Quantcast
Download
(49 Kb)
Download
Updated: 06/21/20 03:06 PM
Pictures
File Info
Compatibility:
Greymoor (6.0.5)
Updated:06/21/20 03:06 PM
Created:02/14/14 10:28 PM
Monthly downloads:60,244
Total downloads:1,763,733
Favorites:1,640
MD5:
LibAddonMenu  Popular! (More than 5000 hits)
Version: 2.0 r31
by: sirinsidiator, Seerah
LibAddonMenu is a library which offers many functions for add-on authors to simplify creating a configuration panel in the game's settings menu.

Users:

If the game cannot load some addon because it is missing LibAddonMenu-2.0 as a dependency, simply download and install it like you would any other addon. In case it shows as "out of date" in the game, simply enable the "allow out of date addons" checkbox.

Developers:

Ever since I (sirinsidiator) have taken over development of LAM-2.0 in 2015, the project is available on github and open for contributions by other authors.

With the ongoing effort to get rid of LibStub in favour of the library management capabilities provided by the game itself since Summerset was released, it is no longer recommended to embed LAM, or use LibStub to access it. Instead it should simply be specified as a dependency and accessed via the new LibAddonMenu2 global variable. Instead of providing it as part of another add-on, users should install and update it separately.

Quickstart:
Simply add LAM2 as a dependency in your addon manifest:
Code:
## DependsOn: LibAddonMenu-2.0
Optionally you can require a specific minimum version of LAM in case you rely on some features that are not available in earlier versions.
Code:
## DependsOn: LibAddonMenu-2.0>=30
In your code you can simply access the library via the global variable "LibAddonMenu2" and start creating your settings panel and controls:

Lua Code:
  1. local LAM = LibAddonMenu2
  2. local saveData = {} -- TODO this should be a reference to your actual saved variables table
  3. local panelName = "MyAddOnSettingsPanel" -- TODO the name will be used to create a global variable, pick something unique or you may overwrite an existing variable!
  4.  
  5. local panelData = {
  6.     type = "panel",
  7.     name = "MyAddOn Settings",
  8.     author = "me",
  9. }
  10. local panel = LAM:RegisterAddonPanel(panelName, panelData)
  11. local optionsData = {
  12.     {
  13.         type = "checkbox",
  14.         name = "My First Checkbox",
  15.         getFunc = function() return saveData.myValue end,
  16.         setFunc = function(value) saveData.myValue = value end
  17.     }
  18. }
  19. LAM:RegisterOptionControls(panelName, optionsData)

For more examples and information you can take a look at exampleoptions.lua, AwesomeGuildStore/Settings.lua, the LAM wiki or the source code. Each control has a full list of available properties in the comment at the start of the lua file.

Features:
  • Controls - LAM offers different control types to build elaborate settings menus
  • Reset to Default - LAM can restore the settings to their default state with one key press
  • Additional AddOn Info - Add a version label and URLs for website, donations, translations or feedback
  • AddOn Search - Can't find the settings for your AddOn between the other hundred entries? No problem! Simply use the text search to quickly find what you are looking for
  • Slash Commands - Provides a shortcut to open your settings menu from chat
  • Tooltips - In case you need more space to explain what a control does, simply use a tooltip
  • Warnings - If your setting causes some unexpected behaviour, you can simply slap a warning on them
  • Dangerous Buttons - when flagged as such, a button will have red text and ask for confirmation before it runs any action
  • Required UI Reload - For cases where settings have to reload the UI or should be stored to disk right away, LAM offers a user friendly way to ask for a UI reload.
  • Support for all 5 official languages and 6 custom localisation projects
2.0 r31
- fixed iconpicker showing an empty tooltip when no choicesTooltips are set (#111, thanks Scootworks)
- fixed slider mouse wheel interactions (#115)
- fixed translated texts not showing in the official Russian localization (#118, thanks andy.s)
- improved dropdown choice tooltip code compatibility (#115)
- added "helpUrl" property for many control types (#109, thanks Baertram)
- added "textType" and "maxChars" properties for editbox (#110, thanks Scootworks)
- added "readOnly" property for slider (#112, thanks Scootworks)
- removed embedded copy of LibStub (#116)
- updated Japanese translation (#113, thanks Calamath)
- updated for Greymoor

2.0 r30
- updated Korean translation (thanks whya5448)
- added "enableLinks" property to description control (#102, thanks silvereyes333)
- updated for Dragonhold

2.0 r29
- fixed a rare error when a panel refresh is triggered by an addon before LAM is fully initialized (#98)
- fixed SetHandler warning showing when a scrollable dropdown is used (#97)
- improved SetHandler warning message to show the panel title instead of the internal name and in addition log to LibDebugLogger for easy access to a stack trace (#99)
- improved comments in control files (#100, thanks Phuein)
- adjusted ReloadUI warning color to match the color of the warning in the ingame video settings (#101, thanks Phuein)

2.0 r28
- fixed color picker throwing errors in gamepad mode (#94, thanks Gandalf)
- added global variable "LibAddonMenu2" for direct access without using LibStub (#95)
- added IsLibrary directive to manifest (#93)
- added warning message when an addon is setting the "OnShow", "OnEffectivelyShown", "OnHide" or "OnEffectivelyHidden" handler on a panel (#92)
- use the callbacks "LAM-PanelControlsCreated", "LAM-PanelOpened" and "LAM-PanelClosed" instead
- updated Brazilian translation (thanks FelipeS11)

2.0 r27
- fixed scrollable dropdown not working correctly (#83)
- fixed disabled sliders changing value in some situations when clicked
- fixed panel not refreshing on open when it was already selected (#82)
- added RefreshPanel function to panel control (#84)
- the panel control is returned by RegisterAddonPanel
- added "translation", "feedback" and "donation" properties to panel (#88, thanks Baertram)
- all three (and also the "website" property) accept a function or a string
- added "disabled" and "disabledLabel" property for submenus (#86, #90, thanks klingo)
- added "icon" and "iconTextureCoords" property for submenus (#91)
- added "disabled" property for descriptions (#89, thanks klingo)
- added "clampFunction" property for slider controls (#85)
- the function receives the value, min and max as arguments and has to return a clamped value
- added optional support for LibDebugLogger
- in case it is loaded, it logs the full error when control creation failed
- updated LibStub to r5

2.0 r26
- fixed error when loading LAM on an unsupported locale
- added Korean translation (thanks p.walker)
- added Brazilian translation (thanks mlsevero)

2.0 r25
- fixed tooltips not working for entries in scrollable dropdown controls (#78, thanks kyoma)
- fixed standalone LAM not loading as expected when LAM is bundled with the manifest included (#81)
- fixed slashcommands not opening the correct panel on first attempt after UI load (#79)
- fixed an error when opening the addon settings menu after Clockwork City update (#80, thanks Gandalf)

2.0 r24
- added scrollable property for dropdown controls (#71, #75, thanks kyoma)
- added Italian translation (#70, thanks JohnnyKing94)
- added Polish translation (#73, #74, thanks EmiruTegryfon)
- updated Spanish translation (thanks TERAB1T)
- updated Russian translation (thanks Morganlefai and Kwisatz)
- fixed debug code not accepting functions for widget names (#72, thanks kyoma)

2.0 r23
- added Chinese translation (#64, thanks bssthu)
- added tooltips for dropdown menu entries (#42)
- added support for separate values for dropdown menu entries (#65)
- added keybind for reset to defaults button (#68)
- added requireReload property for input controls (#47)
- fixed support for nested submenus (#61, thanks Baertram)
- fixed alpha and height not working on divider control (#69)

2.0 r22
- fixed mouse exit events for sliders and textures (#52, thanks silvereyes333)
- fixed decimal input on sliders (#54)
- fixed icon picker not retaining color when disabled is toggled (#58)
- fixed slider accepting mouse wheel input while being disabled (#60)
- added support for nested submenus (#53)
- added new divider widget (#56, thanks silvereyes333)
- added new function "UpdateWarning" to controls which allows to refresh the warning text (#55, thanks silvereyes333)
- added new property "website" to panels which will render a button in the panel to open the specified addon URL (#57)
- updated localization (#59, thanks everyone who helped with it)

2.0 r21
- fixed panel creation starting more than once when switching between different addon panels quickly (#40)
- fixed LAM.util getting wiped with each version load causing errors for many players (#44)
- fixed disabled controls not having the correct label color in some cases (#41)
- fixed controls not updating their own disabled state when their value changes (#51)
- added Japanese translation (thanks k0ta0uchi) (#45)
- added isDangerous flag for button controls (#50)
- when set to true it changes the text color of the button to red and opens a dialog which shows the label and the warning text before running the callback
- added new options for sliders and fixed some bugs (#49)
- autoSelect (boolean): when set to true it makes the input field select all text when it gains focus
- inputLocation (string): setting it to "right" will move the input field to the right side of the slider and make it slightly bigger. For aesthetic reasons this should only be used in custom panels and not in the addon menu
- clampInput (boolean): true by default and if set to false it allows the input values of the slider to exceed the min and max value
- for other internal code changes take a look at the git history

2.0 r20
- fixed empty panels not firing LAM-PanelControlsCreated (#32)
- removed height constraint of 2500 from submenus (#34)
- added two new callbacks LAM-PanelOpened and LAM-PanelClosed. Both pass the panel as their sole argument (#27)
- 'default' can now be a function in addition to a static value (#23)
- all labels (name, tooltip, warning, etc.) can now be a string id or function in addition to a static string (#22)
- updated LibStub to r4

2.0 r19
- made icon picker choicesTooltips array optional
- added support for custom panel objects without a GetWidth method (partially fixes #26)
- fixed controls not refreshing correctly when they are initialized with a boolean "false" on the disabled property (#35, thanks Randactyl)
- removed height constraint on the description control (#36, thanks KuroiLight)
- added "isExtraWide" property to editboxes, allowing them to utilize more space (#37, thanks KuroiLight)
- added "decimals" property to sliders to allow rounding values to x decimals (#38, implements #21, thanks KuroiLight)
- added mousewheel support for sliders (#39, implements #30, thanks KuroiLight)

2.0 r18
- major overhaul of the addon menu style (thanks votan & merlight)
- NOTE: the menu is now a bit wider than before, if you created custom elements you might need to update them accordingly
- added search box to addon list (thanks votan & merlight)
- new icon picker widget
- removed micro freeze when opening a menu with many options for the first time
- changed tooltip property to accept functions that return a string (thanks Ayantir)
- changed the label on the defaults button and menu to avoid a grammar mistake in the french localization (thanks Ayantir)
- updated LibStub to r3 (support for '.' in minor version string, e.g. "17.5")

2.0 r17
- updated for changes in 100011
- fixed OpenToPanel function
- fixed possible error with combobox names
- half width control no longer have a fixed height and instead scale automatically now
- changed controls to no longer use top level windows
- fixed problems with the loading order and added warning if an old version gets initialized first
A big thank you to everyone who helped making these changes, especially votan, merlight and Garkin!

2.0 r16
- updated for changes in 100010
- thanks to Garkin for alerting me of changes needed and for testing on the test server
- Spanish support added, translation provided by Luisen75 for their Spanish project

2.0 r14
- fixed bug where the LAM-RefreshPanel callback was being registered with CALLBACK_MANAGER multiple times
- fixed highlighting of entries in the game Settings menu (Addon Settings now properly highlights and other entries go back to normal)

2.0 r13
- one last bug ran out from anunder the dresser - I smashed it hopefully!

2.0 r12
- fix one bug another shows up...

2.0 r11
- don't overwrite widgets list if table already exists (in case an external lib or addon registers a new widget type)
- headers, descriptions, submenus and custom widgets now have the ability to update their text when the panel and other controls refresh (simply change the name/text in the controlData table)
- custom controls now have the ability to refresh with other controls and your panel - there is a new optional field in the data table called refreshFunc (when the panel refreshes, this function will be called)

2.0 r10
- fixed display of warning icon for dropdown controls
- update LibStub.lua

2.0 r9
- added Russian locale support for RuESO project
- fixed anchoring issue with addon list (addon names are now properly in the scroll frame, so the few of you with tons installed should have no issue any longer)
- added ability to close submenus from the bottom of the submenu (there is a small strip along the bottom of the submenu that is clickable)
- edited each control to better support custom-created UIs via LAM and the parent passed through to the create functions

2.0 r8
- changed border texture around panel and addon list
- expanded maximum size of submenus from 1500 to 2500

2.0 r7
- shortened game menu entry for French and German localizations (so the text doesn't get cut off)
- fixed checkbox label coloring bug (when a checkbox that is set to "off" is re-enabled by another setting)
- fixed multi-line editbox bug (where text didn't display)
- added mousewheel scrolling for multi-line editboxes

2.0 r6
- added "LAM-PanelControlsCreated" callback when you panel has been shown for the first time and your controls have now been created
- fixed duplicate Addon Settings panels when you have a newer version of LAM overwriting an older version
- finished localizing stuff that wasn't localized yet
- added "sort" field to dropdown control

2.0 r5
- fix RefreshPanel function so that all controls now update
- add RefreshPanel call to ForceDefaults function

2.0 r4
- fix for me being an idiot. Sorry guys ><

2.0 r3
- fixed checkboxes making a sound when just refreshing
- fixed error when the lib is loaded standalone, but no addons are registered with it
- fixed error when LAM updates itself to a newer version (won't try to create two of the same frame)

2.0 r2
- LAM-2.0 is now released! See http://www.esoui.com/portal.php?&id=5&pageid=10 for a list of differences between LAM1 and LAM2, as well as a guide for usage and the library's docs

-----------------
1.0 r8
- updated APIVersion to 100004
- changed submenu so scroll bar doesn't overlap contents
- submenu should hopefully no longer occasionally show up behind the options panel

1.0 r7
- the defaults button now properly hides for each panel (Note: the keybind still works, I can't seem to get rid of that, but at least the prompt is hidden now)
- LAM now supports sub menus! See the description page for docs on usage

1.0 r6
- copy/paste fail when changing the name of an arg. Description titles will no longer hide from you.

1.0 r5
- exposed the widgets created via return

1.0 r4
-new widget: Description

1.0 r3
-fixed error with color picker in new patch

1.0 r2
-fixed bug when more than one addon panel is created
Archived Files (29)
File Name
Version
Size
Uploader
Date
2.0 r30
48kB
sirinsidiator
10/21/19 03:23 AM
2.0 r29
48kB
sirinsidiator
05/07/19 11:00 AM
2.0 r28
47kB
sirinsidiator
05/01/19 09:33 AM
2.0 r27
47kB
sirinsidiator
04/18/19 03:07 PM
2.0 r26
45kB
sirinsidiator
05/21/18 02:36 AM
2.0 r25
45kB
sirinsidiator
09/29/17 12:28 PM
2.0 r24
45kB
sirinsidiator
07/14/17 01:00 PM
2.0 r23
42kB
sirinsidiator
10/30/16 10:00 AM
2.0 r22
39kB
sirinsidiator
08/06/16 07:42 AM
2.0 r21
38kB
sirinsidiator
07/17/16 11:04 AM
2.0 r20
41kB
sirinsidiator
03/26/16 10:45 AM
2.0 r19
37kB
sirinsidiator
02/24/16 12:24 PM
2.0 r18
36kB
sirinsidiator
06/14/15 01:12 PM
2.0 r17
30kB
sirinsidiator
02/22/15 11:09 AM
2.0 r16
27kB
Seerah
11/02/14 02:03 PM
2.0 r14
26kB
Seerah
07/27/14 10:17 PM
2.0 r13
26kB
Seerah
07/20/14 09:35 PM
2.0 r12
26kB
Seerah
07/20/14 07:55 PM
2.0 r11
26kB
Seerah
07/19/14 02:49 PM
2.0 r10
25kB
Seerah
07/13/14 09:18 PM
2.0 r9
25kB
Seerah
07/05/14 06:55 PM
2.0 r8
25kB
Seerah
06/22/14 09:47 PM
2.0 r7
25kB
Seerah
06/15/14 05:17 PM
2.0 r6
25kB
Seerah
06/13/14 11:28 PM
2.0 r5
25kB
Seerah
06/12/14 10:32 PM
2.0 r4
25kB
Seerah
06/11/14 08:56 PM
2.0 r3
25kB
Seerah
06/11/14 07:49 PM
2.0 r2
24kB
Seerah
06/10/14 10:06 PM
1.0 r8
6kB
Seerah
05/24/14 10:01 PM


Post A Reply Comment Options
Unread 11/19/20, 12:03 PM  
MysticOne

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: This addon causing crashes?

No. LibAddonMenu doesn't do anything until you open the addon menu and even then there is no way it would cause disconnects in Cyro and BGs... Your test of disabling Bandits suggests that your problem is caused by it.
Thanks a bunch for helping me narrow it down to bandits.
Last edited by MysticOne : 11/19/20 at 12:03 PM.
Report comment to moderator  
Reply With Quote
Unread 11/19/20, 05:18 AM  
sirinsidiator
 
sirinsidiator's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1447
File comments: 994
Uploads: 37
Re: This addon causing crashes?

Originally Posted by MysticOne
Hi. I'm having an awful time with disconnects since Markarth, in pvp zones (Cyro & bg's) disconnecting literally every 10-15 minutes. I'm only running bandits UI and rapid assist, both which use Libaddonmenu2.0 - I disabled bandits and ran fine for a while, then enabled it again, and problem persisted. Bandits is updated, while this is not, and I don't see anyone complaining on their forum about issues. Could it be Libaddon and if so can anything be done? I've uninstalled and reinstalled.
No. LibAddonMenu doesn't do anything until you open the addon menu and even then there is no way it would cause disconnects in Cyro and BGs. This has nothing to do with it showing as updated or not in the addon list. Even if I did update it, all that would change is one number that has literally no impact on how the library functions.
Your test of disabling Bandits suggests that your problem is caused by it. Having an updated addon doesn't mean anything as any author can just update the API version without testing if it still works and nobody complaining just means the issue is rare, not that it doesn't exist.
__________________
https://www.imperialtradingcompany.eu/ - My Addons - The Vault (Early updates and experimental projects) - My patreon - My blog
>siri.exe MyAddon
Does your addon work? [y/n] n
There is a typo in there.
Last edited by sirinsidiator : 11/19/20 at 05:20 AM.
Report comment to moderator  
Reply With Quote
Unread 11/18/20, 07:38 PM  
Sylvermoon

Forum posts: 3
File comments: 12
Uploads: 0
Re: This addon causing crashes?

Originally Posted by MysticOne
Hi. I'm having an awful time with disconnects since Markarth, in pvp zones (Cyro & bg's) disconnecting literally every 10-15 minutes. I'm only running bandits UI and rapid assist, both which use Libaddonmenu2.0 - I disabled bandits and ran fine for a while, then enabled it again, and problem persisted. Bandits is updated, while this is not, and I don't see anyone complaining on their forum about issues. Could it be Libaddon and if so can anything be done? I've uninstalled and reinstalled.
You can "update" the API version yourself, since the addon author hasn't done so. Navigate to the addon folder which can be found in your Documents folder - usually C:\Users\*your User Name*\Documents\Elder Scrolls Online\live\AddOns\LibMainMenu-2.0. Open the folder, and find the file named LibMainMenu-2.0.txt. Open that file in a text editor (preferably a plain one like Notepad++ instead of windows Notepad).

Change the line ## APIVersion: 100031 100032 to ## APIVersion: 100032 100033.

Now, that said, I have done that exact thing myself, and this addon is still showing out of date.
Report comment to moderator  
Reply With Quote
Unread 11/18/20, 05:46 PM  
MysticOne

Forum posts: 0
File comments: 4
Uploads: 0
This addon causing crashes?

Hi. I'm having an awful time with disconnects since Markarth, in pvp zones (Cyro & bg's) disconnecting literally every 10-15 minutes. I'm only running bandits UI and rapid assist, both which use Libaddonmenu2.0 - I disabled bandits and ran fine for a while, then enabled it again, and problem persisted. Bandits is updated, while this is not, and I don't see anyone complaining on their forum about issues. Could it be Libaddon and if so can anything be done? I've uninstalled and reinstalled.
Report comment to moderator  
Reply With Quote
Unread 11/10/20, 05:21 PM  
Sylvermoon

Forum posts: 3
File comments: 12
Uploads: 0
Originally Posted by Sternentau
Originally Posted by sirinsidiator
...Not sure who's telling you that you need a newer version of LAM, but the answer is no - you don't need a newer version...
Servus sirinsidator,

you're right but also Salsomir is.

AddONs using LAM are marked as outdated because LAM is outdated with its API version.
Current API is 100033 "Markarth", but LAM reads:
Code:
## APIVersion: 100031 100032
## Title: LibAddonMenu-2.0
So it would be fine if you could update LAM to "## APIVersion: 100031 100032 100033" to have all lighted up green again

Sternentau
I updated it myself (as I did with a few others after Markarth dropped), but this one is still showing "Out of Date" in the addons list. And yes, as Baertram noted, I checked the box to allow Out of Date addons - even though this is the only one that is so listed at this point.

I did post below asking if there was somewhere else to update the API version, but didn't get an answer.
Report comment to moderator  
Reply With Quote
Unread 11/10/20, 02:58 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3199
File comments: 3877
Uploads: 63
"## APIVersion: 100031 100032 100033 will not work as it only uses the first 2 entries

And come on guys, what about JUST ENABLING this damn checkbox each patch? The same discussion about updating addons and libs for nonsense just because a few refuse to enable 1 checkbox?
This is just annoying.

Feel free to read this as info source and "easy fix":
Out of Date addons - Or "Why do my addons show they are outdated?"

And if you are interested into the technical background of that checkbox:
https://www.esoui.com/forums/showthread.php?t=9149
Scroll a bit down or search for
The checkbox “Allow out of date add-ons” (2, see 1st screenshot above)
Last edited by Baertram : 11/10/20 at 11:00 AM.
Report comment to moderator  
Reply With Quote
Unread 11/09/20, 10:11 PM  
Sternentau
board director
 
Sternentau's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 155
Uploads: 3
Originally Posted by sirinsidiator
...Not sure who's telling you that you need a newer version of LAM, but the answer is no - you don't need a newer version...
Servus sirinsidator,

you're right but also Salsomir is.

AddONs using LAM are marked as outdated because LAM is outdated with its API version.
Current API is 100033 "Markarth", but LAM reads:
Code:
## APIVersion: 100031 100032
## Title: LibAddonMenu-2.0
So it would be fine if you could update LAM to "## APIVersion: 100031 100032 100033" to have all lighted up green again

Sternentau
__________________
Das Leben ist wie ein Traum - nur, dass wir es ändern können... wenn wir es wirklich wollen
Report comment to moderator  
Reply With Quote
Unread 11/09/20, 11:15 AM  
sirinsidiator
 
sirinsidiator's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1447
File comments: 994
Uploads: 37
Originally Posted by Salsomir
A lot of my addons are saying I need a newer version of this. Is there something I need to do on my end or just wait for the new update? <3
As a matter of fact, addons cannot speak. Not sure who's telling you that you need a newer version of LAM, but the answer is no - you don't need a newer version. Simply make sure that you have LAM installed correctly and it should work. You may also want to delete any LibAddonMenu folders which are not located directly in the AddOns directory to avoid problems.
__________________
https://www.imperialtradingcompany.eu/ - My Addons - The Vault (Early updates and experimental projects) - My patreon - My blog
>siri.exe MyAddon
Does your addon work? [y/n] n
There is a typo in there.
Report comment to moderator  
Reply With Quote
Unread 11/08/20, 04:43 PM  
Salsomir

Forum posts: 0
File comments: 1
Uploads: 0
A lot of my addons are saying I need a newer version of this. Is there something I need to do on my end or just wait for the new update? <3
Report comment to moderator  
Reply With Quote
Unread 11/06/20, 08:40 AM  
Ciannicay

Forum posts: 4
File comments: 48
Uploads: 0
Re: Re: NIL value error?

Originally Posted by sirinsidiator
The issue has nothing to do with LAM itself, but with how HarvestMap is using it.
Thanks sirinsidiator for checking it out.
I will nag them if the error persists tonite.

kind regards
Ciannicay
Report comment to moderator  
Reply With Quote
Unread 11/05/20, 10:19 AM  
sirinsidiator
 
sirinsidiator's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1447
File comments: 994
Uploads: 37
Re: NIL value error?

Originally Posted by Ciannicay
Hi, I encountered this error while trying to do a farmrun using Harvestmap:

user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:211: attempt to index a nil value
stack traceback:
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:211: in function 'GetTopPanel'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/panel.lua:27: in function 'RefreshPanel'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
user:/AddOns/HarvestMap/Modules/HarvestMap/Options/LAMPanel.lua:519: in function 'setFunc'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/checkbox.lua:64: in function 'UpdateValue'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/checkbox.lua:112: in function '(anonymous)'

Could you please check whats up?

Kind regards
Ciannicay
Hey. The error message doesn't line up with the code of HarvestMap. Please make sure you have the latest version of it installed and report to the comment section of HarvestMap if the problem persists. The issue has nothing to do with LAM itself, but with how HarvestMap is using it.
__________________
https://www.imperialtradingcompany.eu/ - My Addons - The Vault (Early updates and experimental projects) - My patreon - My blog
>siri.exe MyAddon
Does your addon work? [y/n] n
There is a typo in there.
Report comment to moderator  
Reply With Quote
Unread 11/04/20, 07:47 PM  
Ciannicay

Forum posts: 4
File comments: 48
Uploads: 0
NIL value error?

Hi, I encountered this error while trying to do a farmrun using Harvestmap:

user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:211: attempt to index a nil value
stack traceback:
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:211: in function 'GetTopPanel'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/panel.lua:27: in function 'RefreshPanel'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
user:/AddOns/HarvestMap/Modules/HarvestMap/Options/LAMPanel.lua:519: in function 'setFunc'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/checkbox.lua:64: in function 'UpdateValue'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/checkbox.lua:112: in function '(anonymous)'

Could you please check whats up?

Kind regards
Ciannicay
Last edited by Ciannicay : 11/04/20 at 07:47 PM.
Report comment to moderator  
Reply With Quote
Unread 11/04/20, 09:47 AM  
Sylvermoon

Forum posts: 3
File comments: 12
Uploads: 0
Out of date after Markarth patch

I did try updating the API version to 100033 in the LibAddonMenu-2.0.txt file, but it still shows as an out of date addon. Is there something else I could be missing, maybe another place that needs the API version updated?

I also tried downloading the zip from GitHub, and installed that instead of using Minion, but it's still showing out of date, even after I made sure to update the API version again in the .txt file.

I realize it works fine with "Allow out of date addons" checked, but I'm a bit OCD about that, especially when all my other addons are fine....
Report comment to moderator  
Reply With Quote
Unread 10/20/20, 05:09 PM  
jennyloggins

Forum posts: 0
File comments: 7
Uploads: 0
Final Edit: You can totally ignore all below, I did some digging around Wykkyd's comment section and it was indeed exactly what you said, and someone uploaded a fix to the issue, so ALL IS WELL. Sorry for the novel lol, but thank you for pointing me in the right direction!

----

Originally Posted by sirinsidiator
Originally Posted by jennyloggins
user:/AddOns/wykkydsEnhancedChat/e/LAM/LibAddonMenu-2.0.lua
That here is your problem. You have installed the way outdated addon wykkydsEnhancedChat which contains an ancient version of LAM which is no longer working with the current game version. In order to get it to work you'd have to manually delete the LAM folder from it. But considering that ZOS has made some major changes to chat not too long ago, I wouldn't expect the addon to still work correctly.
So, I had that thought too based on the earlier messages in the thread, where I said deleting the LAM folders directly from the addons worked, but that seemed to only work until I reinstalled pChat (and now, actually, having installed TTC is creating the same error). Which, fine, I can delete the outdated wykkyd addons, but do you know why they DO work until I install pChat and TTC? Also, after deleting wykkyd's, the other addon affected (IdleAnimations) gives a new error related to LAM, even though IdleAnimations doesn't even depend on LAM:

Error 1 (on game load):
Code:
user:/AddOns/IdleAnimations/IdleAnimationsSettings.lua:7: Cannot find a library instance of "LibAddonMenu-2.0".
stack traceback:
user:/AddOns/LibFeedback/libs/LibStub.lua:29: in function 'LibStub:GetLibrary'
|caaaaaa<Locals> self = [table:1]{SILENT = T, minor = 4}, major = "LibAddonMenu-2.0" </Locals>|r
user:/AddOns/IdleAnimations/IdleAnimationsSettings.lua:7: in function '(main chunk)'
Error 2 (after dismissing Error 1):
Code:
user:/AddOns/IdleAnimations/IdleAnimations.lua:448: function expected instead of nil
stack traceback:
user:/AddOns/IdleAnimations/IdleAnimations.lua:448: in function 'IA.OnAddOnLoaded'
|caaaaaa<Locals> event = 65536, addonName = "IdleAnimations", default = [table:1]{IdleProfile = "Normal", Enabled = T, AnimPause = 0, AnimTime = 30000, IdleTime = 25000}, defaults = [table:2]{noCameraSpin = T, AvARankUp = T, BankBought = T, PledgeMaraResult = T, PledgeMaraOffer = T, LoreBook = T, LevelUp = T, Avenge = T, LoreBookCollection = T, BagBought = T, ChampionPoint = T} </Locals>|r
The only reason I'm asking about these issues here is because they are all referencing LAM in some way, even though like I said, Idle Animations doesn't even list LAM as a dependency. But if I should be asking the individual addons' devs instead of here, I can do that too, just trying to get to the root of the problem

EDIT: also forgot to mention, all of these were working together perfectly fine until Friday, when I uninstalled some random libraries that were no longer being used by anything (from addons that I hadn't kept) and then all of this happened. But prior to that, everything was perfectly functional.
Last edited by jennyloggins : 10/20/20 at 09:06 PM.
Report comment to moderator  
Reply With Quote
Unread 10/20/20, 04:47 PM  
sirinsidiator
 
sirinsidiator's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1447
File comments: 994
Uploads: 37
Originally Posted by jennyloggins
user:/AddOns/wykkydsEnhancedChat/e/LAM/LibAddonMenu-2.0.lua
That here is your problem. You have installed the way outdated addon wykkydsEnhancedChat which contains an ancient version of LAM which is no longer working with the current game version. In order to get it to work you'd have to manually delete the LAM folder from it. But considering that ZOS has made some major changes to chat not too long ago, I wouldn't expect the addon to still work correctly.
__________________
https://www.imperialtradingcompany.eu/ - My Addons - The Vault (Early updates and experimental projects) - My patreon - My blog
>siri.exe MyAddon
Does your addon work? [y/n] n
There is a typo in there.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: