problem is caused by it.
Thanks a bunch for helping me narrow it down to bandits.
Last edited by MysticOne : 11/19/20 at 12:03 PM.
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Unread 11/19/20, 05:18 AM  
sirinsidiator
 
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Re: This addon causing crashes?

Originally Posted by MysticOne
Hi. I'm having an awful time with disconnects since Markarth, in pvp zones (Cyro & bg's) disconnecting literally every 10-15 minutes. I'm only running bandits UI and rapid assist, both which use Libaddonmenu2.0 - I disabled bandits and ran fine for a while, then enabled it again, and problem persisted. Bandits is updated, while this is not, and I don't see anyone complaining on their forum about issues. Could it be Libaddon and if so can anything be done? I've uninstalled and reinstalled.
No. LibAddonMenu doesn't do anything until you open the addon menu and even then there is no way it would cause disconnects in Cyro and BGs. This has nothing to do with it showing as updated or not in the addon list. Even if I did update it, all that would change is one number that has literally no impact on how the library functions.
Your test of disabling Bandits suggests that your problem is caused by it. Having an updated addon doesn't mean anything as any author can just update the API version without testing if it still works and nobody complaining just means the issue is rare, not that it doesn't exist.
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https://www.imperialtradingcompany.eu/ - My Addons - The Vault (Early updates and experimental projects) - My patreon - My blog
>siri.exe MyAddon
Does your addon work? [y/n] n
There is a typo in there.
Last edited by sirinsidiator : 11/19/20 at 05:20 AM.
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Unread 11/18/20, 07:38 PM  
Sylvermoon

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Re: This addon causing crashes?

Originally Posted by MysticOne
Hi. I'm having an awful time with disconnects since Markarth, in pvp zones (Cyro & bg's) disconnecting literally every 10-15 minutes. I'm only running bandits UI and rapid assist, both which use Libaddonmenu2.0 - I disabled bandits and ran fine for a while, then enabled it again, and problem persisted. Bandits is updated, while this is not, and I don't see anyone complaining on their forum about issues. Could it be Libaddon and if so can anything be done? I've uninstalled and reinstalled.
You can "update" the API version yourself, since the addon author hasn't done so. Navigate to the addon folder which can be found in your Documents folder - usually C:\Users\*your User Name*\Documents\Elder Scrolls Online\live\AddOns\LibMainMenu-2.0. Open the folder, and find the file named LibMainMenu-2.0.txt. Open that file in a text editor (preferably a plain one like Notepad++ instead of windows Notepad).

Change the line ## APIVersion: 100031 100032 to ## APIVersion: 100032 100033.

Now, that said, I have done that exact thing myself, and this addon is still showing out of date.
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